Settlement Combat Missions Continuously Result in Notoriety

I am beyond frustrated, with this experience. I am taking planet-side missions, turning off settlement/scanning alarms (BEFORE anything else), killing that one person or the entire settlement as needed, and go back to turn in my missions only to find that I cannot take on anymore because of my notoriety level... These missions are telling who to kill and I am gaining notoriety from killing them. What is the point of me doing any planet-side combat mission if I will continue to gain notoriety blocking my ability to take on ANY mission afterward?

My notoriety is now at 5 and that's minimum of 2 hours before I can take on any mission.... 10 hours so that I can mine in peace without dying left right and center because of my notoriety... Don't give me missions to kill people and punish me for doing the mission as stated.....
 
Weird - I took an assassination mission earlier that went a bit wrong and ended in more casualties than usual and was expecting to be notorious, but I was clean (well, apart from the bounties).

(No, it wasn't in an anarchy)

Anyway OP - fdev are aware, and might even do something in patch 7. So be afraid 😈
 
It's not only the issue of notoriety, in order to pay my fines, I need to turn myself in.... So if its a covert mission and I turn on alarms, I might as well just die, there is time wasted going back JUST to turn myself in because I cannot pay the fines due to the notoriety.
 
Is this not just the game? Finding ways to work around these things?

If I go into a settlement and slaughter innocent civilians, regardless of the mission, I expect there to be a penalty.

Maybe don't take those missions ... or just take ones that are against criminal factions?

I find with assassination missions I can usually get away with popping 1 or 2 guards before I get any notoriety. Although I'm now hostile status with several factions around my home system, so that can be challenging :)
 
Is this not just the game? Finding ways to work around these things?

If I go into a settlement and slaughter innocent civilians, regardless of the mission, I expect there to be a penalty.

Maybe don't take those missions ... or just take ones that are against criminal factions?

I find with assassination missions I can usually get away with popping 1 or 2 guards before I get any notoriety. Although I'm now hostile status with several factions around my home system, so that can be challenging :)
This is specific to Combat "Illegal" Missions, you will be fined and gain notoriety. There is no way around this, even if to turn off every alarm on the settlement. I am not killing anyone other than who I am supposed to kill. So if there is a massacre settlement with 20+ people to kill that +2 notoriety for completing the mission. I am not sure how this is a good design, because if I just wanted to kill everyone to gain notoriety and not be able to take on any more missions after unless I turn myself in, and want hours to pay off my fines then I'd do that without a mission....

And these missions are like 200,000 CR not sure it justifies the price to not be able to take on any more missions afterward.
 
And these missions are like 200,000 CR not sure it justifies the price to not be able to take on any more missions afterward.
Yeah this is the fun killer for me; so many missions involve gaining a ton of notoriety and getting bounties placed on your head, all for a measley 100k credits.

I could go do a spaceship massacre mission, get 2M credits, and not have to deal with any of that.

It's like FDev doesn't want you to play the new content with how annoying it is
 
This is specific to Combat "Illegal" Missions, you will be fined and gain notoriety. There is no way around this, even if to turn off every alarm on the settlement. I am not killing anyone other than who I am supposed to kill. So if there is a massacre settlement with 20+ people to kill that +2 notoriety for completing the mission. I am not sure how this is a good design, because if I just wanted to kill everyone to gain notoriety and not be able to take on any more missions after unless I turn myself in, and want hours to pay off my fines then I'd do that without a mission....

There is a reason why the mission is illegal ...
 
This is specific to Combat "Illegal" Missions, you will be fined and gain notoriety. There is no way around this, even if to turn off every alarm on the settlement. I am not killing anyone other than who I am supposed to kill. So if there is a massacre settlement with 20+ people to kill that +2 notoriety for completing the mission. I am not sure how this is a good design, because if I just wanted to kill everyone to gain notoriety and not be able to take on any more missions after unless I turn myself in, and want hours to pay off my fines then I'd do that without a mission....

And these missions are like 200,000 CR not sure it justifies the price to not be able to take on any more missions afterward.

I'd say... dont take massacre missions if you cant deal with the consequences.
I always find it weird in Horizons that a random murder gets you notoriety while a murder by order does not.
It feels inconsistent.
A murder is a murder and, based on jurisdiction where it happens, it should be treated the same way no matter if the dead is an innocent bystander or the actual mission target.

Anyway, based on the amount of whineage, i assume it will be reverted back in Patch7 so people can continue doin murdering sprees with no consequences.
 
Theoretically, the 'sanctioned' murders are of known criminals, who are otherwise 'wanted' already, so we have authority to kill.

The other massacre mission type (illegal) are against citizens of that faction, so carry tougher penalties. But for whatever reason, the faction who ordered it want the other faction to be hurt somehow (which ultimately, should play into the BGS ...)

Horizons has exactly the same setup. We can take missions to kill civilians, which will put a bounty on our heads, whereas 'pirate' massacres will give us bounty pay outs.
 
Yeah, I'm fine with there being consequences for doing horrible black ops assassinations and whatever other shady mercenary nonsense, but when "legal" killing sprees pay the same what's the bleedin' point? Especially when it's so easy to stack regular raids on top of settlement raids, and you almost certainly get bounties on top? The raids, as well as having no consequences, just outright pay better.

... which is consistent with massacres in Horizons, to be honest.
 
when "legal" killing sprees pay the same what's the bleedin' point?

Agree with this. Payouts in Odyssey are crap and there needs to be more 'danger money'.

I feel like taking my Intimidator around the station and letting the mission givers know what I think about their 'hell of an opportunity' that 'others would jump at' ...
 
Horizons has exactly the same setup. We can take missions to kill civilians, which will put a bounty on our heads, whereas 'pirate' massacres will give us bounty pay outs.

But this is not about bounties. It's about getting notoriety.
Which happens even in horizons if you murder a not wanted / not mission target

However, the rules changes dramatically for the mission targets. Suddenly one doesnt get notoriety for that murder, even tho any other murder of a clean bystander that happens in the same jurisdiction will instantly result in notoriety.
Weird, isn't it? 🤷‍♂️
And inconsistent.
 
I said this a number of times already but I'll say it again.

The ability to kill targets without detection (and so avoiding any form of punishment) should be possible. This shouldn't include commanders (not that PVP is really a thing in EDO, but I'm saying that to preempt the "but think of the gankers!" complaints) but, against any NPC, if you manage it without any detection or alarm or the body being spotted at all, then it shouldn't register as a bounty and so never contribute to notoriety.

This sort of thing isn't really viable in ships but those missions at least let you complete the objective in a "squawk blocked zone". On foot, this all should translate perfectly to "being skillful enough with stealth and infiltration to complete the mission without penalty". This works fine for all illegal missions except massacres. The sooner Fdev make this change the better, because it's a very common complaint I see on the comments sections of my Youtube channel (and it's just a no-brainer in my opinion).

One major skill in EDO is being able to do a lot of things without being detected (and it's possible to do everything without being detected). I personally think skill should be rewarded.
 
if you manage it without any detection or alarm or the body being spotted at all, then it shouldn't register as a bounty and so never contribute to notoriety.

So your presence is registered in or nearby settlement (and nobody else)
Then suddenly everyone dies in the said settlement.
And you expect to keep the Clean status. 🤷‍♂️

Sure it's funny to start downloading a Smear Campaign, then wait by the door, beyond the Restricted Area maker, quietly whistling a tune for yourself while the NPC search for the Data Thief that just started the download but ignores you completely...
But to massacre an entire settlement and getting away with it because nobody actually seen me killing anyone... that's an entirely different level of funny altogether


Sure we can handwavium in some sensorial devices that can detect when someone is attacked/killed.
Our ships do that automatically. As long as you have report crimes on and you are in a policed jurisdiction, bounties will register and police will come to help
 
So your presence is registered in or nearby settlement (and nobody else)
Then suddenly everyone dies in the said settlement.
And you expect to keep the Clean status. 🤷‍♂️

Sure it's funny to start downloading a Smear Campaign, then wait by the door, beyond the Restricted Area maker, quietly whistling a tune for yourself while the NPC search for the Data Thief that just started the download but ignores you completely...
But to massacre an entire settlement and getting away with it because nobody actually seen me killing anyone... that's an entirely different level of funny altogether


Sure we can handwavium in some sensorial devices that can detect when someone is attacked/killed.
Our ships do that automatically. As long as you have report crimes on and you are in a policed jurisdiction, bounties will register and police will come to help
It's just a game. That's all that matters.

At any rate, I managed to complete a massacre where not a soul saw me, I didn't dock, I didn't get scanned, I didn't get attacked, I didn't even get seen. Explain to me where I was "registered". So, if (for your required realism stance) the bar needs to be set that high...

No complaints from me.

But... If you're suggesting it's better that the authorities posthumously tag us for a crime after the event then... Not going to agree whatsoever. It's just a game, not a real life sim.
 
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At any rate, I managed to complete a massacre where not a soul saw me, I didn't dock, I didn't get scanned, I didn't get attacked, I didn't even get seen. Explain to me where I was "registered".

Remember the welcome message you get when you close to 15 km from a base?
Your arrival has been logged

It's just a game. That's all that matters.

and they do seem to want to punish crimes better than in horizons...
(at least for now)
 
Remember the welcome message you get when you close to 15 km from a base?
Your arrival has been logged
This is the one thing stopping you from considering anything else other than what you think?

At any rate, this doesn't actually happen at settlements; you're confusing this with ports (and I actually think the only places that say that are engineer bases?) I know this particularly on massacre missions with the tipped off ripple because... if you get too close they shoot at you. In my example, they didn't shoot at me. Because I was careful and landed out of sight and approached in my SRV (all without getting shot, which tells me I wasn't spotted right? Logical that if they register the arrival of an enemy that they go out of their way to find and shoot that enemy?)

Again, just a game. And the idea that we get tagged for a murder despite no one witnessing it is daft from all perspectives, not just game play.

I'm up for the idea that massacres demand a lot more care to avoid detection (and if you get tagged for one crime, you get tagged for all). But it should be possible to use skill to avoid any detection and so complete the mission without penalty, just like you can do with everything else that's illegal in EDO. And I cannot stress that last point enough.
 
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I don't actually mind the notoriety mechanic, but the way it's applied is haphazard and inconsistent between in-ship and on-foot stuff. And the cooldown is bonkers. I have to literally do nothing during that time but sit on the landing pad, unless I want to deal with attackers and having a hot ship. It's way too long.

I like the idea that I have to consider the legality of a mission, and what consequences there will be. I like that I can apply my braincells and find "illegal" missions that won't result in notoriety because the target base is controlled by an anarchy faction. It's all good input to the decision-making process when taking missions.

But...there's no reward for doing the harder illegal missions. They pay the same. They have the same random rewards.

As a result, I avoid those missions entirely unless I really need that mat.

Which kind of proves the point. If the reward is attractive enough, they become worth doing.
 
PS doesn't actually happen at settlements; you're confusing this with ports. I know this particularly on massacre missions because... if you get too close they shoot at you. In my example, they didn't shoot at me. Because I was careful.

I know it doesnt happen in settlements.
But the settlements have landing pads and controllers.
Like ports do.
And like Engineer bases do (the message is from the automated controller in bubble engineer bases)
So settlements could still be logging your arrival, but their automated controllers be silent about it (they are automated since they work even with the base deserted and/or powered off)

And the idea that we get tagged for a murder despite no one witnessing it is daft from all perspectives, not just game play.

but we still are members of the Pilots Federation that literally sees all.

Again, just a game

FD wanting to make people suffer for crimes is, again, a gaming design decision.
 
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