BTW, I've found my first bacterium (sole species) in a system with a neutron star (just the one moon in a system with 25 bodies, and it orbits the neutron primary, not the M secondary)
I ditch the stubborn sample and collect the rest and only go back for the other once I know I can get a good sample.I've been driving around this planet for almost an hour now. Scanner says there are 6 Biologicals.
I've found all 6. The problem is I have this PRIMITIVE Sampler that's only capable of sampling 1 type at a time. And need to find 3 different types of the same Bio.
Since I sampled the 1st type, I've discovered all the others, but it does me no good because I have this PRIMITIVE Sampler that's incapable of doing more than 1 type at a time. I've not seen any of the 1st type I found. 2 colonies and both the same.
There's a Simple Fix to this.
1: There's already an animation to remove and replace Sample Canisters. Allow us to carry like 5 or 6 of them so we don't have to bypass new finds while continuing a seemingly fruitless search for "Like but Different" type previously sampled.
2: Make the Canister capable of holding multiple type of samples, like 6. Again, this would prevent having to bypass new finds while looking for the original!
As it is, I'm about to say Screw this. I'm not really interested in spending hours on the surface, unless it's productive time!
Imagine if this was REALITY & you were out exploring. Would YOU want to be saddled with such a Primitive Sampling Device?
I will give them Kudo's on dropping the "Sampling Game" they were originally going with!
Recalling my ship. I'm about 1/2 way between Sag A+ & Beagle Point.
I've taken to the same when necessary, and/or noting down lat/lon of potential samples.I ditch the stubborn sample and collect the rest and only go back for the other once I know I can get a good sample.
I've been driving around this planet for almost an hour now. Scanner says there are 6 Biologicals.
I've found all 6. The problem is I have this PRIMITIVE Sampler that's only capable of sampling 1 type at a time. And need to find 3 different types of the same Bio.
Since I sampled the 1st type, I've discovered all the others, but it does me no good because I have this PRIMITIVE Sampler that's incapable of doing more than 1 type at a time. I've not seen any of the 1st type I found. 2 colonies and both the same.
There's a Simple Fix to this.
1: There's already an animation to remove and replace Sample Canisters. Allow us to carry like 5 or 6 of them so we don't have to bypass new finds while continuing a seemingly fruitless search for "Like but Different" type previously sampled.
2: Make the Canister capable of holding multiple type of samples, like 6. Again, this would prevent having to bypass new finds while looking for the original!
As it is, I'm about to say Screw this. I'm not really interested in spending hours on the surface, unless it's productive time!
Imagine if this was REALITY & you were out exploring. Would YOU want to be saddled with such a Primitive Sampling Device?
I will give them Kudo's on dropping the "Sampling Game" they were originally going with!
Recalling my ship. I'm about 1/2 way between Sag A+ & Beagle Point.
I have to disagree with this: the smartest play here is to not worry about the time. Your advice would be the second smartestFrankly a small ship specialized (or an equivalent Adder) for Exobiology with optimized speed, jump range, and ease of finding a landing spot (THE most challenging part of this 'gameplay') is your smartest play here.
Nah, if we're going to play THAT game then the smartest play would be to uninstall the game, or to not do Exobiology at all...I have to disagree with this: the smartest play here is to not worry about the time. Your advice would be the second smartest
Seriously, if you're only running around doing "scan, bam, thank you ma'am", you're missing out on the potential for mini-adventures (or not so mini), like landing atop a 6km mountain to get those fungoids, straying too far from your ship so it scuttles off, sliding down the backside of a peak you were trying to climb so you can't get back to the area you landed (so you can recall your ship) and having to make your way down that 6km mountain until you can find somewhere flat enough for your ship to land. That was rather fun, and a bit nail-biting, but I wasn't too worried: I still had spare cells, but... (it was more, "can I get somewhere without using a cell?").
I have to agree with that one. I'm heading to Sag A* and I'm a handful of jumps away with over 30mcr in Samples, 200mcr in cart data, 15mcr in vouchers and I see this:I have to disagree with this: the smartest play here is to not worry about the time. Your advice would be the second smartest
Seriously, if you're only running around doing "scan, bam, thank you ma'am", you're missing out on the potential for mini-adventures (or not so mini), like landing atop a 6km mountain to get those fungoids, straying too far from your ship so it scuttles off, sliding down the backside of a peak you were trying to climb so you can't get back to the area you landed (so you can recall your ship) and having to make your way down that 6km mountain until you can find somewhere flat enough for your ship to land. That was rather fun, and a bit nail-biting, but I wasn't too worried: I still had spare cells, but... (it was more, "can I get somewhere without using a cell?").
And see? I already stated that they can continue to do so, but, no game dev or general advice should cater to the lowest common denominators.See? And that is fun. They are doing it because they have fun—it‘s not for the money or the rank. It‘s just fun. But our fun is not necessarily your fun and vice versa.
So, that means no monetary rewardsAnd see? I already stated that they can continue to do so, but, no game dev or general advice should cater to the lowest common denominators.
See? And that is fun. They are doing it because they have fun—it‘s not for the money or the rank. It‘s just fun. But our fun is not necessarily your fun and vice versa.
Exobiology need danger. They did it for Geology - you can burn to death or be thrown 15km into the sky...I agree. It is possible to derive fun from this activity. However, I also agree with Burstar1. Exobiology is a pretty lame activity to attach a rank to. There are tools available to Traders and Explorers to help them attain Elite rank but Exobiology needs no such tools, just a list. Not so much a Road to Riches though, Exobiologists get paid less than any other trade in the game. Weird decisions were made (having to collect 3 samples of one species before being allowed to scan for others and the heat map debacle to name two) and it's such a time-consuming one-dimensional activity for low rewards and some risk (low but some). I think Exobiology needs some more thought put into it and some Dev love to make it anything but the red-haired stepchild of Odyssey.
Exobiology need danger. They did it for Geology - you can burn to death or be thrown 15km into the sky...