Odyssey worth it yet for VR?

Just looking to see if Odyssey is running OK yet for VR. I have zero desire to do any of the on foot stuff but the atmospheric planets sound awesome. I have a 2080 & G2 and Horizons runs excellent for me, was getting back into ED and thinking about picking up Odyssey when some general searching showed me that it ran god awful in VR, though I've seen there have been a few updates since release so am wondering if that is still the case or if VR performance has improved. Crushed that this company seems to be no longer supporting VR and as much as that made me not want to support this game anymore it is (along w/DCS world & PC2) the only reason I still use VR. Kinda scared as i've seen several posts of other VR folks who regret upgrading to EDO and wishing they stuck to Horizons but the allure of atmospheric planets is strong, so i'm not sure what to do.
Again, ZERO interest of ever going out on foot, there's already a billion games out there for that.
 
considering that there has no been no real improvement to performance yet aside from turning on culling (real fixes to performance is scheduled for the next patch maybe....maybe the one after), - you'd probably be best holding off.

If you're not doing foot stuff, you're not missing out on much
 
I've been playing (very occasionally) Odyssey in VR. I too have zero interest in the FPS pewpew stuff, but I did go exploring and landed on plenty of planets.

I have a slightly beefier PC than you (GPU wise) and also use the G2. Rather than write it all up here, I'll point you to a post that I wrote a while back which also documents how I've set up my graphics settings in the game.


I'll add a couple of additional things that I have noticed playing the game. I find that if I turn my head at the same time as I open a map or activate a HUD panel I tend to get a fair amount of stutters, but if I look straight ahead just prior to opening maps / panels it's really quite smooth.

I'm not a fan of Odyssey, and I'm very disappointed at how FD has treated VR, but I'm not just going to say it's unplayable when I don't find it so. Exploration was fine, and the other times I have played I usually go and kill a few pirate lords or pirates in a RES, and it feels (and plays) fine at least for me. And it was fine walking around on planets in the black when I was exploring.

Hope this helps.
 
Keeping installing each update as they come out, in hope. Current version runs like a pile of garbage on my 3080, Reverb G1, 32GB RAM, SSD, i9 11900F. Same settings as Horizons (perfectly smooth) results in massive stuttering anywhere near a planet's surface. Turning settings down to levels smooth enough to not get annoyed by the stuttering results in pretty poor detail/resolution.
As I'm one of those who can take 60Hz, I'm also running the G1 at that, so it only needs to get to 60FPS for me - others with a G1/G2 running at 90Hz need even more out of the game to keep smooth, or go into reprojection.
The massive disparity between performance between very similarly-spec'd machines is bizarre. Sounds like you won't know how it will perform for you without actually trying it on your PC, to find out if you have the magical combination of hardware/config to make it work for you.
Don't know a friend with Odyssey that will lend you a Steam ID/Login to install and check it out?
 
It has to be worth it in 2D before it will be worth it in VR, and for me it isn't yet. Seeing mountains inflate like balloons in front of me (based on video evidence), objects popping into existence, and very muddy shadows dancing all over the place is jarring enough on my 15 inch laptop screen. I can't imagine experiencing this in immersive VR, even if one could maintain a comfortable framerate.

Disclaimer - I confess that my opinion regarding LOD transition and shadows is highly subjective. I'm a bit of a graphics snob, what can I say? 🤷‍♂️
 
To begin with a caveat; it really depends on your PC setup, so mileage will vary. Having said this, while EDO was long unplayable in VR, it does appear to have turned the corner - not quite as smooth as EDH, but almost there. Given this, I've not bothered with EDO game play, as the FPS stuff is equally of zero interest to me, and have only really indulged in on foot game play whenever popping out to grab a genetic sample - as such I've not stress tested it by going to settlements that are generally where it all grinds to a halt.

As to the new planetary landscapes, they're ok, but no great improvement, TBH. Overall, worth a try - you'll know within 5 minutes of playing if it's playable on your own setup.
 
I bought EDO on the release day, and I was hopelessly disappointed. After nagging for a while, I decided to take a break. Recently I've started playing again.

I have a RTX 3070 (OC'ed), a stock Ryzen 3950x and G2. After playing around with settings for a couple of days, I now get somewhat decent fps (45-90) with occasional (very annoying) freezes. They don't last very long, but they are game breaking in a dogfight. The thing is that the normal settings doesn't matter much. It seems to be all about resolution.

Steam VR has a separate setting where you can adjust res per app, and that one used to be crazy high at "100%" (like ~4K per eye). It seems that has changed now, and the new default (~2.4K) suits the game better.

It's definitely not smooth yet, but there is improvement. Also the shaders have become better. Now my canopy on the Mamba looks brownish again, and the bare metal hull looks like metal and not like Wolfenstein 3D on a 80286. I don't give a duck about FPS on foot, so I haven't anything to say about that, except that if you decide to try it, it's still the stupid "pancake in VR", which is horrible compared to normal pancake on a monitor. I regard it as Fdevs way of saying sod off to VR players (they are still legally caught up in promising that EDO would support VR). It would be an easy fix, as there is already a bug you can "use" as a "workaround".

The new planets are awesome, if you are able to disregard the repeating patterns. To me it's a non-issue.

The last couple of days I have been playing EDO in VR, and maybe it's the break, but I still love flying spaceships in VR. Be warned that trying to find a sweet spot settings wise is not for the impatient, and don't look for any logic in settings vs performance. At least I can't find it.

Edit: One more thing. Every time you change a setting and want to see how it impacts performance, you HAVE to log out to main menu for the game to notice the changes. Fdev should look at Cyberpunk to see how that can be done proper.
 
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It's still unplayable for me. I just can't stand a FPS below 72, as I got used on Oculus Quest 2. When I am in settlements, I only wish to pull my eyes out at 20-30 FPS. Surely no comparison with EDH, where all runs butterly smooth...
That's why I began with that specific caveat...
I regard it as Fdevs way of saying sod off to VR players (they are still legally caught up in promising that EDO would support VR). It would be an easy fix, as there is already a bug you can "use" as a "workaround".
Implementing on-foot VR would also require implementing locomotion (probably more than one kind), controls, the helmet 'HUD', etc. That's not to say that it would necessarily be a major piece of work, only that it's a bit more than simply flicking a switch and more that FDev appears willing to put into it.
 
That's why I began with that specific caveat...

Implementing on-foot VR would also require implementing locomotion (probably more than one kind), controls, the helmet 'HUD', etc. That's not to say that it would necessarily be a major piece of work, only that it's a bit more than simply flicking a switch and more that FDev appears willing to put into it.
Removing the letterbox is easy peasy. I know because I've done it myself. The controls are already there if you set it up in the menu, but the HUD is the biggest "challenge". Not much of a challenge as the HUD already exist. So yes, "more that FDev appears willing to put into it", which in this case seems like "not much". Maybe that's my conclusion. I don't like the way Fdev management works, but I still love the game (in VR).
 
Fdevs, IMO, have to take into account a future launch of Steam Deck - it's a great possibility to expand a playerbase. But EDO in its current state will be unplayable on Steam Deck, I guess.
 
Removing the letterbox is easy peasy. I know because I've done it myself. The controls are already there if you set it up in the menu, but the HUD is the biggest "challenge". Not much of a challenge as the HUD already exist. So yes, "more that FDev appears willing to put into it", which in this case seems like "not much". Maybe that's my conclusion. I don't like the way Fdev management works, but I still love the game (in VR).
Not that simple. To begin with teleportation would need to be implemented for those who suffer from motion sickness. Then there is the question of controls - how exactly would everything be done with VR controllers, for example? Gestures don't program themselves, after all. And then there is the question of the HUD, which is probably the easiest to resolve. And that's just off the top of my head.

So there is some work to it, not monumental, but not a five minute hack as many have claimed either. Regardless, it doesn't look as if FDev is willing to put in the effort.
 
Not that simple. To begin with teleportation would need to be implemented for those who suffer from motion sickness. Then there is the question of controls - how exactly would everything be done with VR controllers, for example? Gestures don't program themselves, after all. And then there is the question of the HUD, which is probably the easiest to resolve. And that's just off the top of my head.

So there is some work to it, not monumental, but not a five minute hack as many have claimed either. Regardless, it doesn't look as if FDev is willing to put in the effort.
Why not start from making a VR view? At least it wouldn't ruin the immersion while disembarking.
 
Not that simple. To begin with teleportation would need to be implemented for those who suffer from motion sickness. Then there is the question of controls - how exactly would everything be done with VR controllers, for example? Gestures don't program themselves, after all. And then there is the question of the HUD, which is probably the easiest to resolve. And that's just off the top of my head.

So there is some work to it, not monumental, but not a five minute hack as many have claimed either. Regardless, it doesn't look as if FDev is willing to put in the effort.
Mouse and Hotas is what we already have. My VR controllers are somewhere, but I forgot where. I don't suffer from motion sickness, but I wouldn't recommend VR to people who do. The HUD just needs to be overlayed, which is a simple one time job. I don't think they're lazy not doing so. I think they're busy trying to fix all the stuff they didn't before the rushed launch. Steam Charts have stabilized, so maybe the future's so bright you gotta wear shades :cool:
 
Why not start from making a VR view? At least it wouldn't ruin the immersion while disembarking.
I am not in any way associated with them, so I can't answer that.
Mouse and Hotas is what we already have. My VR controllers are somewhere, but I forgot where. I don't suffer from motion sickness, but I wouldn't recommend VR to people who do. The HUD just needs to be overlayed, which is a simple one time job.
If you want them to specifically develop VR just for you, might I suggest you contact them and offer to pay their developers to implement according your specifications?
I don't think they're lazy not doing so. I think they're busy trying to fix all the stuff they didn't before the rushed launch. Steam Charts have stabilized, so maybe the future's so bright you gotta wear shades :cool:
Perhaps, but I suspect that's just grasping at straws at this stage. But sure, if you close your eyes tight and wish really hard...
 
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I've been playing (very occasionally) Odyssey in VR. I too have zero interest in the FPS pewpew stuff, but I did go exploring and landed on plenty of planets.

I have a slightly beefier PC than you (GPU wise) and also use the G2. Rather than write it all up here, I'll point you to a post that I wrote a while back which also documents how I've set up my graphics settings in the game.


I'll add a couple of additional things that I have noticed playing the game. I find that if I turn my head at the same time as I open a map or activate a HUD panel I tend to get a fair amount of stutters, but if I look straight ahead just prior to opening maps / panels it's really quite smooth.

I'm not a fan of Odyssey, and I'm very disappointed at how FD has treated VR, but I'm not just going to say it's unplayable when I don't find it so. Exploration was fine, and the other times I have played I usually go and kill a few pirate lords or pirates in a RES, and it feels (and plays) fine at least for me. And it was fine walking around on planets in the black when I was exploring.

Hope this helps.
I bought a G2 but had to go back to my Index. For me, the G2 kept "losing the room" and the game would go to a funny angle. I just never could get the G2 cameras to work right on my setup, I mean the cameras for motion tracking. It would just lose me all the time.
 
It works for me as long as I use AMD Fidelity CAS with quality or lower setting and don't crank anything up very much.
 
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