Just add raytraycing, FDev.
Just add raytraycing, FDev.
Dont you have money for RTX 4090 SUPER Ti?I really need that 1 FPS action.
Frontier couldn't implement a simple micro-transactions store without breaking large parts of the game, and you expect them to be able to implement a state-of-the-art lightning technique that much more competent devs struggle with? Yeah, I can see that happening. Might as well shut the game down now and avoid all the drama.
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In fact RT is very easy and native algorithm with no additional things required.
But other side of it - it requires A LOT of resources.
We can have decimals though! And if we get that decimal low enough, we really can turn Elite into a screenshot simulator!I think raytracing for Odyssey would cost about 20 FPS tops.
Because that number can't be negative.![]()
You had me....right up to the word "just"Just add raytraycing, FDev.
Just add raytraycing, FDev.
Top shelf doubledown.In fact RT is very easy and native algorithm with no additional things required.
But other side of it - it requires A LOT of resources.
I've never had crashes when forming formations - Is your router antisocial?You can't even form a team in this mmo without crashing to menu
5 rays per star is enough. (only star(s) in current sys ofc.)One of the problems with lighting in ED is that only a single star provides light, but all stars in the system should be considered. So there may be a little bit more raytracing involved than you expect.
Or maybe you were expecting that, but were you expecting this: another problem with lighting in ED is that light only emanates from the center point of a star. In order to fix this light should be emanating from every point on the surface of every star. I don't care how good your raytracing algorithm is, it isn't going to survive the scaling on offer in ED. You aren't fixing the lighting with "Just add raytracing".
Ultimately, your suggested fix is reductive to such a degree as to lose all meaning.