State of the Game

Exactly this! I've always played this way and never had to 'grind' once... if I'm off on a pew-pew, just have your limpets roaming and collecting, if 'sploring, land on a few planets, gather a few stuphs but not enough to be tedious, wake scan one or two ships on every jump/station and soon you've suddenly got loads of everything and can crack on with engineering etc. Even money making - I loved the relaxation of core mining in VR (still love the boom of an exploding asteroid!) so credits build up over time.
As you say, you have all these things to play with, but I think so many players want a grade 5 engineered everything on a 'conda within 3 days of playing the game, and it just ain't that sort of beast... but a game to quietly lose hundreds of hours of basically "mucking about" - yeah, can't beat Elite!

the complaints most players who aren't brand new have with the game have nothing to do with play style.

Whether you casually play or hardcore play. Staring at plants as a game loop is stupid. Completely safe exploration of the galaxy is boring. Completely predictable npc behavior and fish-in-a-barrel difficulty is lame. Spreadsheet space trucker is lazy. Diplomacy doesn't exist. The infinite economy is a placeholder at best.

Etc. What annoys players is not the grind. It's that it wouldn't take much effort to go beyond that...but fdev doesn't appear interested in doing so.
 
Barbarella - Chained and unchained
@MishaTX heads wearily to bunk...
barbarella.jpg
 
the complaints most players who aren't brand new have with the game have nothing to do with play style.

Whether you casually play or hardcore play. Staring at plants as a game loop is stupid. Completely safe exploration of the galaxy is boring. Completely predictable npc behavior and fish-in-a-barrel difficulty is lame. Spreadsheet space trucker is lazy. Diplomacy doesn't exist. The infinite economy is a placeholder at best.

Etc. What annoys players is not the grind. It's that it wouldn't take much effort to go beyond that...but fdev doesn't appear interested in doing so.
YMMV...
 
Really? Have you checked with all of them?
Why not just put your comments in 1st person, rather than inclusives with no valid source?

What annoy me most is other players... Not all of them, but many 😤

I have checked with all of them. and they agree. That the grind is only an issue because nothing exists beyond it as a game loop to do instead. They accept that grind loops are an inevitable function of sandboxy open-world type games and that whatever the easiest game loops that exist in them are, they become known as "the grind" ...
 
Why hasn't my #MeDoom thread had a CM response yet? If I'd actually bought EDO and reported a bug I'd have them crawling up my fundament asking for details.

It's a conspiracy I tell you.

If this continues I shall be forced to write an Open Letter!
Not a conspiracy mate... it's just that, as oft mentioned, the whole of the Frontier employed staffing are incompetent, lazy, couldn't care less, money grubbing know-it-alls hell bent on wreaking havoc on the enjoyment of the player base for their own sadistic gains...
 
Yes. And also, no. Thank you muchly Brother Hat.

It's my pleasure brother. And it isn't. Possibly also at the same time...

Why hasn't my #MeDoom thread had a CM response yet? If I'd actually bought EDO and reported a bug I'd have them crawling up my fundament asking for details.

It's a conspiracy I tell you.

If this continues I shall be forced to write an Open Letter!

The other steam charts one got shut!
 
I wish ymmv applied to exploration ... instead it's exactly the same in roughly 99.99% (actually higher) of the galaxy and only varies in the couple places that have been hand selected to have narrative content. The non-varied gameplay involved is actually the hallmark of exploration in the game. You jump ...honk. flick to the scanner, click on the fuzzy spots. ..supercruise to the spots you feel like ...shoot probes at spot. then jump to another system ...do it all over again. for credits and absolutely nothing else. The surface side of exploration is even less involved...but the payout is equally empty. No risk to yourself, no skill involved in carrying out the activity. Just mindless repeated actions.

procedural galaxy with all kinds of variations ...and none of it matters ...your actions mean exactly the same regardless (except where you can fuel scoop). The game doesn't react or care at all about what you are exploring. It translates your activity into a common currency / transaction. So whether you discovered 100 earthlikes or just dumped a load of diamonds on a place, it doesn't make a difference. Even things like finding space organisms etc are pointless events that you can't interact with, and the game doesn't care about and you can't do anything else with.
 
I wish ymmv applied to exploration ... instead it's exactly the same in roughly 99.99% (actually higher) of the galaxy and only varies in the couple places that have been hand selected to have narrative content. The non-varied gameplay involved is actually the hallmark of exploration in the game. You jump ...honk. flick to the scanner, click on the fuzzy spots. ..supercruise to the spots you feel like ...shoot probes at spot. then jump to another system ...do it all over again. for credits and absolutely nothing else. The surface side of exploration is even less involved...but the payout is equally empty. No risk to yourself, no skill involved in carrying out the activity. Just mindless repeated actions.

procedural galaxy with all kinds of variations ...and none of it matters ...your actions mean exactly the same regardless (except where you can fuel scoop). The game doesn't react or care at all about what you are exploring. It translates your activity into a common currency / transaction. So whether you discovered 100 earthlikes or just dumped a load of diamonds on a place, it doesn't make a difference. Even things like finding space organisms etc are pointless events that you can't interact with, and the game doesn't care about and you can't do anything else with.
So, what you're really saying is that maybe there is an opportunity for a "developer" to implement a "space organism" that can be accidentally "fuel scooped" and then "interact" with your ship in a dangerous manner, thereby making the "exploration" exciting?
 
So, what you're really saying is that maybe there is an opportunity for a "developer" to implement a "space organism" that can be accidentally "fuel scooped" and then "interact" with your ship in a dangerous manner, thereby making the "exploration" exciting?
I think Brother Ender is saying (repeatedly in a variety if inventive ways) that he abhors the game in its current iteration, and finds it utterly perplexing that there are those among us who still rather quite like it....
I also think the version of the game that he would like would likely take the computing power of a Cray to run... although I can't deny that it would be an awesome game!!
 
So, what you're really saying is that maybe there is an opportunity for a "developer" to implement a "space organism" that can be accidentally "fuel scooped" and then "interact" with your ship in a dangerous manner, thereby making the "exploration" exciting?

yea..as nonsensical as that was, that would be incredibly better than the current exploration mechanic in the game. Maybe this organism can be named BARREH.

but ideally, you would introduce environmental hazards that are intrinsic to areas of the galaxy or certain types of systems ...that make exploration more valuable there and harder...and then have that exploration you do impact the bgs and drive it in ways that go beyond the same impact that space trucking biowaste has.
 
So, what you're really saying is that maybe there is an opportunity for a "developer" to implement a "space organism" that can be accidentally "fuel scooped" and then "interact" with your ship in a dangerous manner, thereby making the "exploration" exciting?
FD really should have sat down and had a spell with the thinking cap really.

Magnetic fields, radiation belts / solar flares, animal hazards, planetary hazards, all sorts could have been used which would have made scooping hydrogen also dangerous- not to mention allowing gas giant scooping but with issues for crush depths / gravity, black holes maybe as well.
 
though, i do kinda like the idea of BARRAH as an annoying space organism that gums up your ship's systems and is a rare but annoying recurring mysterious organism that plagues explorers ...but that nobody believes is real in the bubble because it's never been studied or captured or brought back to civilization.


it can even taunt you with sounds you can hear in your ship.. With it turning modules off and on ....and it laughing as you have to correct your power systems and such. Then it disappears ....
 
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