Oh what happened to the NPCs with update 6?

The missing flashlights are a bug. It's not a problem, it's a bug. It will be fixed, because it's a bug. It's not a balancing issue, it's a bug. It does not require night vision, it requires a bug fix. Because it's a bug. A bug that will get fixed. Because it's having quite a sever effect. Funny how some bugs have higher priority than other. This bug has pretty high one. It's almost a show stopper bug. Good thing, Fdev still does bug fixes. It's a bug and it will be fixed.
So you are saying.....its a bug?
 
How can other commanders realize that the MISSING FLASHLIGH is a BUG after they downloaded the patch 6 for just a few hours ????????????????

NOW WE KNOW that is a bug because many commanders said THAT IS A BUG !!!!! >..<
 
How can other commanders realize that the MISSING FLASHLIGH is a BUG after they downloaded the patch 6 for just a few hours ????????????????
Because it's obviously a bug. A bug. bug. Not intentional. A bug.

Edit: So make the most of it, because it will be gone in a while. because it's a bug.
 
I've hardly played much recently, but, the SRV is just as good at a support role for on-foot activities as your ship. Park well away (400-500 meters+) and SRV your way in. Your SRV targets as well so you can see what part of the settlement the NPCs are patrolling, and what loot is nearby. Park your SRV outside the area you are working, move it around the outside of the settlement as needed to support what you are up to.. Last trip I went out on my SRV was blown up when I got back to it and I never heard a notification that it was getting attacked, so that sucked (long walk back to ship), but the restocking fee for an SRV is cheaper than any rebuy on any ship. If you are spotted in the SRV all you have to do is bug out and find a safer area.

I dislike the light vs dark/shade aspect of settlements at dusk or dawn, but don't see that getting fixed any time soon. If I can't see anything I go commando/stealth/stalk mode (also helps to stay high on buildings) and it takes a bit longer to clear a settlement. If you can't see anything and you just want to find them to stalk them toss a frag into an open area. If they are anywhere near their shields go up (blue) and you'll see where roughly they came from, or just send a rocket in there, clear that area then go back to your SRV (if it isn't blown up yet), rinse repeat..
 
Last edited:
THE BIG PROBLEM is ~ you can't see the NPC in darkness , but they can see you CLEARLY !!!!! Use your flashlight is just calling the NPCs : HEY !!!!! I am here !!!!! COME COME !!!!! ~

I believe more than 70% of commanders haven't unlock NIGHT VISION tool , or they haven't unlock the engineer who provide the NIGHT VISION update ............

Silent kills the NPC 1 by 1 ............. if you can't see any NPC in the darkness , how can you kill them 1 by 1 ??????????? Maybe you can use your suit night vision set , Darkness is not a problem to you ! Not anymore , but you telling other commanders to snipe enemies 1 by 1 , it just like someone asking another person : Hey !!!! why are you so slow ??? why do you choose to buy a bicycle ? why not to buy a Lamborghini ??? ......................................................

Turn on your flashlight. Ive been 15M from them with my flashlight on them and they are oblivious. Its not very immersive but it seems they can’t see your flashlight either.
 
I've hardly played much recently, but, the SRV is just as good at a support role for on-foot activities as your ship. Park well away (400-500 meters+) and SRV your way in. Your SRV targets as well so you can see what part of the settlement the NPCs are patrolling, and what loot is nearby. Park your SRV outside the area you are working, move it around the outside of the settlement as needed to support what you are up to.. Last trip I went out on my SRV was blown up when I got back to it and I never heard a notification that it was getting attacked, so that sucked (long walk back to ship), but the restocking fee for an SRV is cheaper than any rebuy on any ship. If you are spotted in the SRV all you have to do is bug out and find a safer area.

I dislike the light vs dark/shade aspect of settlements at dusk or dawn, but don't see that getting fixed any time soon. If I can't see anything I go commando/stealth/stalk mode and it takes a bit longer to clear a settlement. If you can't see anything and you just want to find them to stalk them toss a frag into an open area. If they are anywhere near their shields go up (blue) and you'll see where roughly they came from, or just send a rocket in there, clear that area then go back to your SRV (if it isn't blown up yet), rinse repeat..
When your SRV goes boom, you can dismiss your ship, and if the settlement has a landing pad that is big enough for your ship, when you recall it, it will land there usually. Sometimes, it bugs out and just goes up and down up and down up and down.
 
I dont know what to say, since update 6 NPCs became very agressive.
They start shooting at me while im still busy with landing. Then they run all to the ship and start fireing at it.
Only more far away NPCs wont run to it.
Last update i was able to land nearby or even use the landing pad, not anymore.

While i should get a text message when my ship is under attack and sometimes i even get a voice message, this does not work always.
Today was the 1st time with update 6 and every time all npcs run to the ship. With lower rang NPCs this is not a big problem, however the higher ones have better firepower. When i get a message i can go there and kill them.
Usually i go kill scavengers and then scavenge the base myself. Sometimes dropships drop more of em.
Well today i cleaned them out and did loot the base and then all of a sudden i got the message my ship got destroyed.
I did not know why because i did not see anyone ( because NPCs dont use flashlights anymore when its dark or there where no NPCs) at the landing pad. I gotten no warnigs of getting attacked .
Ok i also did not hear any ship landing or setting down troops. Ok
So i run around and found a group of maybe 8-10 NPCs (very hard when its dark now) that must have destroyed my ship. Of couse thouse where the ones with 3 shield bars.

I guess they where dropped at the spot where the landing pad is and killed my fully enginnered Krait MK2 with 4 pips on shield docked on the landing pad in seconds. Then went to the spots they wanted to go.

What crap is this ? Why all NPCs now run to a parked ship and shoot at it. They see it serveral hundred meters away and start fire at it.
Is it a new feature that they dont use flashlights in pure dark? Glad i can see the shields, i see em on the scanner sometimes and in my short flashlight beam.
So no more sniping or sneaky gameplay because all they do is attack the ship and if i dare to shoot em em they go after me.
12 or 14 at once.
So i guess i have to change gameplay, just use the dom with dual missile launcher and kill all of em with a few shots or not?


On a side note, how i get my ship back when it was destroyed and im alive on foot? Get a Shuttle and do a rebuy at a big station ?
What Happens if i go to a station where i stored a ship and get that out, is the other lost then? Even more interesting what happens if the 2nd one is destroyed too ? Can i still get the 1st one with rebuy back?
Or do i always have to die on foot to get my ship back?

Actually im so glad i have already all the upgrades i wanted and only miss g5 on 3 weapons i dont use anyway.
With this crap ongoin its no use to play odyssey.
Remember... this is ED. No quick and fun gameplay is allowed.
You need to land 10+ km away than use your srv... but... park your srv 1km+ away from the outpost then walk. Don't run or use the jetpack! When you are 500m away crouch and proceed very slowly.
There's another trick to ensure your doing fine.. if you start enjoying the game before 1 hour from your landing you are doing something wrong.
 
:rolleyes:

land 800M to 1km away by skimming surface. SRV to within 200M where the scavs are not patrolling. Get out get to the roofs running if you like. Its not that flipping hard.
 
So you are saying.....its a bug?
I mean, yeah. Of course they could make it a feature for high threat level commandos coming for your bum at night after you inconvenienced a minor faction enough. Stealth drop, long range aggro and suddenly that data recovery job turns into a jump scare nightmare.
 
i completed 8 out of 10 kill scavengers missions yesterday (2 bugged out and wouldn´t spawn any enemies)
and i finally had some fun.
it used to feel like shooting sitting ducks, but now i had to fight to survive.
best bug ever
 
I actually kind of enjoyed fighting in the dark a couple of times. It was different, anyway. But yeah, it'll get fixed. It's one of the top issues on the tracker.
 
i completed 8 out of 10 kill scavengers missions yesterday (2 bugged out and wouldn´t spawn any enemies)
and i finally had some fun.
it used to feel like shooting sitting ducks, but now i had to fight to survive.
best bug ever
I will have to disagree at least in part. Ignoring the flashlight bug, This has meant a change in tactics that for me at least, has reduced the skill required. In patch 5, I would park my ship about 1 Km away from the base, hidden from line of sight, and drive in using the SRV. I would park up about 200 m out from the base and then approach on foot, mark my target, scan and wait for the best moment then take the shot and bug out. It was fun, the adrenaline was up, you never knew if a guard would tag you as you got into position resulting in a firefight and hasty retreat. I was picked off a couple of times by sharpshooters doing this, but it was fun.

Now because I know that the camp guards will attack, I drive up day or night to150- 200 m in the SRV, find some cover and lay waste to the guards from a hull-down position using the turret. No skill, quick and easy, and somewhat boring. There needs to be a balance which seems to have been lost due to the now predator-vision like performance of the guards.
 
They all got an attitude problem. Scan now... and now.. oi you scan now... stay still.
You do, they don't get to you quick enough they attack.
You end up running away from settlements with a fine

Really annoying
They turn red too quickly, ive had issues because I came closer to them to be scanned. Turn red shooting me when I wasn't wanted etc. Due to time it took for them to move near me

Waisting my time
 
Last edited:
I had that last night. I stopped for the scan and the guard wandered off, a couple of seconds later guns, missiles and me running for my ship. Worst part was it was a military base and therefore the Enforcers were around as well. The circling Anaconda was the icing, still my ICourier still had 13% shields when I jumped out, and at least it ony cost me a 500 credit fine.
 
I will have to disagree at least in part. Ignoring the flashlight bug, This has meant a change in tactics that for me at least, has reduced the skill required. In patch 5, I would park my ship about 1 Km away from the base, hidden from line of sight, and drive in using the SRV. I would park up about 200 m out from the base and then approach on foot, mark my target, scan and wait for the best moment then take the shot and bug out. It was fun, the adrenaline was up, you never knew if a guard would tag you as you got into position resulting in a firefight and hasty retreat. I was picked off a couple of times by sharpshooters doing this, but it was fun.

Now because I know that the camp guards will attack, I drive up day or night to150- 200 m in the SRV, find some cover and lay waste to the guards from a hull-down position using the turret. No skill, quick and easy, and somewhat boring. There needs to be a balance which seems to have been lost due to the now predator-vision like performance of the guards.
i was using apex, so no ship and no srv, so i can´t really comment on that issue.
i do think that it would offer deeper gameplay, if they gave the srv an option for silent running.
 
"NPCs are too easy." Patch... "NPCs are too hard". Patch

I'm confused (a state I find myself in most of the time) as to why FDev is reacting to complaints (there will always be too hard/easy complaints) and not implement NPC detection/reaction distances based on the player's Mercenary level. New players will have an easier time and the difficulty will increase as the player level/experience increases. I would think that would be a better method than a patch update based on community current reaction to "too easy" and "too hard", because that complaining will never cease.

I think the NPC rank is also tied to the current player level, somewhat. Make that the baseline for detection/reaction ranges, or something along those lines....
 
i was using apex, so no ship and no srv, so i can´t really comment on that issue.
i do think that it would offer deeper gameplay, if they gave the srv an option for silent running.
On this I would agree, both the ship and SRV are lit up like Christmas trees at night. Turning the lights off should turn them all off, after all I am trying not to be seen. There may be a bug also, where your visibility is tied to the vehicle you are using, Apex shuttles depart immediately after disembarkation, possibly resulting in the more normal detection ranges for guards. I can confirm that even from 130+ m guards can pick you up line of sight, even if you do not use your flashlight, if you approach in an SRV. I don't mind them seeing the SRV at 400 m, I park it hull down as much as possible, but once on foot, crouched with no lights and using night vision or just the base lights to navigate, I should be able to move into combat range if I am careful.

There was one instance, where after taking out a guard, one of his compatriots ran past me and proceeded to attack my SRV. Standing about 10 m in front of it. He made for a fine target for the Executioner I was carrying.. He must have run 200 m to attack the SRV though, passing within 50 m of me.
 
"NPCs are too easy." Patch... "NPCs are too hard". Patch

I'm confused (a state I find myself in most of the time) as to why FDev is reacting to complaints (there will always be too hard/easy complaints) and not implement NPC detection/reaction distances based on the player's Mercenary level. New players will have an easier time and the difficulty will increase as the player level/experience increases. I would think that would be a better method than a patch update based on community current reaction to "too easy" and "too hard", because that complaining will never cease.

I think the NPC rank is also tied to the current player level, somewhat. Make that the baseline for detection/reaction ranges, or something along those lines....
NPCs are neither too easy or too hard, in patch 5 however, there was some skill to approach and take out 15 guards. Their abilities are meant to ramp with their combat rating. Because of, possibly an unexpected result of changing their behaviour, they are now much simpler to eliminate, as they will attack an SRV which approaches the base at around 150 to 200 m far outside the effective range of almost if not all of their weapons, particularly if you park it behind a rock or hill and use the turret.
 
Maybe we should be able to engineer a giant ghillie suit for the SRV. Covered with pickles and cacti it would reruce detectable distance by 10% with each grade of engineering. It would take like 312 hours worth of mats though to balance it out.
 
Back
Top Bottom