One of the biggest limiting factors of piracy is the fact that it takes so long to steal Commodities from a Target, that it pays virtually nothing.
Take agronomic treatment, for example. At its best, it can pay upwards of 30 K per ton. A Trader can get about 5000 tons per hour, but a pirate, who must steal these Commodities one at a time, will be lucky to get a tenth of that.
This means that the Trader, who makes 30k of profit each, will end up making an impressive 150m/hour, while the pirate, also getting about 30k/ton, will only make a mere 15m/hour.
But there's a simple solution!
Increase the purchase price and sell price by about 300K each. The Trader will now be making... exactly the same amount as before. By contrast, when the pirate steals their 500, they will now make 500×300k×.75 (stolen goods penalty)= 112.5m!
Still not quite as good as the trader is making, but nonetheless a very respectable income.
Of course, you wouldn't want to do this to all Commodities, as that would shut out lots of newer players with less money. But I think it's only natural that, as the income increases, the investment required to make that income would also increase correspondingly.
Take agronomic treatment, for example. At its best, it can pay upwards of 30 K per ton. A Trader can get about 5000 tons per hour, but a pirate, who must steal these Commodities one at a time, will be lucky to get a tenth of that.
This means that the Trader, who makes 30k of profit each, will end up making an impressive 150m/hour, while the pirate, also getting about 30k/ton, will only make a mere 15m/hour.
But there's a simple solution!
Increase the purchase price and sell price by about 300K each. The Trader will now be making... exactly the same amount as before. By contrast, when the pirate steals their 500, they will now make 500×300k×.75 (stolen goods penalty)= 112.5m!
Still not quite as good as the trader is making, but nonetheless a very respectable income.
Of course, you wouldn't want to do this to all Commodities, as that would shut out lots of newer players with less money. But I think it's only natural that, as the income increases, the investment required to make that income would also increase correspondingly.