this is what happens when u listen to much to youtubers instead of your fans

wow frontier just wow me as a massive fan of jwe1 with over 1000 hours on my ps4 i must say iam super dissapointed with this game.
i was never one of those who said jwe2 will be a gloryfied jwe1 dlc but now i actually changed my mind.

first off the campaign i dont think we need to talk about that anymore its garbage thats what i mean with my title bestinslot never liked the jwe1 campaign it was to long for him and repetetive blablabla and you guys changed it to that super short and way more boring tutorial i cant see how this campaign is any better then the first one?
first u drive around or fly around and catch a few dinos and then its just build some enclosures and put some dinos via expediton in them thats it thats the jwe 2 campaign for you.
and then u have those youtubers like evolution square who praises the new campaign as new and refreshing how is that new and refreshing?

and then we have the main mode of jwe1 challenge mode where you build your park from scratch trying to reach 5 stars but thats where my title comes in play again
evolution square constantly whined about how bad the challenge mode is and how she never plays it she only plays sandbox mode blablabla again.
i mean too bad for her but many many of us normal fans who paid the game did like challenge mode how it was but now it has those stupid limitiations like u can only create herbivores on the germany map WHAT THE HELL is that? its the biggest map and you cant even create the dinos you want.
you guys listen way to much to her and now i dont even now what mode i should play iam forced now to play the stupid sandbox mode where you have no feel of progression or challenge at all
i just want my normal challenge mode back where i can build a park from scratch and create the dinos i want and all of them not the ones the game forcing me to.
i really hope you guys change that and give us a challenge mode with no dino restricitons or else there is nothing to do after u played the campaign and chaos theory mode to unlock all the stuff. i dont want to sit only in sandbox mode in the late game its just boring.

iam sorry frontier this wont be a post where i praise u guys cause you didnt deserve it yet in my oppinion (the only amazing piece is the main menu theme its really great)

this was the main gripe i have with the game now i will list some small negative stuff i found

i need scientists to sell fossils....really frontier?

five rocks only thats it

no single placable trees...this is such a huge step back, you would imagine with a new game you would get at least double the amount of trees but no they got rid of all of them my god really?

no new attractions this is another huge bummer i mean its a NEW game and there is not even a single new attraction we are still stuck with the same lame old boring viewing gallery the viewing tower and the rides thats it wow i have no words for that where is all the content in this game? not even viewing dome or the trex log like in the movie....

not enough new animations: i mean its cool we got some new interactions but those few does not justify the money the game costs or even call it jwe2
there is still no variety the dinos have mostly just one social interaction an idle animation and many doesnt even have an animation unique to them they are just copy and pasted from the other dinos.
its simple one animation is just not enough they need variety thats the key word same goes for the killing animations like i mentioned in my other post i really cant believe that we are stuck with the same one i repeat ONE kill animation from jwe1 again... iam so sick of it.

the maps: wow another lie from frontier those maps are not bigger at all and when the game does have a big map like the german map ure stuck with the dinos the game forces you to create at least thats what happens in the challenge mode i mean what kind of a stupid decision is that? why on earth would you restrict us so much?
the game and the maps are so overloaded with restrictions and limitations. its so frustrating that u guys didnt listen at all to your fans who again pay for the game.
why would you guys even release the game for ps4 and the xbox one? you guys only did it out of greed and now we wont see any kind of huge maps cause we new gen and pc players have to deal with the limitations of those old ass consoles and wont see a big map cause the old consoles cant handle them.

i will update my post if i find new bad stuff in this game but for now i dont know how they justify the price tag or even call it jwe 2 it is indeed a gloryfied dlc and has not nearly the content to call it a sequel infact its a step back from the first game in many ways
 
You really didn't pay much attention to the game did you? Seems like you're salty against YouTubers more than Frontier. YouTubers just amplified existing community wants and dislikes. The game has its balance issues and a few things need to be ironed out but having played through the first and all its DLC its good to have a refreshing challenge, learning new strategies for builds and enjoying dinosaurs that are alive instead of robots.
 
You really didn't pay much attention to the game did you? Seems like you're salty against YouTubers more than Frontier. YouTubers just amplified existing community wants and dislikes. The game has its balance issues and a few things need to be ironed out but having played through the first and all its DLC its good to have a refreshing challenge, learning new strategies for builds and enjoying dinosaurs that are alive instead of robots.
so then tell me where is the refreshing challenge? restricting the dino count is not refreshing and thats what u call alive dinos? they have one social interaction one sitting animation and an idle animation and like i said many of the are even copy and pasted.
like i said i played all dlcs too either ure blind or just in denial all the modes are worse then they were in the first game
 
I for sure preferred the Campaign in the first one.. no comparison whatsoever, that one felt like a proper game and this one literally a Tutorial.

Actually i just prefer the original game in general at the moment, i'm missing too many things here. But hopefully i'll change my mind soon as i'm about to start Chaos Theory.

Still, i have faith in Frontier. Just remember how JW Evolution launched compared to the Complete Edition. A whole different game.
 
Every missing thing will come to us as a dlc, payed for shure.
Thats the way it starts already with the deluxe upgrade for 17,99 €.
This is reaklly a joke, I love the game but if I could, I would send it back for the state it is atm.
 
I agree with you on the campaign, felt like there was no actual progression. This campaign just felt like the tutorial before the story starts, I didn't realise that was actually the story...
 
so then tell me where is the refreshing challenge? restricting the dino count is not refreshing and thats what u call alive dinos? they have one social interaction one sitting animation and an idle animation and like i said many of the are even copy and pasted.
like i said i played all dlcs too either ure blind or just in denial all the modes are worse then they were in the first game

You need to plan out your enclosures so you get maximum coverage with your ranger posts for efficiency and ranger safety. Giving your scientists a break and paying attention to their energy is part of being a manager; employees don't take lunch or a break when they want; you have to schedule it and then they take it. Its a real world concept. I sometimes can't go home for the day without notifying someone on high compliance days for federal compliance claims (I work for a bank) so its got a real life equivalent. Planning out working ecosystems with territories and finding out how to make attractions and exhibits appealing to guests and managing guest flow.

None of those things existed in Evolution 1. It was extremely simple (too simple).
 
Oh, there were definitely fans who hated how long JWE1's campaign was. However, as someone who loved the JWE1 campaign I think a lot of the hate it got was from sandbox fans who hated the time it took to unlock everything. I think if you removed that content gate, 90% of the complaints about it being to long evaporate. Hell, now in JWE2 it only takes a couple hours on Canada challenge to get most everything, and sandbox kids are still griping.

As for the new campaign, I certainly wish there was more to it, but I don't think it was that bad. It's obvious after the mixed/negative reviews from the first campaign and the rave reviews of Return to Jurassic Park that they used the latter story-telling model. Personally, I wish they had expanded on the multi-park network idea they had in JWE1's campaign, but they completely dropped it even though the story here seems to be and even better fit for the idea.
Imagine JWE1 style switching between facilities: Pennsylvania HQ, Aviary complex in Oregon, FOB Death Valley, FOB Cascades, and FOB Yosemite. With even more interconnectivity between sites as you play through the campaign. You're not just building a park, you're building DFW's nation-wide network. Ah, what might have been.
All that said, I enjoyed it and the only big let down was that when you finish the missions on one map it takes you to the next without the option to stay longer and truly get a chance to appreciate each map (especially since they're not available in sandbox).
 
You need to plan out your enclosures so you get maximum coverage with your ranger posts for efficiency and ranger safety. Giving your scientists a break and paying attention to their energy is part of being a manager; employees don't take lunch or a break when they want; you have to schedule it and then they take it. Its a real world concept. I sometimes can't go home for the day without notifying someone on high compliance days for federal compliance claims (I work for a bank) so its got a real life equivalent. Planning out working ecosystems with territories and finding out how to make attractions and exhibits appealing to guests and managing guest flow.

None of those things existed in Evolution 1. It was extremely simple (too simple).
Lol seriously dude? U just copied your comment from somewhere maybe even from some frontier post itsself cause thats how it sounds...u dont need to explain me how fatique works i didnt even say sometthing about them except for the one were u need one to sell fossils and thats just a stupid choice why would i need an scientist to sell a fossil?
 
Oh, there were definitely fans who hated how long JWE1's campaign was. However, as someone who loved the JWE1 campaign I think a lot of the hate it got was from sandbox fans who hated the time it took to unlock everything. I think if you removed that content gate, 90% of the complaints about it being to long evaporate. Hell, now in JWE2 it only takes a couple hours on Canada challenge to get most everything, and sandbox kids are still griping.

As for the new campaign, I certainly wish there was more to it, but I don't think it was that bad. It's obvious after the mixed/negative reviews from the first campaign and the rave reviews of Return to Jurassic Park that they used the latter story-telling model. Personally, I wish they had expanded on the multi-park network idea they had in JWE1's campaign, but they completely dropped it even though the story here seems to be and even better fit for the idea.
Imagine JWE1 style switching between facilities: Pennsylvania HQ, Aviary complex in Oregon, FOB Death Valley, FOB Cascades, and FOB Yosemite. With even more interconnectivity between sites as you play through the campaign. You're not just building a park, you're building DFW's nation-wide network. Ah, what might have been.
All that said, I enjoyed it and the only big let down was that when you finish the missions on one map it takes you to the next without the option to stay longer and truly get a chance to appreciate each map (especially since they're not available in sandbox).
I completely agree with the mutiple park thing it was a good idea i dont know either why they dropped that imagine campaign would be like the first one only with different parks all around the world to build such a shame and waste
 
This! So, so much this! I really couldn't agree more. I'm so freaking disappointed by all this and it's exactly why I asked about an option to have research and fossil hunting available in sandbox as well...the answer I got was no 'because sandbox is for creativity" like seriously? That it not an argument why you can't give people the option to choose in which way they wanna play and let out their creativity. It's just yet another limitation on the ever growing list of limitations and restrictions that're forced upon the players for no other reason because "we said so".

I really, really hope we get an actual challenge mode back that doesn't have any stupid restrictions whatsoever becuase otherwise I won't be playing much if at all. Like many others I don't care for progressionless gameplay with everything unlocked right away, it's just boring, but I also don't want to be restricted in what I can have in my parks for no good reason. That's for campaign and scenario maps, not challenge that should simply be build your park from scratch while you unlock everything as you progress and your park grows.

And that brings me to the campaign which yeah...played the first one and was already so bored and tired of tranqu-move-make happy dinos that I moved on to chaos. Already knew most of the campaign from YT anyway and I really didn't need more of that endless repetition. Liked the campaign of the first one way better than this.

In chaos I only played for about an hour and it's okay so far but I gotta say the constant scientists baby-sitting is already going on my nerves. It feels even more tedious and annoying than the feeder refilling of the first game, which is exactly what I feard would happen. Not sure if it'll change later on when I played a little more but right now it certainly feels more like I'm playing some kind of lab manager than a dino park sim. And before someone says "but it's realistic" ahm no it isn't...if you're head of a company or something you don't have to run after your employes every 5min to make sure they take a break before they fall from their chairs or whatever, that's not how it works.

And yes those damn trees! I actually made a topic about that once more gameplay vids came out and it just baffles me how something like that could've been left out entirely. Definitely the biggest let down for me besides the missing no restrictions challenge mode. Where has our customization gone when it comes to habitat building? And no a handful of rocks and foliage brushes that constantly overwrite each other instead of combining and some very limited terrain tools do not make for good customization options.

The lack of other buildings and variation when it comes to them is also rather disappointing but I can live with that for now, same goes for the dino animations but I certainly hope there'll be added more later on as well.

I really hope there'll be some changes to these things and soon, especially the lack of actual challenge mode and placesble foliage because yes, some bushes and ground covers would be nice as well, not just trees.
 
I'm not as disappointed as the author of the thread, but I have a few words of criticism myself.

The herbivore requirement system is cool, but poorly designed in my opinion. I wanted to create atmospheric paddocks straight from Jurassic Park, and I have to fill them with plants that spoil the effect. But I haven't finished the game yet, so does anyone know if it can be turned off in sandbox mode or limited by genes?

I don't like the quantity and quality of decorations. There are few of them and they do not impress. There are still no things like benches and all trees that were available in the previous game have been removed.

The size of the 1993 Nublar could be larger. I'm surprised we got a really big map in the previous game, and two or three times smaller in the sequel.
 
I'm not as disappointed as the author of the thread, but I have a few words of criticism myself.

The herbivore requirement system is cool, but poorly designed in my opinion. I wanted to create atmospheric paddocks straight from Jurassic Park, and I have to fill them with plants that spoil the effect. But I haven't finished the game yet, so does anyone know if it can be turned off in sandbox mode or limited by genes?

I don't like the quantity and quality of decorations. There are few of them and they do not impress. There are still no things like benches and all trees that were available in the previous game have been removed.

The size of the 1993 Nublar could be larger. I'm surprised we got a really big map in the previous game, and two or three times smaller in the sequel.
You can turn off dinosaurs having to eat in Sandbox.
 
I agree

They've managed to make it boring. I just wanted more decorations and new attractions. I didn't need to have to manually refuel my jeeps or constantly monitor the modules inside my shop in case they start loosing money--which is stupid as hell. Would anybody decide "I'm not buying my novelty hat from there, that shop has a fossil display instead of a fountain"
 
So none of you wanted the game to be a park management game, you wanted it to be a game where you just stick things down and stare at them.
No, people wanted a fun game. Not have to be stuck in an infinite loop of sending a triceratops to the hospital every 2 minutes.

If you enjoy sitting at a screen clicking the same button over and over and doing the same task, you do you, my guy. Some of us just want to have fun creating a cool looking park.
 
No, people wanted a fun game. Not have to be stuck in an infinite loop of sending a triceratops to the hospital every 2 minutes.

If you enjoy sitting at a screen clicking the same button over and over and doing the same task, you do you, my guy. Some of us just want to have fun creating a cool looking park.
That's some major hyperbole there, unless you're taking such poor care of your animals they're constantly hurting themselves and each other. And "clicking the same button over and over again" was something you did in the first game all the time, even in sandbox. It seems like you're simply stressing out over having to do a little more than you did in the first game. Take deep breaths, calm down, and stop making mountains out of molehills.
 
That's some major hyperbole there, unless you're taking such poor care of your animals they're constantly hurting themselves and each other. And "clicking the same button over and over again" was something you did in the first game all the time, even in sandbox. It seems like you're simply stressing out over having to do a little more than you did in the first game. Take deep breaths, calm down, and stop making mountains out of molehills.

Wrong kid.

It's something many others have complained about. Nothing about taking "poor care" of the animals. Nice try though, but wrong. Read some other threads, kiddo, plenty of people have issues with dinosaurs needlessly fighting.

Wrong again. The first game I had plenty of time to just watch the animals and enjoy it. This one, I'm constantly sending my trikes to hospital over and over, or refuelling vehicles (that's fun) or having to monitor my hospital truck because the driver just tootles back to base after diagnosing an illness rather than treat it (If that happened at a real zoo, he would be sacked). EVne things like selling fossils is a drag now--why do I need to assign a scientist and pay 50k to sell a fossil? What's the point in that?

But hey, if you like doing boring micromanagement, you do you, my guy.
 

HeatherG

Volunteer Moderator
Wrong kid.

It's something many others have complained about. Nothing about taking "poor care" of the animals. Nice try though, but wrong. Read some other threads, kiddo, plenty of people have issues with dinosaurs needlessly fighting.

Wrong again. The first game I had plenty of time to just watch the animals and enjoy it. This one, I'm constantly sending my trikes to hospital over and over, or refuelling vehicles (that's fun) or having to monitor my hospital truck because the driver just tootles back to base after diagnosing an illness rather than treat it (If that happened at a real zoo, he would be sacked). EVne things like selling fossils is a drag now--why do I need to assign a scientist and pay 50k to sell a fossil? What's the point in that?

But hey, if you like doing boring micromanagement, you do you, my guy.
Hi Starfall,
Can we please keep things a bit more positive. We don't want posts that could lead to arguments and such. Thanks for listening :)
 
Back
Top Bottom