No, your pc is broken.I see this too - I think the height map adjusts and shallows out as you approach. I’ve seen some loverly deep areas which, as you say, shallow out. This may be a draw problem at distance - but yes I’ve seen this happen
No, your pc is broken.I see this too - I think the height map adjusts and shallows out as you approach. I’ve seen some loverly deep areas which, as you say, shallow out. This may be a draw problem at distance - but yes I’ve seen this happen
I am not saying it is not a legit complaint, I am saying you are misdirecting your complaint.I literally watch mountains shrink and canyons fill in and become shallow as I approach. The terrain morphing is real. Some features that look dramatic in supercruise become weeny when you get to the planet. The lod on approach is choppy and not smooth also. If they are problems on my end, well that's fine but its still a problem I never saw with Horizons. So my only reference point is me either way, so if I see it happening, is it not legit?
No, I am not saying your pc is the problem. I am saying that EDO has performance issues, and on some pcs those issues are enough to no longer be able to do certain things appropriately. My EDO is as broken as yours, and as I factually showed you those issues do not exist with EDO planets themselves. It is certainly possible that the performance issues of EDO are so severe that on your (and others) pc you currently cannot see it. And yes, that is a problem that should be fixed by FD.My PC and not Odyssey being rushed and broken. With MULTIPLE apologies by Braben and issues devs have verified and acknowledged? And its really a my pc sucks thing to you lol. That just sounds desperate man.
Don't fly without rebuy, and make sure to scan all plantsI'm packing my suitcase for another trip now
Have a good trip Ian. I hope you find your socks.I am not saying it is not a legit complaint, I am saying you are misdirecting your complaint.I'm packing my suitcase for another trip now, so it'll have to wait a week, but I can show you additional videos to prove it really doesn't shrink in any way at all as you could see on my earlier video. If it looks drastically different on your end it means things aren't loading correctly/fast enough. That is certainly possible, but you should insist FD fix that, rather than argue EDO planets don't have suchaccurate data transition levels.
No, I am not saying your pc is the problem. I am saying that EDO has performance issues, and on some pcs those issues are enough to no longer be able to do certain things appropriately. My EDO is as broken as yours, and as I factually showed you those issues do not exist with EDO planets themselves. It is certainly possible that the performance issues of EDO are so severe that on your (and others) pc you currently cannot see it. And yes, that is a problem that should be fixed by FD.
But, again, that is not an issue with EDO planets. Its like complaining that the walking animation of NPCs only consist of three frames: it is factually not true and if you see it it means your FPS is just abysmal due to EDO's performance issue. It is perfectly reasonable to complain about it, but at least make sure you are complaining about the correct issue.
Finally: I am not 'desperate', after all, if anything this is not my problem at all. All I am doing is helping you understand that the fundamental issue you have is not with the planet generation, which itself works without the issues you describe, but underlying performance issues. And those will improve over time. It is not an 'attack on your pc', it is a message of some hope.
And now I have to find my socks.
Hmmmm - i think its the meshing on the planet LOD it cant realise that detail, so perhaps its more optical then actual - i’ve seen it everywhere - certainly not my PC.I am not saying it is not a legit complaint, I am saying you are misdirecting your complaint.I'm packing my suitcase for another trip now, so it'll have to wait a week, but I can show you additional videos to prove it really doesn't shrink in any way at all as you could see on my earlier video. If it looks drastically different on your end it means things aren't loading correctly/fast enough. That is certainly possible, but you should insist FD fix that, rather than argue EDO planets don't have suchaccurate data transition levels.
No, I am not saying your pc is the problem. I am saying that EDO has performance issues, and on some pcs those issues are enough to no longer be able to do certain things appropriately. My EDO is as broken as yours, and as I factually showed you those issues do not exist with EDO planets themselves. It is certainly possible that the performance issues of EDO are so severe that on your (and others) pc you currently cannot see it. And yes, that is a problem that should be fixed by FD.
But, again, that is not an issue with EDO planets. Its like complaining that the walking animation of NPCs only consist of three frames: it is factually not true and if you see it it means your FPS is just abysmal due to EDO's performance issue. It is perfectly reasonable to complain about it, but at least make sure you are complaining about the correct issue.
Finally: I am not 'desperate', after all, if anything this is not my problem at all. All I am doing is helping you understand that the fundamental issue you have is not with the planet generation, which itself works without the issues you describe, but underlying performance issues. And those will improve over time. It is not an 'attack on your pc', it is a message of some hope.
And now I have to find my socks.
I think it's just adding more detail to the altitude stuff all the time. My guess, based on no real tech knowledge on this, is that the actual data is there, but that the shaders for rendering it take a while to catch up. When it was flakier earlier on, I think I've had situations where I've crashed into landscapes that haven't popped into place yet. So the collision detection has the full detail but the actual shaders don't.I see this too - I think the height map adjusts and shallows out as you approach. I’ve seen some loverly deep areas which, as you say, shallow out. This may be a draw problem at distance - but yes I’ve seen this happen
Are you leaving any stuphz that you want being looked after whilst away?I'm packing my suitcase for another trip now, so it'll have to wait a week
Personally I have found this problem to be much improved in update 6, to the point that before I couldn’t stand it, now it’s fun to potter around looking at stuff.I see this too - I think the height map adjusts and shallows out as you approach. I’ve seen some loverly deep areas which, as you say, shallow out. This may be a draw problem at distance - but yes I’ve seen this happen
Totally agree with everything you, Far Beyond, and Merkir have said. Btw, what planet is that video from, and what do you use for controls? Beautiful driving...P.S. here's a nice example of what I loved about Horizons terrain ... infinitely compelling in its wonderous form and variation and a true masterpiece of procedural generation.
Source: https://youtu.be/flOiYc6kelc
P.S. give it a minute to get over that first rise.
I know a guy that can get you discount on A4 plain paper from there.gone from a dazzling blue Tatooine dessert to a dull grey Slough shopping centre
The planet is Kumay in the Chi Herculis system. For control I'm using a HOTAS, twist stick for wheel steering and the usual stick controls for pitch and roll, drive assist off and full range throttle.Totally agree with everything you, Far Beyond, and Merkir have said. Btw, what planet is that video from, and what do you use for controls? Beautiful driving...