You could also add that everybody had their spine fused to be able to sit in a cockpit chair for 6 years straight.To guarantee the correct pressurization and safety standards in any of the most varied conditions of use, Remlok suits feature an extremely rigid inner frame around the waist, lumbar and shoulder sections.
That, and also because.
It's just not that kind of game. Same reason Odyssey doesn't let you pick up objects and carry them around, or sit in chairs, or hide corpses in lockers.I have been playing a bit of Star Citizen just lately and noticed that in their FPS section of the game the player can look around corners via leaning the top half of their body. Much like what you see players doing in Rainbow Six Siege.
Why isn't this feature also in Odyssey?
But... why doesn't it? I'd love to play Prop Hunt in Odyssey settlements.It's just not that kind of game. Same reason Odyssey doesn't let you pick up objects and carry them around, or sit in chairs, or hide corpses in lockers.
It's just not that kind of game. Same reason Odyssey doesn't let you pick up objects and carry them around, or sit in chairs, or hide corpses in lockers.
I mean, I think the main reason is that Odyssey (and Elite in general) is really bad at keeping track of objects and their positions in the game world.But... why doesn't it? I'd love to play Prop Hunt in Odyssey settlements.
Because Odyssey is meh?I have been playing a bit of Star Citizen just lately and noticed that in their FPS section of the game the player can look around corners via leaning the top half of their body. Much like what you see players doing in Rainbow Six Siege.
Why isn't this feature also in Odyssey?
Fine you want the real answer? It's because Elite is designed to be played with a console gamepad, and there's button mapping limitations. This is why there are only two possible firegroup triggers, this is why it's so weird interacting with monitor panels, this is why we have those goofy radial menus, this is why many crucial features don't allow a dedicated keybind, and this is why you can't lean around corners.While I loved the answers (I'm still not sure I want to know how that corpse went inside that locked), I'll try to be more realistic.
Most likely, isn't a priority right now. It's a feature that comes at risks (mostly balancing), and when you have drop availability issues, mission trigger bugs, lighting & particle issues, adding a new feature that requires animation time and balancing (that they are not really familiar with) is risky, if not counter productive.
Fine you want the real answer? It's because Elite is designed to be played with a console gamepad, and there's button mapping limitations. This is why there are only two possible firegroup triggers, this is why it's so weird interacting with monitor panels, this is why we have those goofy radial menus, this is why many crucial features don't allow a dedicated keybind, and this is why you can't lean around corners.