How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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I think that's what we're trying to address.

A trading milk run in a cutter is a milk run everywhere except in a CG where, at best, a pirate will provide an irritation as described.

Oughtn't there be a sliding scale of delivery depending on the circumstances?

And shouldn't getting essential supplies into a station against a blockade give the feeling of acheivement Vs adversity (by NPC or CMDR?)
 

Robert Maynard

Volunteer Moderator
I think that's what we're trying to address.
In what way?
A trading milk run in a cutter is a milk run everywhere except in a CG where, at best, a pirate will provide an irritation as described.
Indeed - especially when suitably engineered.
Oughtn't there be a sliding scale of delivery depending on the circumstances?
Part of the scale depends on choice of ship and its engineering.
And shouldn't getting essential supplies into a station against a blockade give the feeling of acheivement Vs adversity (by NPC or CMDR?)
Some enjoy role-playing blockades - some don't. Only NPCs could effectively blockade any system, and Frontier don't seem to let them do that.
 
I w
I think that's what we're trying to address.

A trading milk run in a cutter is a milk run everywhere except in a CG where, at best, a pirate will provide an irritation as described.

Oughtn't there be a sliding scale of delivery depending on the circumstances?

And shouldn't getting essential supplies into a station against a blockade give the feeling of acheivement Vs adversity (by NPC or CMDR?)
I would hope that piracy done right would at least provide a welcome variation on the standard NPC piracy.
As you say, the achievement vs adversity part is missing against NPCs, which is why I would do the CGs as a trader in open, also to stave off the boredom of space trucking.
 
In what way?

Indeed - especially when suitably engineered.

Part of the scale depends on choice of ship and its engineering.

Some enjoy role-playing blockades - some don't. Only NPCs could effectively blockade any system, and Frontier don't seem to let them do that.

I'm not multiquoting (tricky on phone) but roughly on order:-

Well, we're trying to address it in providing additional optional gameplay loops that are independent of mode. Perhaps some would find that fun, but it remains optional. If you found this type of gameplay fun in solo, why not try it in PG or Open (hence the thread)

I don't believe it's good design to have players deliberately nerf themselves in order to enjoy something. Yes, doing a trade CG in an un-optimised ship might be fun for some, but an "average" player trying the same Vs a g5 ship is going to be looking at the rebuy screen.

Finally, we're in complete agreement and in fact the unwillingness of Fdev to provide any scaling to the core functions of the game (except where they require CMDR involvement), with the possible exception of AX stuff, means I'm pessimistic about anything improving.
 
I'm not multiquoting (tricky on phone) but roughly on order:-

Well, we're trying to address it in providing additional optional gameplay loops that are independent of mode. Perhaps some would find that fun, but it remains optional. If you found this type of gameplay fun in solo, why not try it in PG or Open (hence the thread)

I don't believe it's good design to have players deliberately nerf themselves in order to enjoy something. Yes, doing a trade CG in an un-optimised ship might be fun for some, but an "average" player trying the same Vs a g5 ship is going to be looking at the rebuy screen.

Finally, we're in complete agreement and in fact the unwillingness of Fdev to provide any scaling to the core functions of the game (except where they require CMDR involvement), with the possible exception of AX stuff, means I'm pessimistic about anything improving.
Personally when it comes to scaling, I did whole engineering stuff to get a ship that can stomp about any NPC opposition, gankproofin was kind of additional perk. I do not want random NPC opponents capable of sending me to rebuy screen. Unless I choose to get on certain activity involving danger. And to me that activity is NOT a trip to anarchy system.
 
Well ja, not everyone is into The Hardcore.

Like 'goid hunting is optional, so should be "hard" areas for extra challenge.

More importantly they should be clearly and obviously signposted making the content optional.
And well what is "hard" is it something needing engineered ship and so on, or is stuff doable with plain ship?
 
Well ja, not everyone is into The Hardcore.

Like 'goid hunting is optional, so should be "hard" areas for extra challenge.

More importantly they should be clearly and obviously signposted making the content optional.
They don’t need to reinvent the wheel, just make it so the high sec really is safe, and anarchies under control of a power require engineered ships.
 
Because most of non optional PVE stuff is doable without engineering.

This is all moot because it's not going to happen but to my mind all content should be doable in any ship.

However, I don't mean that an unengineered sidewinder can toast a g5 with ease.

Rather that there are victory conditions acheiveable through different means.

A bruiser of a g5 killer ship is good at killing other ships, bit perhaps a smaller ship with the right modules is better at getting in and out undetected.

If anything it's not PvP or ship Vs ship stuff that needs a focus, it's adding skill based gameplay that is NOT about blowing things up or being strong enough to withstand hits that I'd like to see.

Exploration is mooted as PvE - but the E in this case is so toothless that your only concerns are running out of fuel or not crashing on a high g world. Hardly a challenge.
 
Likewise, I do have pretty much gankproof Cutter. Only times when I have been sent to rebuy screen with it were when I foolishly decided to fight it out. So for me when flying that big girl PVP mostly means irritation and waste of time.
They won't like that, they'll be wanting to nerf your shield boosters. :)
 
That’s a pity, I still try and do pvp piracy from time to time but although the gankers usually leave me alone, they still tend to force space truckers into solo mode.

The real trouble with pvp piracy is that there's no possible universe where it's anywhere near profitable. Hatchbreaking takes too long, and commodities aren't valuable enough. The problem was disguised back when LTDs were worth nearly 2m a pop, but the same problem existed even back then. Nowadays, with Platinum the most valuable commonly-hauled mineral, piracy profits are down by about 500% at least.

IMO rare goods are the real answer to this problem. Rares are limited in quantity, meaning there's less pirates need to steal. Make them extremely valuable and piracy will become far more viable. Take the existing proposals for blockade running gameplay and make rare goods have yet another multiplier to their value. For example, you can only buy 6 Helvetitj Pearls at a time. Make them sell for, say, 5m/each at an anarchy system. Pirates will be strongly motivated to steal those, and then ignore the rest of the cargo of food canisters or whatever else.
 
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