Getting rid of the requirements to unlock access to Engineers.

What does that have to do with my post? I am not comparing anything to RL. I'm just saying that you want "just this small thing removed", other want "other small things removed". If FDEV listened to you and those others, we'd have no game.

What does RL have to do with it?

It's a comparison. Mechanics are closet real life to the engineers.

The no game thing is well, in short. I disagree with the assessment. In this context.
Their would still be many hours spent playing game. Just few less minutes taken to get access. (varies by engineer)
Many engineer do the same things. Still would have to trek across space to locations.
Pin what blue prints you like. (pinned blue prints haven't killed the game) (Buggy and very poor performance levels, kill games)
 
If real life is getting a run up the flagpole then we should completely reduce the earnings for all the professions. Small groups of players deciding the fate of billions in systems controlled by super powers? - balderdash. What's this free insurance bull, the Imps put people into slavery for less.
 
If real life is getting a run up the flagpole then we should completely reduce the earnings for all the professions. Small groups of players deciding the fate of billions in systems controlled by super powers? - balderdash. What's this free insurance bull, the Imps put people into slavery for less.

( I do believe you are free to make any suggestion you want. )

So it's ok then, if we block all access to knowing about Amazon, until they shop at 50 different stores. * If we are really going down this rabbit trail. And had already got lvl 3 access to Walmart.
Because that's what it's like to find Ram Tah
 
I don't mind the unlock requirements. It's a 'one and done' thing.

It's all the crap that comes after (mainly the requirement to constantly visit them over and over) that needs to be circumcised.
 
Where's the free permit suggestion? Engineers in permit locked locations currently require their own unlock. Getting those permits doesn't get you access currently.
My suggestion would have only removed the engineer access requirement. Not permit locks. Since it's not a requirement currently to unlock access.

Because exactly 1 day after the access requirements for all engineers was removed there would be a thread complaining about having access to engineers but unable to use them as they are in permit locked systems, and you let this one guy who demanded it have his way so you must do the same for me otherwise it's just not fair, free permits for everyone!

You see how that works, lots of little things as already mentioned. We already have thread demanding the access to mats be made easier or engineering should just be done for credits, there's no end to how easy some players want the game made and in the end there is no game!
 
Getting rid of engineering requirements and stuff like money and materials would definitely make the game more sandboxy.
No point in locking all the good pails and shovels in the shed when all you wanna do is play in the sand.
(just a little /s)
 
Because exactly 1 day after the access requirements for all engineers was removed there would be a thread complaining about having access to engineers but unable to use them as they are in permit locked systems, and you let this one guy who demanded it have his way so you must do the same for me otherwise it's just not fair, free permits for everyone!

You see how that works, lots of little things as already mentioned. We already have thread demanding the access to mats be made easier or engineering should just be done for credits, there's no end to how easy some players want the game made and in the end there is no game!

There's literally nothing difficult about engineering now. It's just a ridiculous time sink.

So the argument that it would make it any "easier" is moot.

I don't agree with eliminating unlock requirements, however.
 
There's literally nothing difficult about engineering now. It's just a ridiculous time sink.

So the argument that it would make it any "easier" is moot.

I don't agree with eliminating unlock requirements, however.
Within the game, I don't think it's a time sink. My time doing engineering has been only a tiny percentage of my overall gameplay.

Of course, taking a step back, any computer game is a ridiculous time sink in its entirety. (As is any other hobby). It's just important to choose one you enjoy.
 

rootsrat

Volunteer Moderator
If you're referring to relogging to gather mats, that's a pretty cheesy workaround, and not one that's particularly enjoyable.
Not at all. I'm talking about gathering mats on the go, whenever you do something else, gather mats as you go along. Then when the engineering time comes power through various gathering activities so it doesn't feel grindy - but get every single material you can find, then use traders to get what you actually need for the current engi task.

This way you can fully G5 a ship in 2-3 game sessions, few hours each. Maybe leaving a few G5 rolls to finish to 100% later on.
 
Not at all. I'm talking about gathering mats on the go, whenever you do something else, gather mats as you go along. Then when the engineering time comes power through various gathering activities so it doesn't feel grindy - but get every single material you can find, then use traders to get what you actually need for the current engi task.

This way you can fully G5 a ship in 2-3 game sessions, few hours each. Maybe leaving a few G5 rolls to finish to 100% later on.

This is generally how I go about gathering mats in an effort to make it more 'organic'.

Gathering mats, while it can be rather tedious, isn't really the thorn in my side about engineering. It's the need to fly to each engineer repeatedly.

We already have to unlock the engineers and gather the necessary materials. Why add a third layer of time sink by requiring that we fly to the engineer every time? Pinning one blueprint per engineer isn't enough. If you've done a particular blueprint from an engineer, it should be permanently pinned, regardless if it's from the same engineer as another.

This doesn't detract from the 'progression' that so many people tout, nor does it alleviate the need to gather said materials. It simply removes an unnecessarily monotonous loop from the process.

There are other suggestions I would offer to streamline the process and make it flow more logically, but this would be a tiny implementation in the right direction for once.
 

rootsrat

Volunteer Moderator
This is generally how I go about gathering mats in an effort to make it more 'organic'.

Gathering mats, while it can be rather tedious, isn't really the thorn in my side about engineering. It's the need to fly to each engineer repeatedly.

We already have to unlock the engineers and gather the necessary materials. Why add a third layer of time sink by requiring that we fly to the engineer every time? Pinning one blueprint per engineer isn't enough. If you've done a particular blueprint from an engineer, it should be permanently pinned, regardless if it's from the same engineer as another.

This doesn't detract from the 'progression' that so many people tout, nor does it alleviate the need to gather said materials. It simply removes an unnecessarily monotonous loop from the process.

There are other suggestions I would offer to streamline the process and make it flow more logically, but this would be a tiny implementation in the right direction for once.
Ah yes, flying between them can get tedious rather quickly. I agree this part is a chore sometimes.
 
Working for the said engineers to unlock specific interesting privilege is something i am looking forward to do in the game.

Most of the tasks are different mechanics and things you can do in the game. It makes me discover all the different aspect of the game (ie: mining, trading, black market...).

I like quest to unlock progress in a game, and engineers feels like what is progress in this game.

I do not vote to get free access to engineers, and i wish that the current BUG that unlock random access to those engineers be fixed. Thank you.:giggle:
 
Thought of this after seeing someone link this issue tracker report.


After getting all the Horizon Engineer unlocked. I am asking that most of the Engineer access, unlock requirements be removed permanently.
what is so tedious with these one time "quests"

You do them once, and and when done, you should have tried most aspects of the game, learned about many of the game mechanics in the game. and you want to remove it...

It covers
Trade routes - you know that fly back and forth a bunch of time to deliver some rare gods... it is basically what a trade run is like, fly back and forth to deliver some goods.
Combat
BGS - to earn faction status for permits and being friends/ally with a fraction
Mining - Once a really hated activity and people moaned alot over the painite and the 600T to mine, then mining update happened, and now people could spend hours mining Painite and other stuff.
Exploration


why not simply remove all of the engineering when you are it?
 
Back
Top Bottom