As long as you are shooting a static, or very slowly moving target the Anaconda should be fine with Gimbals... A Krait II would be much more parctical and hit much more oftenIt has turreted beam lasers on the 3 large hardpoints - would I be better having gimballed instead, from a DPS perspective?
The Conda is not the most agile ship in the game. No matter how skilled a pilot you are, that means that a Conda can take time to point in the direction you want. Fixed weapons only give more dps than gimballed when your target is in the crosshairs. When not, your dps is zero. I have flown more than 2000 hours in the game. I'm definitely no ace, but I do know the basics. I have never experienced that fixed weapons gave me better overall fps than gimballed.Hi,
I built my Anaconda based on a build that I found on Coriolos.io - and I have just spent the last few weeks getting it fully engineered.
It has turreted beam lasers on the 3 large hardpoints - would I be better having gimballed instead, from a DPS perspective?
Thanks,
Ackoman
Maybe I don’t spend enough time in my ‘conda or the cockpit view, while imperious and reminding you you’re flying a proper chonk the nose gets in the way of aiming the chin-mounted large hardpoint so I sometimes struggle to bring all three large gimbals to bear at once. I’ve got the same set up (high cap MC with incendiary for mo dakka despite the spin-up time) in both gimballed and turreted and find using the turrets means I can let them melt my target’s shield while I concentrate on bringing the huge corrosive MC and seekers to bear and laugh maniacally. For PvE both should be more than adequate; turrets should give you a little more ToT while losing some DPS, try them both and see what suits your flying style better OP!As long as you are shooting a static, or very slowly moving target the Anaconda should be fine with Gimbals... A Krait II would be much more parctical and hit much more often![]()
Master FAO turns and flips, and learn to anticipate trajectories and the vast majority of ships are no issue. Its only v players in more nimble ships you need worry about.The Conda is not the most agile ship in the game. No matter how skilled a pilot you are, that means that a Conda can take time to point in the direction you want. Fixed weapons only give more dps than gimballed when your target is in the crosshairs. When not, your dps is zero. I have flown more than 2000 hours in the game. I'm definitely no ace, but I do know the basics. I have never experienced that fixed weapons gave me better overall fps than gimballed.
The moral of the story is: Go with the guns you're comfortable with.
Which is why I prefer my Vulture to my Corvette in open. I do not disagree with what you write, but I even prefer FAon and it's not that I can't flip, turn or orbit. I use frags on the Vulture. If I change those from gimballed to fixed, I get ~20% more dps but lose more than 20% of the time where the target is hit-able. In practice the difference is remarkable (for me).Master FAO turns and flips, and learn to anticipate trajectories and the vast majority of ships are no issue. Its only v players in more nimble ships you need worry about.
You can't use turret beams on large hardpoints. They'll drain your capacitor, leaving you unable to fire when you want. For NPCs, a mixture of all efficient gimballed burst and beam lasers works quite well, though you only do significant damage at less than 1000m range, and the most at sub 500m. If you're not good at staying close, use long range with flow control on the large ones.Hi,
I built my Anaconda based on a build that I found on Coriolos.io - and I have just spent the last few weeks getting it fully engineered.
It has turreted beam lasers on the 3 large hardpoints - would I be better having gimballed instead, from a DPS perspective?
Thanks,
Ackoman
That being said, in most cases the CMDR will eventually want to move away from turreted and gimbal weapons as his or her combat skills improve because of the generally higher DPS of fixed-mount weapons.would I be better having gimballed instead, from a DPS perspective?
From a purely DPS perspective the answer should be yes but more goes into it for instance, if a CMDR cannot keep the nose of their ship pointed at/near their target, gimbal-mounted weapons will land fewer shots on the target and afford fewer opportunities to land rounds on the enemy due to the limited traversal ranges of gimbal weapons. Turreted weapons offer reduced DPS but can potentially land more rounds on the target.