More species: why?

Would be cool but not sure it would add much depth personally.


So not Defecating so much as having the Dino be able to interactively change the terrain in their enclosure. This would be cool, but also has the opportunity to be super annoying (IMO) if you kept having to go in and remake part of the enclosure cause the Dinos keep messing it up. So definitely interested but also not attached personally. Cool Idea.
Thank you for the feedback, so I can improve my ideas! ;)
 
For me new pattern options and colors would matter more to me than more species (except for a few personal favorites like the oviraptor). Behaviors is also a big one. I want to be able to keep experiencing new details with the species we have more than i want to get more species with the same old features.

I am especially hoping that the aquatics get more love. More interactions with their surroundings (guests, other dinosaurs, etc) and to me most importantly more creative freedom and customization for their lagoons!
 
For me new pattern options and colors would matter more to me than more species (except for a few personal favorites like the oviraptor). Behaviors is also a big one. I want to be able to keep experiencing new details with the species we have more than i want to get more species with the same old features.

I am especially hoping that the aquatics get more love. More interactions with their surroundings (guests, other dinosaurs, etc) and to me most importantly more creative freedom and customization for their lagoons!
Y'know what I would love? Aside from an underwater tunnel that the aquatics can take notice of, following random people or maybe bumping into it with their snout - just the mosasaur to float to the surface and chill for a while, watching those wriggly little snacks scamper about on land, waiting for them to get close enough to get nipped.

Not that they ever would, but I think it would provide a bit of adorable personality to them and personality/interactions is what I crave from these games. I just love watching the dinosaurs wander around being, well, dinosaurs.
 
I offered some possibilities in my post - but generally speaking what I want out of the game is for the dinosaurs to behave more and more like living, breathing animals. Playing, fighting, being affectionate towards one another. Maybe some (like Maiasaurs) would even desire things like fake egg nests, alluding to the big fossil finds.

I'm not necessarily wanting them to add completely new systems onto the old ones - just to expand the ones they currently have. More behaviours, more interactions, even more customer elements. Could throw in a bit of trouble event-wise as a couple of idiots sneak into a low-security pen, for example. I don't know - the possibilities are endless. That's why I love the premise of the game.
Gotcha so you're not saying they need to step their game up or are missing something so much as you like what they are doing with the social interactions and want more of it? (if so totally agree about died when I saw the triceratopsade, I can't remember the specific one for the life of me, nibble on the others horn)
 
Swimming animations would be exclusive to ceratopsids, spinosaurids, hadrosaurids and small ornithopods. Medium and large terrestrial carnivores could not swim, nor the sauropods
Yeah, science might disagree on that one.
E0syfHrXIAYPQtt.jpg
 
Gotcha so you're not saying they need to step their game up or are missing something so much as you like what they are doing with the social interactions and want more of it? (if so totally agree about died when I saw the triceratopsade, I can't remember the specific one for the life of me, nibble on the others horn)

Sort of. Mostly I like the direction they went with the dinosaurs and want to vigorously encourage them to continue making the animals more lifelike - but I'd also like to see other additions such as animal enrichment options or more ways for the dinosaurs to interact with one another.

Just imagine a T-Rex chasing down a giant ball, or a triceratops rubbing up against an artificial scratching tree.

Honestly there are a lot of options, depending on what Universal will let them do. TBH I kinda worry that Universal, not Frontier, is the big reason why a lot of fan-requested stuff hasn't gotten into the game. Well, that and the difficulty of implementing a lot of them.


Yeah, science might disagree on that one.
View attachment 274072

I, for one, welcome our new aquatic sauropod overlords.
 
Last edited:
I agree. Work on new animations for more social, hunting, fight kill, and guest kill animations.

Just focus on some of the big names of each category.

Large carnivore: Rex, Spino, Giga, acro, charca

Medium carnivore: sucho, bary, carno, cerata, allo, alberta

Small carnivores: raptor, denonichyus, herrera, dilo

Armored herbivore: trike, anky, styraco, gaganspino, stego

Large herbivore: brachi, apata, Camara

Non Armored herbivore: Para, Maia, Edmont, mutta, iguana,

That's 28 species. Pick some favorites and focus on them giving them 2 or 3 more animations on top of what they have.

Then u could focus on some more later.
 
1. More animals is the primary money maker of any zoo Sim. To not add them is to say they don't want our money.
2. Considering JWE barely improved over the course of its life and that JWE 2 shows only marginal improvement, it seems highly unlikely this game will ever be much more than it already is. Whatever the reason, be it Universal, Frontier, limitations due to being multiplatform, whatever... it seems likely the game is already what it will always be.
3. They can multi-task... no reason they can't do different things at the same time.
4. Making big changes to old things doesn't happen often for one simple reason; no money in it.
 
1. More animals is the primary money maker of any zoo Sim. To not add them is to say they don't want our money.
Agreed
2. Considering JWE barely improved over the course of its life and that JWE 2 shows only marginal improvement, it seems highly unlikely this game will ever be much more than it already is. Whatever the reason, be it Universal, Frontier, limitations due to being multiplatform, whatever... it seems likely the game is already what it will always be.
JWE was a good game so I don't fully agree with this sentiment and JWE2 is not out yet so I'll hold my judgment till I play it tomorrow (so excited). I feel like saying flying, aquatic and deeper sim complexity is "marginal improvement" is a little unfair and dismissive.
3. They can multi-task... no reason they can't do different things at the same time.
What is this in reference to? I feel like the team does and will continue to. If this is in reference to the preference of where they spend their time and energy then I don't really think it applies. Like yeah, you can do two things and once but that doesn't mean you have twice the resources. So I think indicating a preference for where resources are spent is valuable.
4. Making big changes to old things doesn't happen often for one simple reason; no money in it.
Not sure I agree. You don't want to sell one product then drastically change it once people have bought it. So I feel like they can't do anything too drastic post-launch.
 
Y'know what I would love? Aside from an underwater tunnel that the aquatics can take notice of, following random people or maybe bumping into it with their snout - just the mosasaur to float to the surface and chill for a while, watching those wriggly little snacks scamper about on land, waiting for them to get close enough to get nipped.

Not that they ever would, but I think it would provide a bit of adorable personality to them and personality/interactions is what I crave from these games. I just love watching the dinosaurs wander around being, well, dinosaurs.
PLEASE
 
1. More animals is the primary money maker of any zoo Sim. To not add them is to say they don't want our money.
2. Considering JWE barely improved over the course of its life and that JWE 2 shows only marginal improvement, it seems highly unlikely this game will ever be much more than it already is. Whatever the reason, be it Universal, Frontier, limitations due to being multiplatform, whatever... it seems likely the game is already what it will always be.
3. They can multi-task... no reason they can't do different things at the same time.
4. Making big changes to old things doesn't happen often for one simple reason; no money in it.
Good points

I fully understand your position on this situation, but as long as this forum exists, and players have the freedom to opine, I will insist on making certain suggestions, I agree in parts with what you said, but well... I paid for the game (we all pay) so we can keep suggesting some specific things. Although certain things are more difficult to implement, we should not give up on discussing certain feature requests. Whether something will be added or not, it is not up to us.

Anyway, the game is amazing, but I'm sure it can be improved in some ways. Frontier need time, and we players, we need patience
 
1. More animals is the primary money maker of any zoo Sim. To not add them is to say they don't want our money.
2. Considering JWE barely improved over the course of its life and that JWE 2 shows only marginal improvement, it seems highly unlikely this game will ever be much more than it already is. Whatever the reason, be it Universal, Frontier, limitations due to being multiplatform, whatever... it seems likely the game is already what it will always be.
3. They can multi-task... no reason they can't do different things at the same time.
4. Making big changes to old things doesn't happen often for one simple reason; no money in it.
1. Selling DLC is the primary money maker of any zoo sim. It doesn't need to be just animal packs - that's just what the contention is. The best JWE DLCs were ones that added new mechanics.
2. JWE focused on dinosaur pack releases, just like you said. That's why it didn't improve much. That's.. kind of the whole point. I'm asking that they not do that this time.
3. I'm talking about priorities. Yes, they can multitask, but as you observed JWE didn't improve much as a result.
4. Making big changes can gain quite a bit of money. Look at Paradox. Stellaris has basically changed the entirety of its DLC style and its gameplay and is still going strong. Unsurprisingly if you keep improving your game in ways people like, they keep buying it. Even when it's overpriced for the content - just because people want to keep supporting you.
 
Last edited:
Developing new concepts for major DLCs is more difficult, rather than just species, so there is fewer conversations along those lines.

There's still quite a few around, especially on the JWE1 part of the forums (an Owen based one with animal training being one of the more prolific suggestions).
 
Last edited:
I agree, and I find people that want a Ornithomimus or T.Rex-wannabe 20.000 to be very weird...

I want unique looking dino's in this game, Quetzalcouatlus, the entire Dimetrodon-family of pre-dinosaurs, Tanystropheus, Therizinosaurus, Deinoncheirus, Gigantoraptor, Oviraptor, Protoceratops, Psittacosaurus, Hypsilophodon, Minmi, Archeolon and you get the drift.

The only two dinosaurs I want who can be seen as copies are Shantungosaurus and Lambeosaurus, but those are classics.
 
1. Selling DLC is the primary money maker of any zoo sim. It doesn't need to be just animal packs - that's just what the contention is. The best JWE DLCs were ones that added new mechanics.
2. JWE focused on dinosaur pack releases, just like you said. That's why it didn't improve much. That's.. kind of the whole point. I'm asking that they not do that this time.
3. I'm talking about priorities. Yes, they can multitask, but as you observed JWE didn't improve much as a result.
4. Making big changes can gain quite a bit of money. Look at Paradox. Stellaris has basically changed the entirety of its DLC style and its gameplay and is still going strong. Unsurprisingly if you keep improving your game in ways people like, they keep buying it. Even when it's overpriced for the content - just because people want to keep supporting you.
I have a seriously hard time believing the reason JWE never really improved is because of the dinosaurs, many of which were clearly made by recycling old rigs... heck, the number of dinosaurs per dlc decreased over time and yet we still didn't see drastic improvements elsewhere...

I'm gonna guess the real reasons nothing really changed was Universal wouldn't allow it and limits placed on the game by hardware limitations which, considering the last gen console versions already have restrictions in place, will likely effect how the game changes moving forward...
 
I'm gonna guess the real reasons nothing really changed was Universal wouldn't allow it and limits placed on the game by hardware limitations which, considering the last gen console versions already have restrictions in place, will likely effect how the game changes moving forward...
It's so often writen that Universal is the "bad man".
But really is it?
I mean look at other franchises like PZ. It's frontiers own franchise and they don't allow modding. They use the workshop just for prebuildings. There are no new species or new decorations that aren't allready in the game.
I really believe Universal give frontier much freedom i mean look at the kaiju marine reptiles...
At least Universal will just interested in getting profit
 
It's so often writen that Universal is the "bad man".
But really is it?
I mean look at other franchises like PZ. It's frontiers own franchise and they don't allow modding. They use the workshop just for prebuildings. There are no new species or new decorations that aren't allready in the game.
I really believe Universal give frontier much freedom i mean look at the kaiju marine reptiles...
At least Universal will just interested in getting profit
Well, considering everything about JWE 1 and 2 has to be approved by Universal, it would be a simple enough explanation.

Furthermore, focusing on mods is an odd thing to do... let's focus on content instead shall we? Specifically how much deeper and varied PZ is compared to JWE... we know Frontier could do that with JWE, but they don't... there has to be some explanation for that. The most obvious I can think of is that Universal said no or they are making it too difficult to be done...
 
Well, considering everything about JWE 1 and 2 has to be approved by Universal, it would be a simple enough explanation.

Furthermore, focusing on mods is an odd thing to do... let's focus on content instead shall we? Specifically how much deeper and varied PZ is compared to JWE... we know Frontier could do that with JWE, but they don't... there has to be some explanation for that. The most obvious I can think of is that Universal said no or they are making it too difficult to be done...
The reason why it couldn't be as complex as PZ is just that it has limits wich are consequences of releasing it on old gen consoles.
But that's not frontiers or universals fault. It's cause the actual world situation.
There aren't enough new consoles avaliable to just focusing on them and also get enough profit.
If the game would be released only for current gen and pc they would have space for more
 
The reason why it couldn't be as complex as PZ is just that it has limits wich are consequences of releasing it on old gen consoles.
But that's not frontiers or universals fault. It's cause the actual world situation.
There aren't enough new consoles avaliable to just focusing on them and also get enough profit.
If the game would be released only for current gen and pc they would have space for more
All I'm getting from this is that someone felt maximum profit mattered more than maximum potential... and looking at how Frontier handled games like PZ... I don't think it was them...
 
Back
Top Bottom