God damn it. The new upcoming release of Skyrim Anniversary Edition (Aka AE) is going to completely #REKTBall my 346 mod deck. I literally spent AN ENTIRE DECADE fine tuning my mods. Just so I could get a record breaking playthrough of some 300+ hours of additional mod content on top of the 100+ hrs from the base game. Yet Todd Howard had to go leviathan troll and s**g the PC fan base
Bugthesda literally stole 99% of this AE mod content from FREE mods offered by the PC modding community at Nexus since 2011. I'm especially sore about the Survival and Fishing mod additions which are going to permanently break/ruin world scope mods like Frostfall/Campfire and Art of the Catch. Which I've had in my game since 2011. With the exception of the fishing mod upgrade, my pre AE mod deck is still far superior to the 130 mods Bugthesda insists on injecting into AE.
It's going to take me the better part of next year trying to repair the damage integrating the new base game content with my existing mods. Again. For the 3rd time in a decade. AGAIN. Jeezus.
I going to have to take a LONG extended vacation from the TES Skyrim universe to get mentally back on track. At least until the modding community recovers and update SE version mods to this cursed final AE one.
Which brings me to ED and the upcoming QoL update for my newly acquired space legs. Had some memorable pastimes exercising my Skyrim/Fallout/FarmSim19 Terran based legs. I took this foot based mobility for granted in all my non space based games. Didn't miss them in SE or EGS where they were a mandatory mobility asset. Then along came ED and my PC suddenly became a paraplegic bound in his cockpit. Then the gods of the universe intervened and gifted him space legs. He bounded free from his cockpit wheelchair and gleefully began to explore the outside void that was the Milky Way. And was bedazzeld by the human habitats sparsely distributed across the galaxy. Until one day, the realization finally dawned on him. Why couldn't he use his new found mobility and enjoy the immersive experience on his ship. The same ship on which he had been so completely bound for years in his cockpit?
Don't want to come across as sounding ungrateful. Love the new addition QoL coming to the large (and extremely expensive) ships. But it would've been so good if ED could at least scratch that world immersion/interactivity itch given my new space legs. At least we're getting those new interiors for the Capital ships. Too bad they couldn't extend this concept to smaller (and more highly affordable) ships. Like adding a streamlined (but highly immersive) version of the 300i interior layout (one of SC's small ships) here:
DON'T CARE WHATCHA SAY. I WANT MY 'MERSION. WANT MY CUP OF VINTAGE COFFEE. WHICH I CAN ENJOY IN MY VINTAGE H.O. MUG COLLECTIBLE. WHICH I MADE IN MY NEWLY INSTALLED COFFEE BAR MODULE I BOUGHT ON SOL. AND WATCH GALAXY NEWS ON A MASSIVE CANOPY LOCATED COMPUTER SCREEN. WHILE ADMIRING THE GALAXY THROUGH A MOON ROOF MODULE UPGRADE. ALL FROM THE COMFORT OF MY SPACE BUNK BED.
If they can add interiors to the big ships, then why not the smaller ones. After load screening into our smaller (and more affordable ships) give us functional interiors. Like a bunk (shown on the 300i) where you can log out and save game in SC, stationary on a planet or in space. That weapons/armor rack to permit storage of weapons, armor and even tools. We can do quick load out changes since EDO from the cockpit. But being able to store excess weapons/armor, equipment/tools that you forage, salvage, steal, loot from settlements and NPCs would be a nice touch. Perhaps a tiny cubby hole office corner with a laptop that lets you access everything you can in your cockpit seat. So you can sip coffee while planning your next combat mission or trade route while in SC around a solar system.
Just the little stuff like that would go a long long way to scratching my now Terran leg refugee itch.
