Exactly this! I've always played this way and never had to 'grind' once... if I'm off on a pew-pew, just have your limpets roaming and collecting, if 'sploring, land on a few planets, gather a few stuphs but not enough to be tedious, wake scan one or two ships on every jump/station and soon you've suddenly got loads of everything and can crack on with engineering etc. Even money making - I loved the relaxation of core mining in VR (still love the boom of an exploding asteroid!) so credits build up over time.
As you say, you have all these things to play with, but I think so many players want a grade 5 engineered everything on a 'conda within 3 days of playing the game, and it just ain't that sort of beast... but a game to quietly lose hundreds of hours of basically "mucking about" - yeah, can't beat Elite!
the complaints most players who aren't brand new have with the game have nothing to do with play style.
Whether you casually play or hardcore play. Staring at plants as a game loop is stupid. Completely safe exploration of the galaxy is boring. Completely predictable npc behavior and fish-in-a-barrel difficulty is lame. Spreadsheet space trucker is lazy. Diplomacy doesn't exist. The infinite economy is a placeholder at best.
Etc. What annoys players is not the grind. It's that it wouldn't take much effort to go beyond that...but fdev doesn't appear interested in doing so.