As far as imersion is concerned, I would rather imagine the voice behind a hailing text than having to imagine the spotty face of the teenage voice .
I can totally understand you
As far as imersion is concerned, I would rather imagine the voice behind a hailing text than having to imagine the spotty face of the teenage voice .
I can totally understand you
![]()
Type: "d00d, hlp. imua"
Read: "?"
Type: "tyl"
Read: "?"
Type: "foff, thts me"
Read: "?!"
Type: "Ye, got'm"
thats what the mute button is for![]()
Not that I'd like to see that, of course.
3. Without pausing, pretend to:-
Type: "Hey dude, come and help me out I am getting attacked again"
Read: "Where abouts" (5 second delay)
Type: "To your left"
Read: "This one?" (2 second delay)
Type: "No, thats me!!!"
Read: "Ok, sorry, this one?" (4 second delay)
Read: "Yepp, thats the one"
hmm ... targeting system for your group must exist.
press a button - and the goal is now captured in your sight lights for the rest of your group members
Nothing beats voice for effient communication
For combat in a group voicecomms is absolutely essential. We don't let people fly with us more than once or twice without it in EVE. Of course, then we have to impose regulations for squad comms, keep the comms clear, no chit-chat, no questioning orders (other than didn't copy that order)...
Geez, sounds like being in school! Where did the fun go in games!?![]()
Geez, sounds like being in school! Where did the fun go in games!?![]()
I see your point but if you are trying to work as a team you have to cut the chitchat while engaged. (Text or voice)
Geez, sounds like being in school! Where did the fun go in games!?![]()
As for hailing i would rather that a nice female voice or something says something along the lines of "You are being hailed" and then i could choose if i wanted to accept the hail or simply ignore it.
If someone was being very persistent, i would be able to "mute" hails. :smilie: