DLSS 2.2 or bust!

@Arthur Tolmie
I'm also playing War Thunder and yesterday there is released update with DLSS 2.2 and i can say - it's really cool.
Nvidia did great jod improving DLSS and now it's both - very optimized and very good looking anti-aliasing tech.

Now it's time for FDev (since they still cant fix pefromance) to add DLSS to Elite and give people chance to play smooth.
 
DLSS requires an Nvidia RTX card, so a huge section of the player base wouldn't be able to utilize it. Whereas AMD's FSR, which has already been implemented in-game, is compatible with most GPUs.

Also, I'd rather they concentrated on better optimizing the game than using additional third-party solutions to treat the symptoms rather than the cause.
 
DLSS requires an Nvidia RTX card, so a huge section of the player base wouldn't be able to utilize it. Whereas AMD's FSR, which has already been implemented in-game, is compatible with most GPUs.

Also, I'd rather they concentrated on better optimizing the game than using additional third-party solutions to treat the symptoms rather than the cause.
AMD FSR is poor thing.
 
@Arthur Tolmie
I'm also playing War Thunder and yesterday there is released update with DLSS 2.2 and i can say - it's really cool.
Nvidia did great jod improving DLSS and now it's both - very optimized and very good looking anti-aliasing tech.

Now it's time for FDev (since they still cant fix pefromance) to add DLSS to Elite and give people chance to play smooth.
Best wait for Intel's XeSS as it will work on all GPUs, unlike Nvidia's DLSS.
 
@Arthur Tolmie
I'm also playing War Thunder and yesterday there is released update with DLSS 2.2 and i can say - it's really cool.
Nvidia did great jod improving DLSS and now it's both - very optimized and very good looking anti-aliasing tech.

Now it's time for FDev (since they still cant fix pefromance) to add DLSS to Elite and give people chance to play smooth.

Can't see it happening myself, especially as FSR also works on console.
 
Also, I'd rather they concentrated on better optimizing the game than using additional third-party solutions to treat the symptoms rather than the cause.
This has been my opinion as well. AMD FSR is merely a temporary workaround with Odyssey; it is not and should not be treated as performance being optimized.

Between this forum and the subreddit, I've seen quite a few people say that EDO performance is "now fixed" because of FSR; since I understand that most people don't have technical backgrounds to know any different, I just like to point out FSR is not optimizing.
 
This has been my opinion as well. AMD FSR is merely a temporary workaround with Odyssey; it is not and should not be treated as performance being optimized.

Between this forum and the subreddit, I've seen quite a few people say that EDO performance is "now fixed" because of FSR; since I understand that most people don't have technical backgrounds to know any different, I just like to point out FSR is not optimizing.
Agreed. The other issue with upscaling techniques is that they require a good anti-aliasing implementation to work in order to get the best image quality with respect to edges. Currently EDO does not have a good AA solution, which seriously hampers image quality both with and without upscaling, however as we know, they are supposed to be addressing this sometime in the near future according to their dev status reports.

While it is a valid direction to prioritize image quality over performance and then rely on upscaling techniques to improve performance, you would need to provide serious evidence for the benefits and upscaling would need to be perfect, otherwise developers aren't going to win any friends. I have currently not been won over to this perspective.
 
You'll get a wrong impression if you compare FSR in EDO to DLSS in other games. To do its magic, FSR needs a properly anti-aliased input image, which EDO currently doesn't provide. FSR looks much better in other games than it does in EDO.
DLSS anyway much better in it's nature.
 
DLSS anyway much better in it's nature.
That is simply not true. DLSS requires dedicated GPU cores, it requires way way more work and doesn't seem to allow crosscompatibility with different GPUs at least not right now. All this are things that make development more difficult AND less profitable.
The Intel one seems WAY more adequate due to its capability to run on all GPUs and I am also fairly sure that AMD will publish smth similar as soon as they have dedicated AI cores. So if you want DLSS you actually want XeSS
 
This has been my opinion as well. AMD FSR is merely a temporary workaround with Odyssey; it is not and should not be treated as performance being optimized.

Between this forum and the subreddit, I've seen quite a few people say that EDO performance is "now fixed" because of FSR; since I understand that most people don't have technical backgrounds to know any different, I just like to point out FSR is not optimizing.
Can you quote some of these people saying performance is fixed?
 
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