Bollox, we told them the last PTU build wasn't ready for live...since that's assumed to be part of the testing process. We give feedback and they supposedly listen. They launched once again on a Friday leaving a very broken patch running and continually getting worse with increasing adjudication and authentication server errors over a weekend with absolutely no maintenance.
As of now...10:28am on Tuesday, there hasn't even been an acknowledgement from Ci¬G regarding the now entirely unplayable state of the live build and still no hotfix either server side (where the problems lie entirely) or via a client patch for the many other minor bugs...
All the game breaking issues are server side, absolutely none of them are new or specific to 3.14...In addition to the unwelcome return of persistent server 30k's... at times every 10 minutes, the unclaimable ship bug, the broken mobiglas, inventory system and ship/equipment managers have been so prevalent over the last few years they have recurring birthdays...these are all server errors, not client.
3.14 was in PTU for weeks whilst they analysed client data and server metrics. We knew it wasn't ready to go live, so did Ci¬G...they still released it. Go sell that utter "They need time to fix it." shyte on the SC subreddit. Ci¬G had every opportunity to extend the PTU until it was in a fit and more stable state server wise before committing to push the button on it.
Some of us play the game here...not just talk about it.