Development Update 4 - September

This is all good news, but I do wish that new content would be put on hold to concentrate on getting Odyssey fit enough for consoles.

Then you can release new content that we can all enjoy together.
No, it's better to get console commanders a year behind on any sort of content. By then maybe they'll all just quit and then they won't have to worry about consoles at all!
 
So maybe we should have these people sit there, do nothing and twiddle their thumbs while others optimise the code. Seems like a waste to me and a rather silly idea.
Or they could, y'know, maybe work on some fixes for the Mauve Adders I get every hour or so. Or look into tweaking the PS4 version of the game to unlock a 4K option when it's being run on PS5 (which is not a full PS5 native version but at least a step in the right direction given all other platforms have that option) ... or a thousand other things that aren't actively showing a bias towards one player base over the others.
 
They SHOULD be working on native console versions for the current-gen consoles in preparation for then getting Odyssey working on top of that once they've finished fixing the problems with the current content in Odyssey,

They SHOULD NOT be adding MORE content to the already broken PC-only Odyssey release, increasing yet further the gap between what they are prepared to offer one set of players over another.
Except there are also a bunch of people complaining (sometimes in CAPS, sometimes not) that the Odyssey update is missing content like new SRVs and fleet carrier interiors.

Since optimisation and content are two very different facets of development involving different teams, we're not dealing with a zero sum game here.
 
Performance is still terrible on PC. You don't want it right now. They clearly have not "figured out" the performance issues on PC yet, or it would run faster than it does. Until they get that figured out, I don't think they know when they can port it over to consoles. That's why you don't have a timeline.

I would hope/imagine that once they get PC running at a certain acceptable level, some percentage of the dev staff will start working on consoles, and at that time, you may be able to get a solid ETA from them.

Just guessing.

Given that the initial release plan was all platforms together - with the exception of native PS5/XS/S current gen support - in Dec 2020, I'd like to think that they at least have a timeline and/or ETA. (as Microsoft did with the Xbox release of MSFS, as an example)
 
Yes, it was said many times, consoles will have development started once the PC optimisation is complete... Nobody knows when that might be, before you ask.
Nobody knows what criteria are required for considering PC optimization to be complete. It could be argued that Horizons PC optimization isn't complete either.
 
If Fleet Carrier interiors, and a new SRV - things most people expected of Odyssey on launch - are still months away... I'm sticking by my Q3 2022 guesstimate for console launch (scope: PS5 and XS/X only - no old gen support).
Fleet Carrier Interiors perhaps less so but new SRVs have been something requested for Horizons for a very long time. Now it's clear we will have to wait even longer for such things because everything is being built on top of the broken Odyssey code-base which we all know has no chance of running on the older consoles so with No Plans (tm) for current-gen console versions ... where exactly does that leave us?
 
Nobody knows what criteria are required for considering PC optimization to be complete. It could be argued that Horizons PC optimization isn't complete either.
Would you want the current version of Odyssey on a last-gen console?

Perhaps frontier should release it on console with a no-refund clause, then all of the console players demanding news could have something to be as happy as those PC players with similar spec hardware as consoles.
 
A lot of this additional content was very likely planned and in development anyway. No point in delaying it for the console release. Better for us PC users to test it first and get the bugs out of it before it comes to you guys in console.

I don't get the issue. Or do you think the people creating this stuff is working on optimization. If you do, you are very likely wrong.
The issue is further distancing the PC offering from the other platforms with no information on timelines for when that gap will be closed and "No Plans" for parity on graphics quality for the current-gen consoles which should easily be able to deliver mid-tier PC quality graphics.
 
Performance is still terrible on PC. You don't want it right now. They clearly have not "figured out" the performance issues on PC yet, or it would run faster than it does. Until they get that figured out, I don't think they know when they can port it over to consoles. That's why you don't have a timeline.

I would hope/imagine that once they get PC running at a certain acceptable level, some percentage of the dev staff will start working on consoles, and at that time, you may be able to get a solid ETA from them.

Just guessing.
Yet, instead of each update being a performance improvement you're getting light fixes and emotes. That performance argument is slowly fading away the more development updates move away from performance improvements to adding "extras".
 
Would you want the current version of Odyssey on a last-gen console?

Perhaps frontier should release it on console with a no-refund clause, then all of the console players demanding news could have something to be as happy as those PC players with similar spec hardware as consoles.
That's not the point. The point is they are adding MORE STUFF to the PC-only Odyssey release rather than working on getting that to run on the consoles.

Which we all know they can't do. So they should just sodding admit it and stop lying to us all.
 
Would you want the current version of Odyssey on a last-gen console?

Perhaps frontier should release it on console with a no-refund clause, then all of the console players demanding news could have something to be as happy as those PC players with similar spec hardware as consoles.
I would like a general idea as to what they consider "optimized" in making the decision to start working on Odyssey. Not saying it's there now, but they've also offered nothing in the way of a target as to what "optimized" means. Is Horizons "optimized" some would say no, it still has bugs.
 
Greetings Commanders,  

As we reach the end of another month and we are delighted to share with you the latest development progress from the team.

Last week saw the release of Odyssey Update 7 which brings big changes to Conflict Zones such as anti-air defences, rocket troopers, and dogfighting. If you missed last month’s Development Update, you can check out the turrets in action here or you can jump into Odyssey right now to try it for yourself!

Issue Watch

We’ve had a lot of feedback since our August post and have been hard at work tackling your most pressing issues: not just from the Issue Tracker, but from all corners of our community. We’re pleased to report that with Update 7 we tackled a number of pertinent bugs and those issues have now been closed on the tracker.

You can see Update 7’s full release notes here for more information.

To kick things off, we would like to update you on the key issues as voted for by our community on the Issue Tracker. Remember, you can visit the Issue Tracker any time to vote for your top issues or make a report. 

1. FPS performance in Odyssey 


With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9. 

2. Anti-Aliasing on Foot

In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.

3. FPS stuttering at on-foot settlements, apparent after Update 5

We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.

4. Ship-Launched Fighter Potential Exploit

We made changes to address this issue for Horizons in this month’s 3.8.5 release. We’re pleased to confirm these will be coming to Odyssey in Update 8.

Additionally, we hope to address a number of other issues in our Update 8 development. Keep an eye on our channels for regular updates!

Upcoming Updates and Content 

Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered. They are not final, so they are subject to change. We will keep you updated with news and details as they progress, and we expect the content to release over the coming few updates. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates. 

Update 8

The team have been incredibly busy working not only on optimisations and fixes but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated to release in Update 8 below:


Emotes

You asked for them! Update 8 will bring a new way to not only express yourself, but also physically communicate with a series of emotes coming to the game. The full set features the following emotes: Wave, Applaud, Point, Agree, Disagree, Stop, Go and of course Salute. These emotes are context sensitive so can be directed towards fellow Commanders. The ‘point’ emote will also provide in-world makers to highlight points of interest/objectives to other Commanders in your Team.

Let us know in the comments what you think of these new emotes!

Four-Player Multicrew

As mentioned in Development Update 3, we are pleased to confirm that the following ships will all receive an extra seat to enable four Commanders to board them: Anaconda, Beluga Liner, Federal Corvette, Imperial Cutter, Type 9, Type 10, and the Alliance Crusader.

Odyssey Engineers in Colonia

For those far from the bubble in Colonia, the release of Update 8 will add four new Engineers for Commanders to visit, offering various ways to enhance your weapons and suits.

Megaship Interiors

With Update 8, Megaships will receive interiors for Commanders to visit once they have docked. These interiors will offer various services that can be found on stations such as Vista Genomics and Frontline Solutions. Rescue Megaships will not feature interiors at this time.

Horizons Cosmetics in Odyssey

We’re pleased to confirm that this work is now complete! From Update 8 you will be able to use your flight suit cosmetics with Odyssey’s suits.

View attachment 265476View attachment 265477

Mission Additions and Improvements

Missions in Odyssey will receive additional features in Update 8. These include hostile agents attempting to intercept you while en-route, contacts you can meet at settlements, and NPCs attempting to use shuttles to flee to Hyperspace!

We are pleased to share that the following features are in development and will release beyond Update 8:

Twin-Seat Combat SRV

We’re thrilled to announce that a new twin-seat combat SRV is in advanced development! A full reveal including a deep-dive into its features and capabilities can be expected closer to release.

Further Mission Additions and Improvements


We also have exciting plans to further extend Odyssey’s mission set. This will add further mission variety and elements, making the gameplay experience much more dynamic.

Fleet Carrier Interiors


Following the incredible reception to the announcement of Megaship interiors, we are delighted to confirm Fleet Carrier Interiors will be coming to Odyssey in the coming months! You can expect more details on these very soon.

We hope that this update has given you plenty to be excited about as bring new and exciting experiences to the Elite galaxy. What we’ve shared today is just a snapshot of what we’re working on and more details will come on all of the above in future monthly development updates and across our other channels! 

Thank you as always for your continued feedback and support. 

-Arf 
SRV variety and Fleet Carrier interiors is a great step! Please include more variety for the fighters as well. A mining/prospecting "fighter" will be tremendous for gameplay with friends when it comes to mining, especially now that the big ships will support 4 commanders. Also, ship interiors please!! Oh and further FPS improvement is still mandatory.
 
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