Like the recent Saud Kruger CG with associated 'get a tourist beacon' gameplay? Or the salvation week where there was no CG, but deliveries etc and a new permit opportunity? Those kind of crappy vs CGs?Well, going on evidence FD started out with fun twists on ideas and then reverted back to boring crappy vs CGs.
Except they haven't applied this inventiveness to the meat and potato CGs- the ones that actually drive the story week on week.Like the recent Saud Kruger CG with associated 'get a tourist beacon' gameplay? Or the salvation week where there was no CG, but deliveries etc and a new permit opportunity? Those kind of crappy vs CGs?
I think they've actually been more inventive recently ... though some will never be happy because .... #forumlife![]()
We've done this before. Expecting fdev to put weeks of effort into each CG but also to carry on doing them every week seems self-evidently not possible to me. Well, unless they really have infinite people working on it as some seem to thinkExcept they haven't applied this inventiveness to the meat and potato CGs- the ones that actually drive the story week on week.
You're exaggerating though. Nobody said Frontier has to put "weeks of effort" into every single CG.We've done this before. Expecting fdev to put weeks of effort into each CG but also to carry on doing them every week seems self-evidently not possible to me. Well, unless they really have infinite people working on it as some seem to think![]()
FD killed CGs once by relying on routine pairings- people prefer and respond better to more interesting situations so why revert back to predictable things? You also forget all of these were planned in advance so all that time was front-loaded.We've done this before. Expecting fdev to put weeks of effort into each CG but also to carry on doing them every week seems self-evidently not possible to me. Well, unless they really have infinite people working on it as some seem to think![]()
Everything takes time - even this week the 10% discount 'fell off' the store, so they spent extra time reverting that, so that's the shop team (well, probably Dav) distracted, and ppl are raising issues about the discounts not stacking as the expected, so that's QA getting extra work to ignore those issues. None of that is 'front loaded'. Plus the time to set up (and tear down) the discounts around the week. Bruce is probably going through the tourist beacon suggestions this week - not front loaded. And then they will be sent to Dav and no doubt that will take time to do. It all takes time and can't be front loaded.FD killed CGs once by relying on routine pairings- people prefer and respond better to more interesting situations so why revert back to predictable things? You also forget all of these were planned in advance so all that time was front-loaded.
No, they planned out all the storylines, I assume based on what CGs could do. Just because it appears complex does not mean it is complex- FD started out strong with asymmetric parallel CGs to avoid the predictability and went back to this v them leading to predictable outcomes, making planning the story just an illusion of choice...i.e. its wasted time.Everything takes time - even this week the 10% discount 'fell off' the store, so they spent extra time reverting that, so that's the shop team (well, probably Dav) distracted, and ppl are raising issues about the discounts not stacking as the expected, so that's QA getting extra work to ignore those issues. None of that is 'front loaded'. Plus the time to set up (and tear down) the discounts around the week. Bruce is probably going through the tourist beacon suggestions this week - not front loaded. And then they will be sent to Dav and no doubt that will take time to do. It all takes time and can't be front loaded.
It is unlikely they sat down a year ago and did all the work and are now just flipping a switch every week. They'll have sketched it out, but every week or so they'll be sending all the CG text off for internationalisation, setting up the CGs, pushing the galnets. Look at the galnets where they've responded to things like Rainbro &c dumping Salvation's meds - that wasn't front loaded a year ago when it was planned out.
I'd bet that the more complex weeks get dev time on the weeks with simpler CGs - if you want your more complex scenarios then I think you'd going back to something like Interstellar Initiatives - but as they were also mainly CG based truly innovative gameplay would take longer - so maybe one every 6 months? Dunno - meat & potato CGs are starting to look more attractive now ...
Routine in many mechanical respects as this week's CG is, it's also going to have the highest combined participation since the Nova Imperium CG (i.e. the best post-Odyssey turnout yet, and even beating some of the less popular pre-Odyssey ones) and the highest single-side participation since the Sirius "DSS->Tech Broker" CG.FD killed CGs once by relying on routine pairings- people prefer and respond better to more interesting situations so why revert back to predictable things?
To an extent. Since the Sirius Conference there have been enough branching points that they can't have planned every single week since in detail, even if they know largely where the story arcs are going.You also forget all of these were planned in advance so all that time was front-loaded.
Its only driven by modules I imagine, not the actual underlying story though sadly.Routine in many mechanical respects as this week's CG is, it's also going to have the highest combined participation since the Nova Imperium CG (i.e. the best post-Odyssey turnout yet, and even beating some of the less popular pre-Odyssey ones) and the highest single-side participation since the Sirius "DSS->Tech Broker" CG.
I'd certainly encourage them to play around with the CG mechanics more, but there's probably more low-hanging fruit in terms of getting people to care about the outcomes, rather than the process.
To an extent. Since the Sirius Conference there have been enough branching points that they can't have planned every single week since in detail, even if they know largely where the story arcs are going.
The Odyssey release delays may have affected things as well - from "December 2020" when they announced the return of the storyline, to "a short delay to early 2021", to "May 2021", to "Autumn 2021 (consoles)", to "??? probably 2022? (consoles)" if anything in the original plan involved Odyssey content - which seems pretty likely! - that's going to have had to be rewritten or pushed back or both.
fdev should really do a livestream expanding on the whole process of having an ongoing story in a live game with almost daily updates on several streams - I think we would all find it illuminating how much work goes into itIt takes twenty minutes to write a story for Galnet based on events as well, all you need is an awareness of whats going on and who is involved.
Well, I used to write for Galnet and know how easy it is to write isolated stories. My record was ten minutes from idea to gamefdev should really do a livestream expanding on the whole process of having an ongoing story in a live game with almost daily updates on several streams - I think we would all find it illuminating how much work goes into it
(sits back and waits for Drew to pop up and agree with RN that writing is easy & effortless ...)
I wouldn't disagree people would side with "the person who wasn't the aggressor"... though I'd argue people have subsequently supported the equivalent of "kicking them while they're down", but I digress.I'm not sure how much this actually affects what happens in-game, though. (aka how many CG participants read no lore whatsoever? They presumably at least read some of the CG descriptions to know where to show up and who to shoot)
If the Empire was suffering from not being as relatable as the Federation, it should also lose to the Alliance, which is based on another modern famiiliar social structure, has a friendly-sounding name, etc. In the various 3-way CGs (Enclave, 9 Martyrs aid) the Empire has consistently come ahead of the Alliance, though.
The simplest explainer of CG results over the last year has been that the side seen as the immediate military aggressor loses - sometimes that's the Empire, sometimes that's the Federation, sometimes it's Delaine or the NMLA - and in non-competitive parallel CGs where there isn't one Fed > Emp >> Alliance.
That's still not a particularly sophisticated way of analysing who's "right" in any particular situation, but it is at least paying attention to current events.
Is this blackmail though? Seems more like a protective / MAD measure.Not surprised that bad things have happened to Wolfe, but I am surprised that Wolfe was even able to get that far about blabbing about the whole thing. But then again, Joker's Deck apparently use security alarms that make a nice loud noise to alert whoever caused it, so neither of them seem great at doing things quietly.
Oh yeah, also maybe you shouldn't publish your blackmail material before you try to blackmail someone?
Sounds an awful lot like the Club....An Undercover Report on Jokersā Deck
Francesca Wolfe of the Wallglass Investigations Agency provides an inside view of the Jokersā Deck gambling circle.
āGunnarsonās intel was correct. The latest host is multi-billionaire investor Lexi October, the lady who rescued Supratech from bankruptcy. Weāre in one of October Consortiumās disused warehouse complexes, which looks derelict on the outside but is a fabulous glittering palace within. I donāt actually know what planet Iām on, since all the servants ā including me with my fake ID ā were transported here in total secrecy.ā
āJokersā Deck is exactly what youād expect of a luxury casino for the super-rich. Exquisite food, sumptuous clothes, and dozens of games from deadlock poker to Giant Verrix racing. Wagers are made using billion-credit chips, precious gemstones and even land deeds to an entire continent. And thatās not counting the VIP rooms that I canāt get into.ā
āIāve served exotic drinks to several famous faces, such as Duchess Rouncival and Scorpio DeVorrow. Iāve seen Senator Leatrix talking earnestly to Ambassador Rochester about a princess they both know. Arch-Corsairs Trask and Volantyne from the Kumo Council are here, taking on Zachary Rackham at the roue mortelle tables. And thereās no mistaking the voice of Alliance megastar Xiona whenever she wins big.ā
āOh, and who should walk in just now but⦠wait, I can hear an alarm. Looks like a security alert. Damn it, have they detected me? I should ā ā
The message was published by Erik Gunnarson, who added this coda:
āIāve heard nothing more from Wolfe since receiving this, and she didnāt check in at a scheduled rendezvous point. Iāve decided to share her report as a warning to Jokersā Deck. If anything happens to her, just remember we know who you are.ā
They'll be using it as a tool, but I doubt they're any of the random players mentioned. If any Club heads were there, they'd be off in those VIP rooms mentioned.Sounds an awful lot like the Club....
To a good half of the names there, though, that's presumably non-existent consequences.So yeah, not blackmail, rather, a threat that any harm coming to Wolfe will be far outstripped by the consequences of those present being associated in any way with the harm that comes to Wolfe.