Simpliets way to fix ALL lightning issues.

Frontier couldn't implement a simple micro-transactions store without breaking large parts of the game, and you expect them to be able to implement a state-of-the-art lightning technique that much more competent devs struggle with? Yeah, I can see that happening. Might as well shut the game down now and avoid all the drama.


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Frontier couldn't implement a simple micro-transactions store without breaking large parts of the game, and you expect them to be able to implement a state-of-the-art lightning technique that much more competent devs struggle with? Yeah, I can see that happening. Might as well shut the game down now and avoid all the drama.


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In fact RT is very easy and native algorithm with no additional things required.
But other side of it - it requires A LOT of resources.
 
In fact RT is very easy and native algorithm with no additional things required.
But other side of it - it requires A LOT of resources.

Yes, just slot right in to the Cobra Engine right? And we'll soon be raytracing full scale planets and stars. To be honest I think that's a big part of where FDEV's problems are, there isn't another space game that actually attempts to do full scale planets and stars, usually looking at 1/10th scale at most, but personally I wouldn't have it any other way!
 
Just add raytraycing, FDev.

One of the problems with lighting in ED is that only a single star provides light, but all stars in the system should be considered. So there may be a little bit more raytracing involved than you expect.

Or maybe you were expecting that, but were you expecting this: another problem with lighting in ED is that light only emanates from the center point of a star. In order to fix this light should be emanating from every point on the surface of every star. I don't care how good your raytracing algorithm is, it isn't going to survive the scaling on offer in ED. You aren't fixing the lighting with "Just add raytracing".

Ultimately, your suggested fix is reductive to such a degree as to lose all meaning.
 
One of the problems with lighting in ED is that only a single star provides light, but all stars in the system should be considered. So there may be a little bit more raytracing involved than you expect.

Or maybe you were expecting that, but were you expecting this: another problem with lighting in ED is that light only emanates from the center point of a star. In order to fix this light should be emanating from every point on the surface of every star. I don't care how good your raytracing algorithm is, it isn't going to survive the scaling on offer in ED. You aren't fixing the lighting with "Just add raytracing".

Ultimately, your suggested fix is reductive to such a degree as to lose all meaning.
5 rays per star is enough. (only star(s) in current sys ofc.)
1-2 reflections.
In fact even single ray per star with single reflection can fix all lightning things happening now.
 
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