Elite Dangerous: Odyssey | Fixes to Mission types failing to progress

sallymorganmoore

Senior Community Manager : Elite Dangerous
Greetings Commanders o7

More prominently over the last couple of days, you have been sharing reports of some odd happenings around missions failing to complete or be acknowledged when embarking on them in Elite Dangerous: Odyssey. The team have investigated deeper into the situation and discovered a mix of legacy issues around mission scripts and some new since Update 8.

Some precise reports included:
  • Scavenger Mission issues:
    • "No Mission Update on arrival, No mission bar in top right of HUD, No Scavengers."
  • Reactivation missions cannot be completed:
    • "The particular type is: 'Turn on power at... - no flames, no bodies" (look at me using "Commander quotes" from my notes here).
    • "No mission progress, no mission indication in the HUD."
  • Restore missions failing to progress:
    • "Land at the target settlement, no progress."

Today at approximately 11:30 UTC we will be rolling out a fix for these issues in the form of a server update.
Unfortunately it won't be a "stealth rollout" (where the servers don't need to come offline), so

Elite Dangerous: Odyssey servers (only) will be offline for a brief duration (no more than a few minutes).



Known Issues:
Once again, a little nod to the immediate known issues post Update 8 and a few others (please note that there are obviously more individual experience reports coming in which aren't listed here, of course - this doesn't mean that all of those suddenly don't count. Just making a top level short list to keep minds at ease.
  • Hatch Breakers: "When using a Hatch Breaker Limpet on any Cargo Hatch or Escape Pod on a non-dockable megaship an error occurs".
  • Strange behaviour around Unrestricted Access areas acting Restricted.
    • Instances of Commanders being attacked for being in a Restricted Areas, but the area was not restricted.
  • Facilities list in System Map is appearing blank (all platforms).
  • Delayed loading of stations (pop!)
  • "Backward Engine Trails".
  • Noted for investigation: An issue with premium ammo on Hammer Gauss Cannons and incorrect damage increase.
Again - I've read lots over the last few days so if the one you've poked me on isn't here, it's only because a known issues list in a post like this to put all of your feedback in would be mega.




Thanks again for your support with feedback, Commanders!

o7
 
Hatch Breakers: "When using a Hatch Breaker Limpet on any Cargo Hatch or Escape Pod on a non-dockable megaship an error occurs".
These seem to have got even worse in patch 8 - previously you could use hatchbreakers but the cargo would stay inside - when I tried at the weekend the hatchbreaker limpets won't even fire any more as the limpet points are broken :(

Anyway, glad to see you're on top of it and looking forward to having more missions working again!
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
These seem to have got even worse in patch 8 - previously you could use hatchbreakers but the cargo would stay inside - when I tried at the weekend the hatchbreaker limpets won't even fire any more as the limpet points are broken :(

Anyway, glad to see you're on top of it and looking forward to having more missions working again!
Yeahhh I was reading all about them yesterday in here :( Thought I'd absolutely include them here for you.
 
Greetings Commanders o7

More prominently over the last couple of days, you have been sharing reports of some odd happenings around missions failing to complete or be acknowledged when embarking on them in Elite Dangerous: Odyssey. The team have investigated deeper into the situation and discovered a mix of legacy issues around mission scripts and some new since Update 8.

Some precise reports included:
  • Scavenger Mission issues:
    • "No Mission Update on arrival, No mission bar in top right of HUD, No Scavengers."
  • Reactivation missions cannot be completed:
    • "The particular type is: 'Turn on power at... - no flames, no bodies" (look at me using "Commander quotes" from my notes here).
    • "No mission progress, no mission indication in the HUD."
  • Restore missions failing to progress:
    • "Land at the target settlement, no progress."

Today at approximately 11:30 UTC we will be rolling out a fix for these issues in the form of a server update.
Unfortunately it won't be a "stealth rollout" (where the servers don't need to come offline), so

Elite Dangerous: Odyssey servers (only) will be offline for a brief duration (no more than a few minutes).



Known Issues:
Once again, a little nod to the immediate known issues post Update 8 and a few others (please note that there are obviously more individual experience reports coming in which aren't listed here, of course - this doesn't mean that all of those suddenly don't count. Just making a top level short list to keep minds at ease.
  • Hatch Breakers: "When using a Hatch Breaker Limpet on any Cargo Hatch or Escape Pod on a non-dockable megaship an error occurs".
  • Strange behaviour around Unrestricted Access areas acting Restricted.
    • Instances of Commanders being attacked for being in a Restricted Areas, but the area was not restricted.
  • Facilities list in System Map is appearing blank (all platforms).
  • Delayed loading of stations (pop!)
  • "Backward Engine Trails".
  • Noted for investigation: An issue with premium ammo on Hammer Gauss Cannons and incorrect damage increase.
Again - I've read lots over the last few days so if the one you've poked me on isn't here, it's only because a known issues list in a post like this to put all of your feedback in would be mega.




Thanks again for your support with feedback, Commanders!

o7
great job
 
Just because this update is about missions:

  • A plug for my issue where Restore missions don't tell you about Scavengers if you travel by Apex (ever) https://issues.frontierstore.net/issue-detail/43472 so you never get those extra rewards
  • and a question : will we get a fix for the issue Dom found where mission targets aren't always as Dom described in his recent stream? I don't think that has been fixed ... (this one):
there does indeed appear to be a subtle bug causing the remote system collections (yellow and orange) to ocassionally get stuck in a persistent unready state
 
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Waiting, and hoping the fixes are in. 🤞
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Greetings Commanders o7

More prominently over the last couple of days, you have been sharing reports of some odd happenings around missions failing to complete or be acknowledged when embarking on them in Elite Dangerous: Odyssey. The team have investigated deeper into the situation and discovered a mix of legacy issues around mission scripts and some new since Update 8.

Some precise reports included:
  • Scavenger Mission issues:
    • "No Mission Update on arrival, No mission bar in top right of HUD, No Scavengers."
  • Reactivation missions cannot be completed:
    • "The particular type is: 'Turn on power at... - no flames, no bodies" (look at me using "Commander quotes" from my notes here).
    • "No mission progress, no mission indication in the HUD."
  • Restore missions failing to progress:
    • "Land at the target settlement, no progress."

Today at approximately 11:30 UTC we will be rolling out a fix for these issues in the form of a server update.
Unfortunately it won't be a "stealth rollout" (where the servers don't need to come offline), so

Elite Dangerous: Odyssey servers (only) will be offline for a brief duration (no more than a few minutes).



Known Issues:
Once again, a little nod to the immediate known issues post Update 8 and a few others (please note that there are obviously more individual experience reports coming in which aren't listed here, of course - this doesn't mean that all of those suddenly don't count. Just making a top level short list to keep minds at ease.
  • Hatch Breakers: "When using a Hatch Breaker Limpet on any Cargo Hatch or Escape Pod on a non-dockable megaship an error occurs".
  • Strange behaviour around Unrestricted Access areas acting Restricted.
    • Instances of Commanders being attacked for being in a Restricted Areas, but the area was not restricted.
  • Facilities list in System Map is appearing blank (all platforms).
  • Delayed loading of stations (pop!)
  • "Backward Engine Trails".
  • Noted for investigation: An issue with premium ammo on Hammer Gauss Cannons and incorrect damage increase.
Again - I've read lots over the last few days so if the one you've poked me on isn't here, it's only because a known issues list in a post like this to put all of your feedback in would be mega.




Thanks again for your support with feedback, Commanders!

o7
Sally,
Will this solve all the mission issues - like kills not being counted correctly ?
 
Greetings Commanders o7

More prominently over the last couple of days, you have been sharing reports of some odd happenings around missions failing to complete or be acknowledged when embarking on them in Elite Dangerous: Odyssey. The team have investigated deeper into the situation and discovered a mix of legacy issues around mission scripts and some new since Update 8.

Some precise reports included:
  • Scavenger Mission issues:
    • "No Mission Update on arrival, No mission bar in top right of HUD, No Scavengers."
  • Reactivation missions cannot be completed:
    • "The particular type is: 'Turn on power at... - no flames, no bodies" (look at me using "Commander quotes" from my notes here).
    • "No mission progress, no mission indication in the HUD."
  • Restore missions failing to progress:
    • "Land at the target settlement, no progress."

Today at approximately 11:30 UTC we will be rolling out a fix for these issues in the form of a server update.
Unfortunately it won't be a "stealth rollout" (where the servers don't need to come offline), so

Elite Dangerous: Odyssey servers (only) will be offline for a brief duration (no more than a few minutes).



Known Issues:
Once again, a little nod to the immediate known issues post Update 8 and a few others (please note that there are obviously more individual experience reports coming in which aren't listed here, of course - this doesn't mean that all of those suddenly don't count. Just making a top level short list to keep minds at ease.
  • Hatch Breakers: "When using a Hatch Breaker Limpet on any Cargo Hatch or Escape Pod on a non-dockable megaship an error occurs".
  • Strange behaviour around Unrestricted Access areas acting Restricted.
    • Instances of Commanders being attacked for being in a Restricted Areas, but the area was not restricted.
  • Facilities list in System Map is appearing blank (all platforms).
  • Delayed loading of stations (pop!)
  • "Backward Engine Trails".
  • Noted for investigation: An issue with premium ammo on Hammer Gauss Cannons and incorrect damage increase.
Again - I've read lots over the last few days so if the one you've poked me on isn't here, it's only because a known issues list in a post like this to put all of your feedback in would be mega.




Thanks again for your support with feedback, Commanders!

o7
Nice! Glad to see more fixes :). Keep em coming! :)
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Just because this update is about missions:
I can take a looksee.

  • and a question : will we get a fix for the issue Dom found where mission targets aren't always as Dom described in his recent stream? I don't think that has been fixed ... (this one):
Can confirm we have this logged and penned in as part of the next update, but I will absolutely keep you posted on it seeing as it was specifically called out.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Sally,
Will this solve all the mission issues - like kills not being counted correctly ?
Where is that issue logged again please? It might be one I already wrote down but amidst all of the coordinating I need just a bit more help/linking to confirm things like that.
This is strictly for mission progression, I'm quite sure, but happy to ask.
 
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