I'm looking forward to the next powerplay activity where Archon collapses... completely coincidentally.
1) This is a pretty good measure of how confusing the Issue Tracker process is, if even you're mis-speaking on it. Issues in the Confirming state of course can't be voted on at all - they need confirmations / "can reproduce" comments instead.During this time, if it gains enough votes (to prove the issue is legitimate), it will remain on the tracker until it is closed.
... this does not inspire confidence in the issue tracking process or a feeling that reporting bugs in Elite Dangerous is a worthwhile activity. It's always - which it shouldn't be - a consideration for me: do I report this bug, knowing that if I want it to go anywhere quickly I need to find ten other people to fill in a form too. Often the answer is "no" - I have been successfully discouraged from reporting a bug (there's a few I haven't reported by now) - which is surely not what you want from the process.So issue reports that do not get enough votes and/or expire are not considered legitimate. Got it.
There's currently 19 other issues in Confirmed-but-not-Acknowledged state ... is there anything else we can provide in terms of information on them that would help internal confirmation? Some of them like https://issues.frontierstore.net/issue-detail/35645 have been waiting for Acknowledgement for months now ... while others like https://issues.frontierstore.net/issue-detail/41848 or https://issues.frontierstore.net/issue-detail/40224 have been waiting for a while, but have plenty of information on how to reproduce and can be replicated with a single glance at the right system map.This is the “confirmed” state. Confirmed issues are investigated by our QA team, and if they are confirmed internally, they enter the “acknowledged” state.
Frontier, we need something more.
The good thing about it is an indication to the originator of how important that bug is to the rest of the players or at least how widespread it is.Hmm.. maybe that could somehow be communicated more clearly then. (sorry, you probably hear this sort of thing a lot).
But then, i can also see people getting salty they their issue was highly voted for but then didn't get worked on, while something with less votes did get worked on.
Really, i see nothing good coming from a visible voting system at least.
this 100%.2) Needing eleven "independent" reports of a bug (original + 10 confirmations ... plus however many duplicate reports and their confirmations dilute it) is really excessive to prove that an issue is "legitimate" ... especially when the other Frontier games only require 3 confirmations (4 reports). Are we so much more unreliable than Planet Zoo players that you think if only - say - eight of us report experiencing the same bug that we might all be lying or mistaken? As another poster indicates here ...
... this does not inspire confidence in the issue tracking process or a feeling that reporting bugs in Elite Dangerous is a worthwhile activity. It's always - which it shouldn't be - a consideration for me: do I report this bug, knowing that if I want it to go anywhere quickly I need to find ten other people to fill in a form too. Often the answer is "no" - I have been successfully discouraged from reporting a bug (there's a few I haven't reported by now) - which is surely not what you want from the process.
Not even that - the bug will expire after a few months, and then need re-reporting. It will therefore remain broken permanently.at that rate of confirmation, it will remain broken for a year and a half.
oh gosh i had no idea it was that bad. campaigning to get issues noticed really does seem like the only way to highlight issues and make sure they have staying power, with this knowledge in mind.Not even that - the bug will expire after a few months, and then need re-reporting. It will therefore remain broken permanently.
Campaigning to get issues sorted does seem the way forward. Just got to keep at it!oh gosh i had no idea it was that bad. campaigning to get issues noticed really does seem like the only way to highlight issues and make sure they have staying power, with this knowledge in mind.
Precisely why basics things like Smuggling are yet to be fixed... it's really just a self-fulfilling prophecy the way things are set up. Unless an issue is a FOTM hot topic or backed by some issue motivated group with a generally-singular view on how things need to be, usually to the detriment of the game, it never gets fixed. The game is peppered with issues (resolved and otherwise) like this, and suffers heavily for it.oh gosh i had no idea it was that bad. campaigning to get issues noticed really does seem like the only way to highlight issues and make sure they have staying power, with this knowledge in mind.
Because there isn't a finite number of issues on the Tracker, so it's not "taking up a space"Sounds legit, but:
Why not remove it from the tracker? You can never 'solve' it, so it's just taking a space that could be given to an actual bug.
It is - on streams, on the forums, in general comms - maybe (and I realise this is a stretch) players could actually look at those comms?Hmm.. maybe that could somehow be communicated more clearly then.
This may come as a surprise to you, but the top 20 issues is actually only 20 issues.Because there isn't a finite number of issues on the Tracker, so it's not "taking up a space"
Campaigning to get issues sorted does seem the way forward. Just got to keep at it!
And that’s a huge reason people feel disrespected.To give some important context on how the Issue Tracker works, when an issue is submitted it remains in the system for a certain amount of time before expiring. During this time, if it gains enough votes (to prove the issue is legitimate),…
The good thing about it is an indication to the originator of how important that bug is to the rest of the players or at least how widespread it is.
Yep, I don't bother reporting bugs anymore. I don't have a group of players to push my agenda.And that’s a huge reason people feel disrespected.