So, is this game just too stupid?

I just expect in game mechanics to work. If a simple auto-launch system screws up within my first 5 launches, what other stupidity can I expect from the game? This is not a newly released game, bugs like that shouldn't still be around. And if it's not a bug, but by design, then I'm guessing this is not the game for me. Programmed stupidity is worse than bugs, imho.

TY all for your responses. Time to go
2/5 Bazmesons
1/5 Stuffz (1 slightly used ADC)
 
I just expect in game mechanics to work. If a simple auto-launch system screws up within my first 5 launches, what other stupidity can I expect from the game? This is not a newly released game, bugs like that shouldn't still be around. And if it's not a bug, but by design, then I'm guessing this is not the game for me. Programmed stupidity is worse than bugs, imho.

TY all for your responses. Time to go
Yep, looks like it. Have fun where ever you end up.
 
I find is a bit odd that people act like I'm not "good enough" for the game, just because I don't feel like investing my limited game time into something with very annoying "bugs". Just because you got used to the bugs, does not mean others feel the need to do the same.

And as a side note, if there is a mission that has you rescue people from a burning station and can't request docking permission, and the developers couldn't be bothered to turn off the fine during the mission, I'd consider that maybe the devs don't really care that much, as that should be a very easy fix.

Now, if the fine was intentional and actually a part of the mission, it would be fine. Not all mission parameters have to be all amazing.
 
Last edited:
I find is a bit odd that people act like I'm not "good enough" for the game, just because I don't feel like investing my limited game time into something with very annoying "bugs". Just because you got used to the bugs, does not mean others feel the need to do the same.

And as a side note, if there is a mission that has you rescue people from a burning station and can't request docking permission, and the developers couldn't be bother to turn off fine during the mission, I'd consider that maybe the devs don't really care that much, as that should be a very easy fix.

Now, if the fine was intentional and actually a part of the mission, it would be fine. Not all mission parameters have to be all amazing.
You can have burning stations where you can't use auto dock (for rather obvious reasons). They are being evacuated, and that's the kind of missions you do there.
You can get a fine, and if you do, you can only dock "anonymously" until they are paid (but no contact there to do so), so you can't evacuate people.

Which is already silly, but note you have random explosion inside the station that can knock your ship around, and trigger a "loitering" fine.

I think it's completely nonsensical in every aspect, but some people defend it for some other nonsensical reason. I think I heard "dystopia universe" being used as an excuse. Whatever...


As for your problem, auto dock is not an "out of the game" feature that work flawlessly. It's an ingame one. And like you should watch your tesla car when it drives, you should also watch the ship.
It's mostly good, but once in a while it's not.
 
The fine and subsequent destruction was to teach the pilot to pay attention when leaving the station and not assume the ship will always behave as expected. Some pilots learn.
 
The fine and subsequent destruction was to teach the pilot to pay attention when leaving the station and not assume the ship will always behave as expected. Some pilots learn.
Then perhaps they should mention that in the tutorial. The tutorial literally tells you to use the automatic system, which is why I assumed it was a bug. They tell you to use it, then it kills you. LOL
 
Not every game is for every person. :)
True. My 15yo son got ED when it was free on Epic but I can tell that he doesn't like it, mainly because he never plays it. I think the credit grinding is probably too much for him. In any case, he'd rather just play other casual shooter games with his friends. I've found if you want to be good at Elite Dangerous you have to invest a lot of time into it. IMHO, it's definitely worth it although I'm sure my son would disagree with me.
 
Let's look at a real life situation.You're in the UK, you're turning right at a junction, but the junction has cross hatchings on it. Which means you don't enter unless your exit is clear.

It's clear

You enter

A car blocks your exit unexpectedly, leaving you stuck on the hatchings

The lights change

You're on the cross hatchings. There's a camera on the junction. You get a fine.

Yes. It happens.
 
It's called autopillock for a reason.
We had similar problems in X3 though as stated you always had the option to override.
Keep an eye on the situation around you and never fly without a rebuy.
 
Let's look at a real life situation.You're in the UK, you're turning right at a junction, but the junction has cross hatchings on it. Which means you don't enter unless your exit is clear.

It's clear

You enter

A car blocks your exit unexpectedly, leaving you stuck on the hatchings

The lights change

You're on the cross hatchings. There's a camera on the junction. You get a fine.

Yes. It happens.
Not quite right. For the situation to be equal, I would have to turn over control of my car to the DoT/HE authority, and then they put my car in that position, then ticketed me for it (edit: and then sent the cops out to blow up my car!)... which, by the way, I wouldn't put past them! :)
 
Last edited:
Lesson learned. Everyone gets blown up or fined by a station in the beggining.

I would suggest practicing docking manually, its not that hard imo, docking/launch computers always mess up eventually.

I never use any automated system.
 
put it this way, the old timex Sinclair was more capable of launch, dock , cruise. than apparently any computer in the future.
I f you like gambling your ships well being, use a computer to control it.
If you prefer to stay intact, learn to pilot your ship . You will be much happier and die far less often.
Its not anything like a bad game, but there are loads of posts in here asking why the ship control type computers are so stupid. usually shortly after someone blew up against the side or insides of a station and soo much more.
you will notice on planetside stations, if you take your ship right to the pad and release control to the computer , it will launch straight up at full boost 1.5 km, level off and then take 4 minutes more to lower onto the pad whilst rotating for no reason. frogger AI.
 
Then perhaps they should mention that in the tutorial. The tutorial literally tells you to use the automatic system, which is why I assumed it was a bug. They tell you to use it, then it kills you. LOL
It is a bug. Getting perma-stuck in the queue, that is. Don't know why people are coming up with weird justifications for it. The auto-launch generally works pretty well, but in heavily populated systems it's more prone to error.
 
So, what your saying is autolaunch is not "auto"? And then when the auto doesn't work, the station, who put me there, kills me?

So, the game is too stupid then...

Guess this is $29 wasted.

Auto-dock, and hence auto-launch was always advertised in game as not being 100% reliable and hence pilots should keep alert and be prepared to take control at any moment, it's part of the game lore;

While the automatic docking process is generally reliable, it is not foolproof. Other ships flying through an Access Corridor at high-traffic stations may not be recognized by the Standard Docking Computer, resulting in accidental collisions followed by fines or ship destruction. Sometimes, automatic docking may decide on an erroneous flight path that travels through objects, such as a station's exterior, which may also result in fines or ship destruction. These are fringe cases, however, and even if they occur, a wary player will still have time to interrupt automatic docking and avoid serious accidents.

I think this should highlighted better for new players, for a start auto-dock and auto-launch can only track players ships that are also on auto, so even if your ship is launching successfully using auto-launch there's always a chance an impatient player could be trying barge in through the slot in a Beluga and get you both stuck. It's more Tesla auto-pilot than perfect AI, keep your hands in the controls, take over if necessary!
 
Back
Top Bottom