Interlude:
"covert" missions where you have to avoid triggering alarms get absurdly easy
after you find out that close range killing NPCs from silenced plasma shotgun doesn't trigger alarms, it doesn't even get you bounty if no one else is looking.
Stunning them with electric thing wasn't that efficient.
So I just went into CMD building, killed NPCs one by one (didn't even care to sneak at them from behind, just ordinary executed them face on), turned alarms off, went to IND building, killed NPCs that were walking in the room I had to steal the sample from, went out, and calmly walked towards my SRV.
Mission accomplished, no bounty.
EDIT: w8, I just realised this is an anarchy system... Still, I have no bounty, no fines after this... careless approach.
yea, anarchy has no bounty ...so that's not surprising.
the balance to this easy careless approach is the C&P you get in normal non-anarchy systems.
But in Fdev fashion, they completely missed how this balance affects anarchy systems.
Anarchy systems should be much...much harder to fight in than non-anarchy systems. You should have much harder npcs to deal with.