Why Elite dangerous and Mechwarrior go together like carrot's and pea's

My 2 favorite excuses for the past few years to use a joystick and HOTAS have been Elite and Mechwarrior, two games that at there core are very similar when it comes to combat. Weapons/heat/modules and ship/mech sizes, is a concept both share, and does a great job at creating different classes, that have bonuses but at the same time drawbacks. Much like in Elite ships with different sizes/handling have different sizes and amount of hardpoints, mechs do to, helping curb the skill difference among players, by limiting them depending on the mech they choose, wich tends to be geared towards there playstyle. To me both of these games have a very similar feel, except one is bound by the physics on the ground, the other by space, wich makes it incredibly easy to adapt either to each others environment, with minimal changes to the way things work on ships. Even what you see on you HUD is very similar, so this brings me to my next point.

As far as building mechs goes, it is not that different from what you already do with ships, and offers endless amounts of mechs being released, in the different weight classes, as well as monetizable customization items. It also opens up another way of competitive combat in game, that can be arena based, and much like ships, mechs can be an endless time sink, of upgrading modules, engineering, etc. etc. and people will probably own plenty. Hell you could put legs on a Cobra, and it'd be a mech and it'd be awesome.

With combat being so similar, it would be easier for those that enjoy the space combat, to shift to ground when needed, and not feel like they are playing a completly different game, since other than movement being locked to the ground, it is still mechanical based, and relies on an engine to move. You are still slow to turn, you are still limited by mechanics in movement, other than what you are driving the feeling wont be that different.

Unlike FPS where there has to be a sort of respawn, or soemthing to justify people reviving, in mech combat, mechs use an escape pod similar to the ships, so there is an easy scapegoat to dying. Mechs much like space ships, have a canopy, and are completely sealed from the outside, allowing them to function on the surface in extreme conditions, or zero G environments, it can even go underwater, while keeping the operator safe.

Odyssey looks amazing, and Im sure the on foot, and possible FPS aspects will be great, but it seems odd you would venture into the most saturated market, that will force most players setup to now include a mouse, for FPS style shooting, instead of use the thargoids as an excuse for humanity to develop mechs, and move into mech based combat. Like most technology used for some higher purpose, it gets adapted and used for our own petty battles in the bubble. If you really want to one up the competition, fighting for orbital control, then landing on the ground and deploying out of a mech bay, on your machine of death to continue the fight on the ground for control of a planet in a system, or fend off a thargoid land invasion, would be a more exciting and unique experience.

Currently the mech combat market is a market, with a fiercely loyal fanbase, that has zero actual competition, much like the space sim genre was when you released this game. And who wouldnt want to battle swarms of thargoids on land, on a 2 story mech armed to the teeth with a shoulder mounted giant multicannon, and on your free time participate in competitive matches in the bubble for fame, credits, and glory.

So for all these reasons, and plenty more that I could go on and on, Id like to suggest mechanized combat as a future avenue for development, and hope that someone reads this at FDEV, gets all gitty, and spreads the gittiness across the office.
 
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As a big fan of Mechwarrior I love the idea but I think it just wouldn't work in Elite, there's nothing in the game like mechs at the moment and it would seriously change, even break, the background lore to include them.

On the other hand adding customisable vehicles would fit and would be almost as much fun!
 
As a big fan of Mechwarrior I love the idea but I think it just wouldn't work in Elite, there's nothing in the game like mechs at the moment and it would seriously change, even break, the background lore to include them.

On the other hand adding customisable vehicles would fit and would be almost as much fun!
but remember there was a galnet story about a construction giant robot going rogue and burrowing underground.
 
Well, presuming they mean MWO, at least the OP wants to conflate two games that have a build scheme that makes no sense.
 
I don't think the lore is even slightly compatible, even if the tech may be somewhat. I would love for someone to actually just remaster MWII/Netmech/Ghost Bear/Mercenaries. Not sure I want to see it added to Elite. Not to mention how big of a mess Mechwarrior/Battletech licensing can be.

I bought my first, (Gravis Phoenix), and second (Thrust Master WCS II/PFCS/TWCS), HOTAS for MWII, and Netmech. The ended up using the throttle and rudder pedals with a mouse, and ignoring the joystick. Discussing MWII/Netmech builds on the old BB and in the chat rooms was also the first time I remember hearing the term "meta build". Jenner jump jet gunboat leg remover here. Hate me all you want freebirthers.
 
I think this is a really good idea.

It totally works in terms of lore. You can't drive a tank into the heart of a thargoid nest but you don't want to go in there without some heavy armour either. Bring on the mech, and soon others discover new uses

I think FD is going to want to have visceral fps combat gameplay as an option, but titan fall has shown us that the two can work well together.

The only issue you have though is that unless the mechs are hover mechs, they are going to get owned by ships. Because they can hover indefinitely and bring more firepower

But some kind of mech should be in the game, even if it's not something on the scale of a mech warrior scale it can still be upgradable
 
There are a lot of parallels between control schemes and the Cobra engine would probably be well suited to mech-style vehicles. The new Odyssey suits also sound very similar to Battletech power/battle armor.

However, even without the licensing hurdles, an actual crossover would be a major stretch, and even full sized mechs under a different name are probably well beyond the scope of Frontier's development goals.

You can't drive a tank into the heart of a thargoid nest

But you can drive a Condor there!

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Pity Mechwarrior 5 ended up a bit rubbish.

Sad truth: this is still a very diplomatic and friendly evaluation... :(


On the suggestion at hand: while i'd already be so happy for having different SRVs, maybe even some hover-SRV, mechs of course would be in yet another league of awesomeness. I would absolutely welcome that.

On the mentioned licensing hurdles: that would only be true when going for the BattleTech world mechs. There are plenty of other games with mechs out there, no licensing problems at all. I mean, in the end it's just "huge robot with weapons" and that's it.

My actual doubts would be the control scheme. I really enjoy the HOTAS on ED. I also played the older MechWarrior titles on a joystick. So of course, i also tried to use the HOTAS on MW5. But the control scheme taken from MWO is above and beyond what you can do with a HOTAS. A mouse simply allows you to be much faster and more accurate than a joystick.

So unfortunately i think that HOTAS controls are better used on a wheeled or tracked vehile in ED, not on a mech. :(
 
The idea of incorporating mechanized (MechWarrior-like) vehicles into the game makes complete sense. These guys who are bashing just have no imagination. I think it would add a layer of complexity to ground combat and in addition to ground-to-air combat. Everytime I play ground combat battles I always think about how cool it would be to have mechs in the battle. I'm sure they will add at least tanks or armored vehicles to the game but mechs would be the cherry on top.
 
Combine mech warrior and elite dangerous. Could be fun.
And they have some experience with atmospheric planets several earth like also.

It'd be hard to get right. Lot of work also. Oh but their destruct able building tech might be worth it.
 
Player who wants to wholesale pull an existing and already established franchise into a different game accuses others of a lack of imagination, do I need to point out the irony here?
Sci-fy games where people use mechanized suits and vehicles is nothing new and wouldn't be copying a franchise. This is where the imagination part comes to play. I probably didn't explain myself enough.
 
Assuming in a future expansion they allow you to land on almost all planets besides gas giants. They could also incorporate surface mining vehicles and mechs that could mine under extreme weather conditions.

Mechanized ground combat suits a step up from the Dominator but larger with robotic arms, legs, similar to Avatar.

Mech style vehicles with the same lasers and cannons seen on ships.

City/Starport battles on the ground with huge city laser turrets only destroyable by ships, artillery, tanks, or mechs.

This is probably material for an expansion due to the amount of work it would take but fun to think about, assuming they think they can generate enough revenue.
 
Skimmer factory? Drop a couple km away from target settlement, designate settlement as target. Fill factory with cargo units, it churns out skimmers that fly over and shoot things.
 
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