Pre-alpha and alpha planet generation vs release (now). On how we were misled.

That's just the onionhead...

At least I'm enjoying myself, that is all that really matters, isn't it?
it is! i'd like to be floating too if FPS allowed me to do so!

Even the plant is floating of joy
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Can FD pull it off to the point where we don't notice it anymore? I don't know, I'm not a programmer, but this whole "it can't be done" silliness I just can't get on board with.
That's just "it can be done" silliness though.

It probably can be improved upon, but no matter how many tiles or blocks are used, the human mind will eventually start recognizing patterns - even with games like NMS that use a form of 'building blocks' for their flora and fauna, you'll start getting that 'more of the same' feeling after a while - given this I don't think they used the same approach for their planetary tech. In the case of Odyssey, a bare minimum of these building blocks were included - not just for the planetary tech, but also for the xeno-flora and even station interiors, so it didn't take long for people to notice the patterns. It just goes to show how little effort was put into it for release, that only the bare minimum of assets were added to the game.

So it probably will become much better, but ultimately they'd have to approach the problem of procedurally generating planets completely differently, without the repetitive use of prefabricated 'blocks', to truly eliminate the problem and I doubt that's going to happen.
 
The tiling issue can be fixed. All it needs is more tiles, more noise and more resizing/rotation so it's not noticeable. If you break it down, everything is "tiled" as in "made up of tiny replicating pixels or bits that you cannot reduce any further". Nothing in this universe is truly unique.
Only 'noise' can throw up unique things, that's the only part of the programming that is of interest to an explorer like me. For example i couldn't care less if i found the largest version of 'hand-crafted Mountain A' somewhere, knowing that same mountain was all over the galaxy just in different sizes and rotations. Your second point is obvious, sure nothing is unique at a molecular level in the universe, but the smaller the particles the more unique whatever the larger whole they are representing is. Obviously Elite's programmers aren't going to reach that level of tinyness with their hand-crafted assets, and therein lies the problem. The planets should be made up entirely by 'noise' imo, that the hand-crafted stuff is there at all is something i really dislike.
 
I didn’t partake in the Alpha’s, but I did frequently check out the threads on the forums when that was active.

After patch 4 I purchased Odyssey for my PC Elite.

My biggest issue with the planetary tech post patch 6, from a personal perspective, are the repeated single huge craters, which is simply one asset.

I see it on so many planets, that I’m now fed up with it.

I do find the tech an overall improvement and I am not suffering the same issues some of you have experienced and reported here.

Here’s a few recent good examples:

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I didn’t partake in the Alpha’s, but I did frequently check out the threads on the forums when that was active.

After patch 4 I purchased Odyssey for my PC Elite.

My biggest issue with the planetary tech post patch 6, from a personal perspective, are the repeated single huge craters, which is simply one asset.

I see it on so many planets, that I’m now fed up with it.

I do find the tech an overall improvement and I am not suffering the same issues some of you have experienced and reported here.

Here’s a few recent good examples:

View attachment 254731View attachment 254732View attachment 254733
Still far from what they showed to us, but it's getting better and better.
Source: https://www.youtube.com/watch?v=_zf_CJ4jcZA

Obsidian Ant discussed that in his latest video.
 
Agreed. Although that OA video where he discusses his views... the bit where he says "Views on my ED videos are down but my channel is doing fine so I don't really care" (paraphrasing) was criiiiiiingey and what puts a bad taste in my mouth about "content creators" to begin with.
 
Agreed. Although that OA video where he discusses his views... the bit where he says "Views on my ED videos are down but my channel is doing fine so I don't really care" (paraphrasing) was criiiiiiingey and what puts a bad taste in my mouth about "content creators" to begin with.
It was an insight the majority of us don't have. It was interesting imo.
 
My biggest issue with the planetary tech post patch 6, from a personal perspective, are the repeated single huge craters, which is simply one asset.

Horizons had the same issue - it's probably because there's only so many ways a crater can look tbh. Deep and round tends to be like, their thing.

Can't tell you the number of times in Horizons I found the same crater with this giant nipple in the middle

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Horizons had the same issue - it's probably because there's only so many ways a crater can look tbh. Deep and round tends to be like, their thing.

Can't tell you the number of times in Horizons I found the same crater with this giant nipple in the middle

View attachment 254833

Ahh yeah, the pyramid nipples.

I haven’t seen a single one of those in Odyssey as of yet.

They exist on the RL moon, they existed in Horizons, but they are extinct in Odyssey from the looks of things.
 
It was an insight the majority of us don't have. It was interesting imo.

Hey Erei ?

Now, I’ve not been to this engineer place - but I see it in your sig image often. Is it Really that bad? Can someone go have a look. And also where is it? Cos I’m so lowly i dont even have anything engineered yet.

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Hey Erei ?

Now, I’ve not been to this engineer place - but I see it in your sig image often. Is it Really that bad? Can someone go have a look. And also where is it? Cos I’m so lowly i dont even have anything engineered yet.

View attachment 254859
Yes it's the engineer place (Farseer inc).
The signature is pre patch6. It changed in patch 6, but only in color. Now it's greenish.
It's a handcrafted location and it seems they didn't do it properly for odyssey. It's important to note (IE it's rather unique, and not how all the terrain look like, thankfully). Originally, we had "puke camo" at others place, but over time it seems to have been mostly fixed.
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Even without considering the "puke carpet" textures, the location lost all it's details in ground formation. it's just smooth and cut with a hot knife in butter.
 
Yes it's the engineer place (Farseer inc).
The signature is pre patch6. It changed in patch 6, but only in color. Now it's greenish.
It's a handcrafted location and it seems they didn't do it properly for odyssey. It's important to note (IE it's rather unique, and not how all the terrain look like, thankfully). Originally, we had "puke camo" at others place, but over time it seems to have been mostly fixed.
Even without considering the "puke carpet" textures, the location lost all it's details in ground formation. it's just smooth and cut with a hot knife in butter.
Yuk - that needs work
 
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