I started less than a week ago on a non grind play through to experience the game through the eyes of a new player. I stand by my comment, this CG was totally unfair for new accounts.
I have been playing since 2015.
How was it unfair?
I started less than a week ago on a non grind play through to experience the game through the eyes of a new player. I stand by my comment, this CG was totally unfair for new accounts.
I have been playing since 2015.
Lets look at it ; Fleet carrier 25k hold and 790 in a type 9 as opposed to a 108 hold type 6 of a player who really needs the cash and the FSD's. Against a billionaire that already has a fleet. I dunno seems hard to equate the two.
Why would a new player need the FSDs any more than an established player, given that the FSDs are double engineered and not generally available?Lets look at it ; Fleet carrier 25k hold and 790 in a type 9 as opposed to a 108 hold type 6 of a player who really needs the cash and the FSD's. Against a billionaire that already has a fleet. I dunno seems hard to equate the two.
Skipping the FSD grind.Why would a new player need the FSDs any more than an established player, given that the FSDs are double engineered and not generally available?
It said so in the first phase.Has there been any indication that there will be a Phase 3 of the Colonia Bridge?
Other than saying there are 3 phases? NoHas there been any indication that there will be a Phase 3 of the Colonia Bridge?
It will last less than a nanosecond...Has there been any indication that there will be a Phase 3 of the Colonia Bridge?
Presumably many players would like to do that, whether new or established.Skipping the FSD grind.
My alt got 100 tons in last night.
It's be nice if the rewards were double engineered Class 1, 2 & 7 FSDs.It will last less than a nanosecond...
On Inarra, assuming it's accurate, it says "Rewards tiers are cumulative, and higher tiers will include rewards from lower tiers."is the general consensus in here that we will get all 3 classes of FSD?
The module reward class is also decided by the final tier
because that doesn't read like it?
Let's be clear here. Nobody 'really needs' the FSDs, they're nice fripperies but that's what they are.Lets look at it ; Fleet carrier 25k hold and 790 in a type 9 as opposed to a 108 hold type 6 of a player who really needs the cash and the FSD's. Against a billionaire that already has a fleet. I dunno seems hard to equate the two.
Kietrax clarified it here:On Inarra, assuming it's accurate, it says "Rewards tiers are cumulative, and higher tiers will include rewards from lower tiers."
OK - just confirmed with FDev - the FSD rewards are cumulative as well so:
- Tier 3 = 1 x 3A
- Tier 4 = 1 x 4A plus 1 x 3A
- Tier 5 = 1 x 6A plus 1 x 4A plus 1 x 3A
I would love a CG that had a class 2 FSD or 2A enhaced performance thrustersIt's be nice if the rewards were double engineered Class 1, 2 & 7 FSDs.
Because of the huge FC bias.How was it unfair?
it never was 125 ...Is the stored modules limit still 125?
I made top 10% without using my Carrier....Because of the huge FC bias.
Type 9 or Cutter?I made top 10% without using my Carrier....
.... and at least one player advertised that their Carrier was nearby loaded with the required commodities - any player could have docked on it and benefited from their largesse.
Try it in a Hauler, Cobra or a type 6I made top 10% without using my Carrier....
.... and at least one player advertised that their Carrier was nearby loaded with the required commodities - any player could have docked on it and benefited from their largesse.