But progressing a goal in closed modes is utterly tedious, because of the trash gameplay. Other players and their unpredictability are the only thing that make it interesting.
We wouldn't have this discussion if more agreed with you. In fact, we wouldn't have people creating threads complaining that powerplay isn't open only. We wouldn't have people crying because no one wants 'wasps'.
This thread seems to get derailed because some are so biased in thinking "group play" = "better game" that they completely ignore the fact that the current design is just stupid. You're not pulling everyone in just based on the carrot of group play. Not everyone is so needy that they require others to enjoy their time in the game. We have some that need other players. Those people are already in open.
The interaction with a criminal player is still worthless. Make all the nightmare mode NPCs you want. The interaction is still worthless. Create co-op nirvana. The interaction is still worthless. Give everyone a trillion credits. Now you can just build a ship on coriolis.io and import it. No need to collect mats or unlock anything. Criminals are still worthless. None of it changes because the very fundamental design is just stupid.
This isn't easy vs difficult or safe vs dangerous. It's logical vs illogical. The solution is simple. Align the reward mechanics with the design of the interaction. Players are the end game boss. You don't need to make it safe. Create game mechanics that aren't stupid.
Cmdr Richard wants to kill me. This is now a competition. We have a wager. Money is worthless. I decide we're risking mats. My mats. If he wins; he gets all of my mats. I get a logical objective as a path to victory. I'm not asking for it to be easy. I'm not asking that I always win. I'm asking for an objective that's not stupid. If I win; he's on the hook to double my mats. We have the same risk (ignoring my rebuy, cargo, missions, data, bounties, combat vouchers, etc). He now has value and this interaction is worth my time.
He kills me. I drop a black box with all of my mats. He takes it to search and rescue and receives vouchers for the value of half. If I have 1 g1 mat, he gets half of a voucher. If I have 10 g1 mats, he gets 5 vouchers. He can go to a mat trader and buy 5 g1 mats. Scale up from there.
If I win, he gets a bounty that's in mats instead of credits. This bounty is on the account. If he resets his Cmdr; the new Cmdr has the bounty. He has 1 week to go turn in the mats. After 1 week, he gets a point of notoriety that doesn't decay. Another point every week after that. 4 weeks and the vouchers are awarded to my account. If he dies and doesn't have the mats; he's put in a sidewinder with a mining laser. Go shoot rocks until you have the mats to pay the debt.
We have the same risk. I'm risking time from the past. He's risking time in the future. He doesn't know I have 100 of most g5 manufactured mats and data. I don't mind losing them. I didn't grind for them; it's just a side effect of how I play. He now offers a way for me to get raw mats without the slow, boring travel out to hip 36601. I offer him content he can't get from NPCs. This is win, win.