Player slavers: a unique product of ED and the false comparison to Eve Online

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I watched The Pilot's interview with a 7SD slaver from February, and I saw many false comparisons drawn to Eve Online in the interview's discussion and comments by ED players. I'm a longtime veteran of Eve who's been drawn to ED to get their piloting and visuals fix, and I was really bothered by these Eve comparisons. Not only did it represent an ignorance of Eve Online, but it also represented an ignorance of ED itself among its own players.

In two key moments of the interview, The Pilot identifies the definition of slavery is exploitation coupled with a mode of captivity (this is an important recognition), and later says "this happens all the time in Eve". Scamming in Eve was prominently and accurately discussed, but The Pilot went on to characterize player slavery as something that happens all the time in Eve, which I want to talk about. I want to correct such impressions, and in doing so I meaningfully explore the slaver phenomenon as it uniquely relates to ED.

The whole slaver situation in ED could have only happened in ED and cannot exist in the same way in Eve Online, and it is just absolutely untrue to say "this happens all the time in Eve". The exploitation is mechanically possible in Eve: new pilots can be provided with utility ships to grind for ingame currency and then their corporation taxes their earnings significantly in an automated fashion, or there can be a policy in place that the new players deposit their productive output into a corporate storage. However the capacity for holding players captive is not possible in Eve in the way that it is for ED, and this capacity for captivity in ED is a unique outcome of decisions by ED developers to not include certain features and not address certain issues players face, unlike Eve where these matters are actually managed. There are two matters:

1) Navigation, as well as item storage. ED is a more granular game, so fuel is represented realistically - it is a finite material, whereas there is no fuel mechanic for ships in Eve. The FTL mechanic in ED also relies on a ship-board device, whereas Eve makes use of installations that propel you (stargates). So you can run out of fuel and get stuck in ED, but this is not possible in Eve and you can travel forever in Eve until something destroys you (potentially extremely frustrating but not catastrophic). Then, building on this, ED has a mechanic where another player can physically transport you a long distance in a way you can't yourself travel. So to recap, in Eve it is not possible in the game's navigation mechanic to be stuck in a particular region. And in ED where it is possible to be stuck, it is also possible to move somebody into a situation where they are stuck, trapping them. It's also the case that Eve allows you to infinitely store items you personally collect in a station, and you're not forced to sell your ship cargo to empty it. Nothing is forcing an Eve player to put what they produce into a corp hangar and they can always store it for themselves, although they could have trouble getting it to a market (which is just not the same as the strict game mechanic wall setup in ED).

2) Extreme reliance on esoteric knowledge. Jokes were often made about how hard it was to learn to play Eve online, with pictures of stick figures hanging themselves from the slope of the game's steep learning curve. But the reality is I would rate ED as 10 to 100 times worse than Eve in its reliance on esoteric knowledge and how that esoteric knowledge is managed right now. Eve manages the game's complexity in a more intuitive way, where its more straightforward to see what mechanics are going on and see what it is you need to figure out (much more information is presented to you in general, thanks to there being ingame windows whereas ED is restricted to a limited HOTAS-interactable ship and station menus). Moreover, Eve's new player experience is orders of magnitude more robust than ED's extremely limited tutorials. And Eve's development team understands the new player experience is a critical part of maintaining their game for the long-term and have invested significantly in making it robust. Eve also has more independent training organizations: the best equivalent to the fuel rats in ED is eve university, where the focus is on training pilots rather than performing rescues. The new player experience in Eve has been robustly managed to point new players into organizations like these and an overall broad marketplace of player corporations. New players in ED however are left to face a barren hellscape of unknown and frankly often difficult even identify esoteric knowledge, with no straightforward way to join any training group or even any ingame mechanic to support a organized player clan like Eve's corporations that allow players to actively communicate with each other independently of physical location. ED's slavers were able to exploit ED's extreme presence of esoteric knowledge and ED's extremely restricted flow of knowledge to new players to both captivate them and hold them them captive, whereas knowledge just not so esoteric and there is a much more free and accessible flow of information in Eve Online.

As a result, I can only restate that this slaver activity has been a unique product of ED's design and player experience shortcomings, and that this absolutely does not happen "all the time" in Eve because of the design decisions that were made in Eve and a developed flow of knowledge in Eve that is at least an order of magnitude better than the current state of ED.
 
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Ozric

Volunteer Moderator
It wasn't slavery, it never was.

It's more like Indentured Servitude, the same as it would be in EvE for your descriptions. Slavery was only used to make a better story, gotta get dem clicks.

Also they weren't held captive indefinitely, because at any time they could have destroyed their ship and taken the free Sidewinder. Obviously it would have lost them a bunch of credits, but it's important to note something that is often left out.

I'd like to close by saying two things. You shouldn't be surprised by a Youtuber with revenues to earn, embellishing things and not doing research before rushing into comparisons. It happens all the time. And second, I cannot believe you dragged this up again.
 
In my defense, I was never around for the original discussion. I also wasn't aware it was a sore spot on these forums.

The point isn't so much to further an accusation of slavery, but to explore the flow of information in ED and how a weak flow of information and player engagement allowed the 7SD incident to occur. Flow of information was discussed heavily in the interview, and statements such as "they could have self-destructed into a sidewinder" was a talked about a decent bit. The issue is knowing this is even something you can do in the game, how that wasn't communicated and it was plausible that potentially exploited players didn't know that it even existed as an option to them.

This was discussed in the interview with regard to this 'slaver' activity, but it bears consideration with respect to how the game manages information overall - although it requires some underlying recognitions, such as the new players not knowing they could self-destruct. I have also been itching to write about the game's use of esoteric knowledge for a little bit now, and I guess getting upset by The Pilot's mischaracterization of Eve finally drove me to write something about it.
 
With this sort of rhetoric being tossed around it's important to keep in mind that we're talking about video games. At worst it was just harassing and taking advantage of the ignorance of newbies, assuming it was ever actually an issue and not just mock dirt digging shenanigans on social media for attention.

I don't care how other people think it relates or doesn't relate to Eve, as I don't play Eve. That being said, what stands out to me as an outside observer is the self-importance of those taking part in these sort of shenanigans, regardless of the game and platform. Feel free to post on the video where it's relevant.
 
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Ozric

Volunteer Moderator
In my defense, I was never around for the original discussion. I also wasn't aware it was a sore spot on these forums.

The point isn't so much to further an accusation of slavery
I think you might have failed with the title on that issue :)

This was discussed in the interview with regard to this 'slaver' activity, but it bears consideration with respect to how the game manages information overall - although it requires some underlying recognitions, such as the new players not knowing they could self-destruct. I have also been itching to write about the game's use of esoteric knowledge for a little bit now, and I guess getting upset by The Pilot's mischaracterization of Eve finally drove me to write something about it.
That's fair enough, people mischaracterise EvE all the time because it's easy. It taught me two very important lessons, don't fly what you can't afford to lose. And don't trust anyone.

But that's not something that's explained in depth during the tutorials, or it may be now it's been many years since I've played, do they now warn you they actively encourage scamming in the game? It's also been a couple of years since I've played the Elite tutorials and they redid the new commander flow, but I'm fairly sure that they explain about ship rebuy and the choices you have. Not really sure you could do much in game, not like you could have a message that appears every now and then saying, hey don't forget you can self destruct your ship. The new player experience in EvE is so different to the new player experience in Elite, because they are two entirely different games. Of course there's no link in Elite to the Galactic Academy, because the game isn't structured in the same way and without a fully open API it is harder for the precise communication of information to flow freely.

You are basing the assumption that new players aren't told about self destructing (or wouldn't know about the rebuy screen on ship destruction) on the comments of one person who when they found out their 'daughter' had been playing his game and in a short space of time been captured... Decided to go to the press, rather than contacting Frontier. And I don't think I'll say anything more on the subject :)
 
But that's not something that's explained in depth during the tutorials, or it may be now it's been many years since I've played, do they now warn you they actively encourage scamming in the game? It's also been many years since I've played the Elite tutorials, but I'm fairly sure that they explain about ship rebuy and the choices you have.
It's definitely explained in the tutorials these days. As the old Aura tutorial voice used to say.... some say the world is almost completely full of honest people, i prefer to say the world is completely full of almost honest people.
 

Ozric

Volunteer Moderator
It's definitely explained in the tutorials these days. As the old Aura tutorial voice used to say.... some say the world is almost completely full of honest people, i prefer to say the world is completely full of almost honest people.
I prefer to say EvE is almost full of completely dishonest people 😂 I did start playing in 2012 though, so it's been a while. I imagine Elite's explanation of death and rebuy is as vague.
 
It wasn't slavery, it never was.

It's more like Indentured Servitude, the same as it would be in EvE for your descriptions. Slavery was only used to make a better story, gotta get dem clicks.

Also they weren't held captive indefinitely, because at any time they could have destroyed their ship and taken the free Sidewinder. Obviously it would have lost them a bunch of credits, but it's important to note something that is often left out.

I'd like to close by saying two things. You shouldn't be surprised by a Youtuber with revenues to earn, embellishing things and not doing research before rushing into comparisons. It happens all the time. And second, I cannot believe you dragged this up again.
I agree with every word and that's basically all that needs to be said about this topic.
 
I agree with every word and that's basically all that needs to be said about this topic.
Shush forum slave, the masters are speaking.

I really dont have anything to add either though in all serioisness, the OP was very well put together. Isnt much to say other than thumbs up.
 
That being said, what stands out to me as an outside observer is the self-importance of those taking part in these sort of shenanigans, regardless of the game and platform. Feel free to post on the video where it's relevant.
Yup. The endless manifestos, Public Statements, long-winded faux-philosophical musings and so forth. If nothing else, these folks crave attention.

Which is not a critique, and I honestly kinda enjoy these self-obsessed comic book evil people. Like Zarek Null and such. :)
 
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