State of the Game

their process obviously has major holes that become more apparent the more people are working on a project (as evidenced by overwriting fixes in other branches ...etc). And they seem unable or unwilling to move on to better, more modern, organizational processes / structures to deal with that.
Is your business process analysis document available online, or was it for fdev management eyes only?
 
They serve a purpose where it comes to fixing a price long before you need to actually buy it, which can be very useful for many companies. In theory. But yes, it's little more than a casino at this stage with ridiculous levels of leveraging taking place.

As for taxation, it depends where you live. I'm luckier than most in that regard.
you are referring to the option market - options are about actual trades, like barrels of oil, bushels of wheat and so on. Derivatives are virtual, they are not about real trades but are much more like betting in sport. One side will have gain, the other will loose, just like it is in a bet, but it will not effect markets directly, neither positively nor negatively. Derivatives can be about indices - you are "buying" an index - this is actually nothing real, it is absolutely virtual and doesn't effect the market, because it isn't part of any.
 
Could ya'll please get back on topic.

Thanks.
of course
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ROFLMAO - there are so many people on these forums suggesting that other engines are the magic bullet to all FDevs problems and if only they listened to them and switched...

Edit: Ender being the best example!

not a magic bullet. just a better solution in hindsight. And a better solution going forward. back in 2014 the changes to cobra needed for elite didn't seem to be the obstacles that they are obviously now.. Future games should just leave cobra behind and move on to engines that they dont have to maintain in house and dont have to train new employees on how it all works and dont have to create support applications for. A new engine alleviates certain roadblocks to how the business works, without totally changing the number and cost of employees to fix the issues they currently have with cobra.

I've never said a new engine would make everything better. I've said that the processes and tools around managing different teams developing a single product seem fundamentally insufficient and the management appears in need of replacing.

That would be a magic bullet for many issues. And it certainly is doable without uprooting the entire engine.

in the end, i dont care if fdev survives or gets bought or fails. Nothing we say here has any impact on what they'll do ..it's just players wasting bits with other players. The only thing that is clear is what's been going on with elite could be much better ...and it's not lacking that improvement due to the needs and requests being hard problems to solve in of itself.
 
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ROFLMAO - there are so many people on these forums suggesting that other engines are the magic bullet to all FDevs problems and if only they listened to them and switched...
Fair enough, I would not suggest that using other engine would be a magic bullet to all FDevs problems. But if you don't have the resources in house to build one yourself, then it makes sense to use a third party one.
Is your business process analysis document available online, or was it for fdev management eyes only?
He arrived at his conclusions based upon observations that he clearly stated.
 
I expect it's scale. What size are these successful professional studios, compared to FDev?
I don't know how many people Bethesda employees. But it's huge, large, medium and small teams doing this. I only know one team using an engine from the shelf in this genre, and they are both huge and a failure.
No doubt they should be listening to your advice and years of experience in the industry.
Weak, all I say is that if all successful companies in the genre do it maybe these professionals know something you and I don't.

Not sure why that is such a novel concept, especially given all evidence points at you simply being, well, wrong.
 
Is your business process analysis document available online, or was it for fdev management eyes only?

yea...it's called stop doing the same thing that causes the same kind of problems every single time.

it's a short document, requires making some (any) kind of change that would alter what you are doing so you dont do the same thing and get the same outcome.

like ...if long interval updates lead to regressions of previously fixed things and numerous new issues that are hard to track down quickly and maybe aren't discovered for weeks after... stop doing long interval updates. Do much shorter updates with fewer changes in each. etc.

It's a crazy concept, but usually works with stubborn issues like we've had with elite since year 1.
 
the engine might be good for their other projects - we have to see that Elite is just one of those and currently I see no dedication to make it an even better game, but just get it to a state, where it can last for years in it's decline phase - where it will create revenue with a lot less staff and effort required - and the focus is shifted to other projects.
 
ROFLMAO - there are so many people on these forums suggesting that other engines are the magic bullet to all FDevs problems and if only they listened to them and switched...

Edit: Ender being the best example!
Yeah, its quite painful.

Frontier Developments, Hello Games (NMS), EgoSoft (X-series), Bethesda (Starfield), Keen Software House (Space Engineers):"It is really better to develop your own engine."
Random internet dudes:
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Yeah, its quite painful.

Frontier Developments, Hello Games (NMS), EgoSoft (X-series), Bethesda (Starfield), Keen Software House (Space Engineers):"It is really better to develop your own engine."
Random internet dudes:

nobody is saying it's not best to roll your own. if you can actually do it.

fdev has been showing significant issues in doing so with at least elite. to the point where simple issues are complex, support tools are insufficient to easily work on assets and game environments and the new employees due to turnover have to start from scratch with tools inferior to what they are used to.

rolling their own as they have would be great but they seem to need to invest a bunch more in internal tool development and higher wages to retain the people that they hire and have stuck around enough to be good at cobra.

that's why i suggest new engines for future development... because if they were willing to put money there... they would have already.
 
well, it is their choice and their game - that I've stopped playing it, is not because of the failed DLC, but because I finally realized that it isn't really the game I want to be playing, and that I basically played it with some expectations in mind, what the game might become in the future - and now it seems that it never will become that. So it was an endless source of frustration which converted into actual anger. But stopping to play it was a good move, I still care for the game, even I won't play it again. I'm more disappointed in FDev and their lack of dedication to get a game, which started it's existence nearly 4 decades ago, into a bright future - this is what really disappoints me.

And here is where their engine is bad, because it makes them too slow to keep up with the concurrence and so they basically have to decide to let it slip into it's decline phase.
 
nobody is saying it's not best to roll your own. if you can actually do it.

fdev has been showing significant issues in doing so with at least elite. to the point where simple issues are complex, support tools are insufficient to easily work on assets and game environments and the new employees due to turnover have to start from scratch with tools inferior to what they are used to.

rolling their own as they have would be great but they seem to need to invest a bunch more in internal tool development and higher wages to retain the people that they hire and have stuck around enough to be good at cobra.

that's why i suggest new engines for future development... because if they were willing to put money there... they would have already.
The mistake you are making is the common gamer-equivalent of "If only we had better politicians we would have won the war, our army had such potential!". ED has been massively succesful for far longer than the average game, the idea that 'if they had used a different engine we would have everything we have now, plus more, faster, easier and better!" is literally based on nothing but gamers mistaking imagination and fevered dreams for 'potential'.

Maybe ED is never going to conquer the entire world, regardless of engine, and it never had any such potential. Maybe its not that all the professionals are wrong, but that a subset of gamers that need to get a reality check. :)
 
Not sure why that is such a novel concept, especially given all evidence points at you simply being, well, wrong.
You've not actually presented any evidence, just opinion and have freely admitted you don't know facts such as the number of employees of on of the companies you cited.

Ultimately, regardless of how successful or not this has been for other companies, it does not appear to have been so for FDev.
 
The mistake you are making is the common gamer-equivalent of "If only we had better politicians we would have won the war, our army had such potential!". ED has been massively succesful for far longer than the average game, the idea that 'if they had used a different engine we would have everything we have now, plus more, faster, easier and better!" is literally based on nothing but gamers mistaking imagination and fevered dreams for 'potential'.

Maybe ED is never going to conquer the entire world, regardless of engine, and it never had any such potential. Maybe its not that all the professionals are wrong, but that a subset of gamers that need to get a reality check. :)
a reality check like launching no man's sky and see all this in existence and working with good performance - well, I did. It is not that it wouldn't be possible, just FDev isn't able to make it work.
 
a reality check like launching no man's sky and see all this in existence and working with good performance - well, I did. It is not that it wouldn't be possible, just FDev isn't able to make it work.
Except, of course, it lacks a lot that ED has. X4, NMS, ED, Space Engineers: they all do some things better than the others, and some things worse. The goal is to find the game you enjoy the most. Its cool you enjoy NMS, and I wish you loads of fun with it. (y)
 
Glad you have found a game you enjoy and even more gratified you're still here to tell us about the game you enjoy.
yeah it is not FDev's fault that I cannot enjoy Elite anymore - it is my fault, my wrong expectations about what Elite might become - I still got 700hrs out of it, and so I'm ok with it. I just had to stop playing to get rid of the endless frustration FDev gave me. The gameplay in NMS is more after my liking - but that is as well not FDev's fault, they have a different vision for what their game should be like - billions of barren rocks - I rather have billions of planets with fauna and flora and interesting stuff to do on those.
 
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