Asteroid rendering issues.

Decided to fly to Coeus in Colonia since I get a kick out of visiting Foster Terminal and noticed that the asteroid field around the ship was further out, almost like they were removed or perhaps not rendering correctly. Wasn't sure what the hell was going on so I decided to reload the game and it fixed the issue. Just wondering if anyone has had any issues with asteroid fields not rendering correctly the first time? This is the first time I have witnessed this in Elite, not sure if it's a problem that was introduced recently, or perhaps it's always been there to some degree.

These are from Odyssey (update 6). Something isn't right here as you can see.
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The following screenshots are from Horizons. See how much closer the asteroids are to Foster Terminal.
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Here's how it looked after reloading back into Odyssey. Seems like the issue was fixed after loading back in.
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Same issue here.

Dropping out of SC to Hauser's Reach in Robby i nearly always have to negotiate rocks, this evening did the same but they kept appearing / disappearing,
Obviously a glitch or the crafty sods have installed cloaking devices to lure us onto the rocks for salvage :)

Fly safe
 
Be interesting to see if people have this in the non Colonia ring stations (forgive me if the above examples after the OP are). I imagine they will be the same, but you never know.
 
The issue i'm (and at least another forum user) having on asteroid fields is AMD FSR related and it shows like this:


It looks even worse in movement.

Edit: link to issue tracker https://issues.frontierstore.net/issue-detail/41165
 
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The issue i'm (and at least another forum user) having on asteroid fields is AMD FSR related and it shows like this:


It looks even worse in movement.

Edit: link to issue tracker https://issues.frontierstore.net/issue-detail/41165
Interesting, didn't know FSR had this issue. Can't say my issue stems from using FSR though since I always play with the native renderer.
 
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