I hit Elite explorer and Tycoon trading while still Novice at combat, although I've worked up to Competent now. So I'm only really figuring out what weapons are working for me now.
I'm still useless with fixed mount weapons and PAs are out of the question with the firing delay and slow flight time, so it's gimballed for me. Using rail guns for long range sniping is appealing, but it's a high risk high reward approach. I don't hit often enough.
I've been using an all MC build with large 2 x overcharged incendiary and 1 x overcharged autoloader plus medium overcharge 1 x corrosive and 1 x oversized for quite a while
It's been good, but MCs don't seem to hit much beyond 1km and I do run out of ammo in conflict zones before the battle is over. I do have an SLF in the mix too.
I've tried overcharged frags in the medium hardpoints with corrosive and drag munitions, and they are hilarious when you finish off a target in an instant, but they seem to miss the target a lot - high risk high reward again.
I've just had another change around, and I think I've found a perfect mix for me.
The two medium MCs are back, the 1 x large MC with autoloader is back and I've gone with 2 x burst lasers long range oversized. I can reliably hit targets 4km+ out and a lot of combat happens in the 500m to 2000m range with the burst lasers. No power distribution difficulties or heat issues. Opponents shields are coming down quicker. The MCs come it at short range and/or when shields are down.
With less reliance on MCs ammo is lasting a lot longer.
Other commanders swear by beams, but you cannot get efficient beams (to relieve pressure on power distributor) and long range at the same time, and long range seems to be key to the success of this load out.
It leaves me wondering why beams are so popular. 2 x large long range beams would drain the power distributor too fast for me, because I cannot deal with constantly shifting pips around in the middle of fighting while making a turn etc.
Leaves me wondering what I'm missing about beam lasers...
I'm still useless with fixed mount weapons and PAs are out of the question with the firing delay and slow flight time, so it's gimballed for me. Using rail guns for long range sniping is appealing, but it's a high risk high reward approach. I don't hit often enough.
I've been using an all MC build with large 2 x overcharged incendiary and 1 x overcharged autoloader plus medium overcharge 1 x corrosive and 1 x oversized for quite a while
It's been good, but MCs don't seem to hit much beyond 1km and I do run out of ammo in conflict zones before the battle is over. I do have an SLF in the mix too.
I've tried overcharged frags in the medium hardpoints with corrosive and drag munitions, and they are hilarious when you finish off a target in an instant, but they seem to miss the target a lot - high risk high reward again.
I've just had another change around, and I think I've found a perfect mix for me.
The two medium MCs are back, the 1 x large MC with autoloader is back and I've gone with 2 x burst lasers long range oversized. I can reliably hit targets 4km+ out and a lot of combat happens in the 500m to 2000m range with the burst lasers. No power distribution difficulties or heat issues. Opponents shields are coming down quicker. The MCs come it at short range and/or when shields are down.
With less reliance on MCs ammo is lasting a lot longer.
Other commanders swear by beams, but you cannot get efficient beams (to relieve pressure on power distributor) and long range at the same time, and long range seems to be key to the success of this load out.
It leaves me wondering why beams are so popular. 2 x large long range beams would drain the power distributor too fast for me, because I cannot deal with constantly shifting pips around in the middle of fighting while making a turn etc.
Leaves me wondering what I'm missing about beam lasers...