Why isnt the Powerplay state reset? Declare a winner and start again

I do enjoy playing PowerPlay but it feels like it is in a bit of a stalemate. I think it would be refreshing to reset each power back to the starting control systems and start the game again. I am sure a Galnet story could be created to explain it.
 
I do enjoy playing PowerPlay but it feels like it is in a bit of a stalemate. I think it would be refreshing to reset each power back to the starting control systems and start the game again. I am sure a Galnet story could be created to explain it.

I don't think it could, oh you could explain it, but it certainly wouldn't make any sense at all or fit with the history of the galaxy and the powers, it would be just "and like magic everything went backwards and everyone started again."
 
The stalemate comes from the rule limitations. There are many uncontrolled systems, but they are simply unprofitable, without a way to improve it. All powers are also burdened with such negative systems.
 
A reset could only really come from a radical update, because the next iteration would most likely look the same (just sped up with much fewer mistakes). Also, most powers would also return to places pre flipped, so it would only be a partial reset of sorts.

Considering that Powerplay is underhanded proxy war you might explain it as a crackdown on these unsanctioned conflicts going on lore wise, but it would be gamey for sure. The problem then becomes large powers will always remain as they are and nothing can really change.
 
A reset could only really come from a radical update, because the next iteration would most likely look the same (just sped up with much fewer mistakes). Also, most powers would also return to places pre flipped, so it would only be a partial reset of sorts.

Considering that Powerplay is underhanded proxy war you might explain it as a crackdown on these unsanctioned conflicts going on lore wise, but it would be gamey for sure. The problem then becomes large powers will always remain as they are and nothing can really change.
This.

Everyone who has spent some time in powerplay (and/or continues to) wishes for a radical update... like de-linking from BGS, more dynamic environment/confrontation mechanic to keep players engaged and not endlessy doing the same fort/prep/undermine cycles, removal of unique modules, etc.
 
I am a member of the Love playing PowerPlay club as well - starting over is not an option.

Waiting to see how FDev addresses PowerPlay as forecast in the recent "we hear you and . . . " comments in live stream and CM posts. I've only been at PP for 3 years and find the strategic planning most interesting. Currently experiencing mission creep pulling me in further to BGS objectives relative to protecting fortification triggers.

If there is not a genuine effort on FDev's part to address some of the long standing serious concerns already on the table, I'll most likely join the ranks of those who really love this game and play it another way --- still have not gone Thargoid hunting or given serious exploration a go.

Then again, PowerPlay does have have a serious player base with serious talent for strategic planning and ruthless execution, which feeds my Elite Dangerous addiction and keeps my 2 Empire accounts R5 every cycle (PC and XBSX). Really hope whatever is done to rebalance/improve PowerPlay, it improves integration across platforms and BGS game mechanics. Especially in light of the promised capability to provide ship support to ground CZ efforts. Looking forward to providing Close Air Support to those favorable factions loyal to the Empire, so I can expand my trading routes cashing in on those extremely profitable extraction settlements.
 
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Borders don't move as often now as they did, say, three years ago, but there are always spicy things happening in Powerplay if you look closely at prep lists, expansions, and undermining. Just as an example, here's a summary of what's been happening recently between the Federation and the Empire:

  • Winters was undermined into a turmoil and nearly lost a control system.
  • Several weeks ago, Winters made a big expansion push, taking CC from Aisling with "weaponized" expansions that contest her territory.
  • In a huge upset, Torval (one of the smallest powers) successfully expanded Trepin against Hudson, with hundreds of thousands of merits dropped on both sides.

The battle lines are indeed mostly drawn and only change drastically when a power turmoils (e.g. as Winters has done a couple times in the last year and as Kumo did a while after), but that wouldn't change much with a reset of the mode. If anything, the galaxy would only look more lopsided after a reset, and powers would be fighting over the same "profitable" areas that they are now. Fast-paced undermining techniques that didn't exist when Powerplay began would also make it really hard for certain powers to re-expand.
 
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There are merits to the current powerplay system in some regards, however I think a huge overhaul is needed.
The factions are not radically different in playstyle, and the overall playstyle of powerplay is very crunchy, unless you would prefer to strategize.
The rewards for doing so don't appeal to the masses, and there's almost no staying draw unless you're bold enough to stick around and feel each power out.
The reward of a permanent module for a temporary pledge is insanely flawed. What was intended to make powers more different from one another is now a joke.

What could be changed?
Allowing players to choose a home base, and receive direct benefits for doing so, plainly and clearly presented, as a "agent of x system" so that they feel attached and that their actions matter.
Allowing players to build rep with a power, by doing power-based missions styled in that powers flavor. Give the player something to do that doesn't require hauling merits and pamphlets around, or fortifying.
Make that rep gained with a specific power "prestige-able" in a way that at the end of every rank they achieve, they receive 3 choices that are power themed that give them permanent bonuses to either actions taken in their home system (chosen earlier), or larger benefits to existing benefits the power provides. Reward the player for their time, more than just "Here's some credits and a list of things you get when you sign up for this power that never changes that much, really".

The whole system of getting your merits gained halved every week is devastating the longer you play. I do agree there should be some attrition to prevent inconsistent players from staying at max level with the power, but the benefits of being at that level really don't match the effort put in. 50 million is nothing to anyone playing for longer than 3 months.

If LYR gives benefits and discounts to modules and ships in systems under him, I should be able to work for the power (by doing power related missions, specifically), and when I rank up, be given the option to further discount ships, or modules, or commodities, by even 0.5% or 1%. This would be a permanent change for my CMDR, as long as I am in a LYR exploited system, and as long as I maintain that rank tha depreciates over time. Obviously each of these choices would have a cap at the end of the day, but seeing visual rewards is powerful and something sorely absent from the current game.

That said, if I am a newbie to LYR, I should see the discounts he provides clearly and plainly on everywhere his discounts apply to. If I'm not looking at the power menu and know he provides discounts to modules, I would have no idea that he is the reason modules are cheaper. That needs to change.
 
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