Game Discussions Star Citizen Discussion Thread v12

My bad, I've missed the title of the steam chart and though it was daily players.

CR said the max unique players for one day in 2020 was 100 K. If those players were evenly distributed throughout the day (never the case but not enough data to extrapolate, I wonder what the peak player is) and played 1 hour (don't know either the average time) each, it's 4K concurrent players average for the best day in 2020.

You are correct, with the last numbers given by CR in 2020, SC alpha is certainly below the ED alpha.
CIG also gave other stats for 2020 in the December letter:
  • Total playtime = 26,576,364h
  • Average daily playtime per player = 2h25m
  • Average daily unique players = 30,000
  • And a graph for Daily Active Users (seems to be equivalent to Daily Unique Players):
    source.png
Using the average playtime we can estimate that on the peak day SC got around 10k concurrent players average.

The graph shows an 80% drop in playerbase from the record high (100k unique daily players, on a day during Invictus) to 45-50 days later (~20k unique daily players).
Interestingly, and perhaps coincidentally, Elite Dangerous on Steam had a 78% drop in peak concurrent players from Odyssey launch-week (28,923) to week-including 22nd July (6,367):
8JnDMXh.png

From that data we know that the average concurrent for the whole year is around 3,100 players (30000x2.5÷24 = 3125), which is considerably lower than the concurrent that other space games get even during their low months. There was a meme for that too:
HSgngeb.png
 
Its becoming more and more a tricky proposition for developers to do that these days, at least with bigger projects.

Can't think of many games i've bought in the last few years that could be considered complete on launch. Sure, DLCs can always happen regardless, but games where the DLCs are not covering glaring gaps in the product.

Solasta was a relatively recent buy, small studio, a bit limited in game, but i'd say it was complete enough on release and not too buggy.
Kingmaker was complete enough, but suffered a ton of bugs on release that really affected gameplay.
When i bought Endless Space 2 it was feature complete enough with just the base game (they did release DLCs) but i'm not sure how good it was on launch since i bought it some time after.
GTA5 i bought about 5 years after release, but it was very barebones on release compared to what we have now.
ETS2/ATS - well, again, added a lot via DLC, but suppose they were good enough on launch. They did what they needed to do.
Valheim - yeah, EA and all that, but actually very playable on release. I'd give that a pass.
BG3 - ye gads, that's taking a long time and no idea when it will finally release.
Chaos Reborn - quite limited smallish game, but complete enough on release.

Actually, it seems like the trend is, the smaller the team, the smaller the project, the more likely it is to get a well rounded game on release.

So if you're looking for the big games, then its less and less likely you will get a decent release product that doesn't require "jam tomorrow".

On the up side, at least they generally do it on their own dime and you can take a look at reviews before giving them any cash. The risk is still largely on the developer. Something crowdfunding shifts to to the players.
Most of the Ubisoft stuff comes pretty well rounded out of the box, I know you don't play Ubi stuff...but talking from my perspective. There are very few bugs or issues in their released products to even mention, consequently, the DLC always expands on their games adding new playable areas or content ( AC titles especially) rather than be bug or missing release content fixes :)
 
Most of the Ubisoft stuff comes pretty well rounded out of the box, I know you don't play Ubi stuff...but talking from my perspective. There are very few bugs or issues in their released products to even mention, consequently, the DLC always expands on their games adding new playable areas or content ( AC titles especially) rather than be bug or missing release content fixes :)

Yeah, kids bought most of the AC games..... on my card. 😖
 
that would be an awkward Christmas ...

"Daddy daddy, where's my Idris?!?"
"Well son, they don't actually exist yet, so here's your picture of an Idris"
Not much different to my experiences growing up on a hill sheep farm...I always suspected that Santa was a dog breeder. Every year I got a new border Collie pup to train up for the hill :rolleyes:

As an aside...my wife really wants me to write a book about my life growing up on the farm in the remote highlands...she was totally gobsmacked when I told her at one point early in our marriage that I was 11 years old before we had electricity in the farmhouse. After walking the 4 miles from the main road where the school bus dropped me off up to the farm, I had to do all my chores (feeding animals etc) and then get on with my homework before it got dark because I wasn't allowed a paraffin lantern in my room :D
 
Last edited:
Most of the Ubisoft stuff comes pretty well rounded out of the box, I know you don't play Ubi stuff...but talking from my perspective. There are very few bugs or issues in their released products to even mention, consequently, the DLC always expands on their games adding new playable areas or content ( AC titles especially) rather than be bug or missing release content fixes :)
What, without having to be fixed for 6 months or so? Are you sure? ;)
 
What, without having to be fixed for 6 months or so? Are you sure? ;)
I certainly can't remember any Ubi game title that had game breaking bugs on release...not in the ones I've played at least...GR Wildlands and the AC titles being those I do play. As for the others...GR Breakpoint was the only one that required nearly a year of restructuring of how the game was designed to make it worthy of the Tom Clancy franchise label. I still don't like it, compared to Wildlands, it's still a huge step backward :unsure:
 
Last edited:
I certainly can't remember any Ubi game released that had game breaking bugs on release...not in the ones I play certainly...GR Wildlands and the AC titles being those I do play. As for the others...GR Breakpoint was the only one that required nearly a year of restructuring of how the game was designed to make it worthy of the Tom Clancy franchise label. I still don't like it, compared to Wildlands, it's still a huge step backward :unsure:
Even AC Valhalla, which admittedly had some very annoying bugs at release, didn't have anything I experienced as "game breaking."
 
Even AC Valhalla, which admittedly had some very annoying bugs at release, didn't have anything I experienced as "game breaking."
I think Valhalla had one of the worst bugs initially...corrupted savegame files. I never had the issue but a mate of mine did. Ubi fixed that a week or so after release in the first hotfix patch I can ever remember them doing.
 
CIG also gave other stats for 2020 in the December letter:
  • Total playtime = 26,576,364h
  • Average daily playtime per player = 2h25m
  • Average daily unique players = 30,000
  • And a graph for Daily Active Users (seems to be equivalent to Daily Unique Players):
    source.png
Using the average playtime we can estimate that on the peak day SC got around 10k concurrent players average.

The graph shows an 80% drop in playerbase from the record high (100k unique daily players, on a day during Invictus) to 45-50 days later (~20k unique daily players).
Interestingly, and perhaps coincidentally, Elite Dangerous on Steam had a 78% drop in peak concurrent players from Odyssey launch-week (28,923) to week-including 22nd July (6,367):
8JnDMXh.png

From that data we know that the average concurrent for the whole year is around 3,100 players (30000x2.5÷24 = 3125), which is considerably lower than the concurrent that other space games get even during their low months. There was a meme for that too:
HSgngeb.png
Something I remember being talked about when CR came out with these numbers is they were inflated by a large marketing drive for the first Invictus event, first Xenothreat event, numerous free-flys making a return etc.
Prior to this their average concurrency over a 24 hour period was something like 1350 iirc.
 
Well I if someone thinks a game announced and sold as being in alpha stage and takes it as a fully working product that's a mistake on the consumers part don't you think?

Doesn't matter what anyone interprets from whatever review he read or video it saw. Alpha stage is not a fully working product anywhere. And marketing videos don't have to be literal representations of expected gameplay. They are shiny stuff to engage you into being interested into looking into the game, not a gun pointed to the head forcing you to buy it.

ED launch trailer... A very smooth and cool group of 7 commanders in a hangar, a smooth walking into ships with open stairways ready for action. Same thing. Marketing nuances to convey the idea of gameplay, some with more liberties than others. But in the end it's up to the costumer to do it's homework.

One can very well criticize whatever it wants, doesn't mean it will have any merit just because one can though. Even if I'm allowed to visit a house I fully know It's under construction, If I review it as a finished house I'm not being very fair now am I.
I think it's safe to say even those in this thread who say if CIG says it'll be released next year it will be, and possibly actually all those who support SC, would never tell anyone to go buy into SC and expect even close to a finished product. And identically, same with EDO. In fact, maybe nowadays, that's just a given.

A number of us, if it's an us vs them thing, think it's a scam. And that's the part I, maybe others, have contention with. The reason EDO is in a slightly different spot, is that EDO is a released product. It doesn't matter what they promised or not. It's out there, you can see it, you can buy it or not. The reason SC falls into the scam area, as I said before, is they are selling these ships to support words they've promised, but they never will follow through on those promises. Even if they could, which I doubt unless FDev or some other game maker figures it out, they make so much money without having to release anything, why would they?

If they stopped getting the 'funding' they do now, do you think they'd finish the game, or sorta run off, saying they didn't have enough resources to finish it? CR said before they have enough to finish it. That was before they had this consistent influx of money. I have a feeling they'd run lol. Oh, some other developer steps in to finish it? That's happened before.

I played SC for about 10 minutes last night. I got up out of the bed, went down, got on a tram or flying shuttle. I wont fib, that is some nice looking stuff. After the shuttle ride, I went looking for the starport, I saw a black wall, which looked like it should be rendering a hallway. So seeing as all other ways to go only lead to the shuttle, I went into that black wall. I saw for a moment it leads into the starport, but then tumbled and fell and ended up waking up in the bed again. Ok, so I tried again. I did the same thing and ended up at the same wall. I went in, and sure enough..back in bed. Why do I suspect if someone who enjoys SC reads this, they'll say how hilarious that is?
 
I think it's safe to say even those in this thread who say if CIG says it'll be released next year it will be, and possibly actually all those who support SC, would never tell anyone to go buy into SC and expect even close to a finished product. And identically, same with EDO. In fact, maybe nowadays, that's just a given.

A number of us, if it's an us vs them thing, think it's a scam. And that's the part I, maybe others, have contention with. The reason EDO is in a slightly different spot, is that EDO is a released product. It doesn't matter what they promised or not. It's out there, you can see it, you can buy it or not. The reason SC falls into the scam area, as I said before, is they are selling these ships to support words they've promised, but they never will follow through on those promises. Even if they could, which I doubt unless FDev or some other game maker figures it out, they make so much money without having to release anything, why would they?

If they stopped getting the 'funding' they do now, do you think they'd finish the game, or sorta run off, saying they didn't have enough resources to finish it? CR said before they have enough to finish it. That was before they had this consistent influx of money. I have a feeling they'd run lol. Oh, some other developer steps in to finish it? That's happened before.

I played SC for about 10 minutes last night. I got up out of the bed, went down, got on a tram or flying shuttle. I wont fib, that is some nice looking stuff. After the shuttle ride, I went looking for the starport, I saw a black wall, which looked like it should be rendering a hallway. So seeing as all other ways to go only lead to the shuttle, I went into that black wall. I saw for a moment it leads into the starport, but then tumbled and fell and ended up waking up in the bed again. Ok, so I tried again. I did the same thing and ended up at the same wall. I went in, and sure enough..back in bed. Why do I suspect if someone who enjoys SC reads this, they'll say how hilarious that is?
The black walls, empty elevators and not rendering parts the scenery is a recurring thing, it reappears every couple of patches...the assets aren't loading from the server. It's not in the slightest bit hilarious, especially not in 3.15 since falling through those voids of death loses all your gear, over and over again. There's also no workaround except for changing servers and hoping when you do jump in that it's not overloaded or on the way out as well :mad:
 
Last edited:
Back
Top Bottom