Which thankfully are fully optionalgenerators than cost 400k to fill up.
Not at the start when they are the only power source on JP Chaos Mode until you research them and just drain your cash.Which thankfully are fully optional
I had zero modules.I would also say the shops only seem to start draining cash heavily if you add too many modules where the cost of upkeep outstrips the income from guests. Knocking off a module or two might help improve your returns on your shops.
I had zero modules.
I found out my mistake was adding shops to the red paths, like the game advised. My park was designed quite spacious, with room between enclosures and it was on those paths I put my shops so it was aesthetically pleasing. Even though that satisfied the “coverage” criteria, it turns out that nobody was going in them because they weren’t enxt to the attractions.
So, to get money from shops, you need to forget having an aesthetically pleasing park and just cluster all your shops around the viewing attractions—and forget spacing your enclosures apart, that leaves gaps that aren’t covered by shops (so you lose points) but putting shops there will leak money.
It’s a mess, to be honest.
Problem is, even constructive comments appear to be ignored.@Starfall It would be more helpful if you have constructive criticism, emphasis on constructive, for Frontier. This kind of post is doesn't really help them at all
Problem is, even constructive comments appear to be ignored.
Some explanation would be nice too, behind certain design choices.
I have to say, these comments confuse me. Do you think everything will be perfectly to your taste Day 1? Are they beholden to respond to every single request or comment? Communication is great but lets be reasonable. If you are that disappointed, please take a break from the game and this forum until you can be constructive or you'll likely be ignored.
No.you think everything will be perfectly to your taste Day 1?
Indeed.That's what happened and with more than these two examples, so I really get where people are coming from and why at some point it results in posts like this. There've just been endless topics about these things over the past years for JWE and JWE2 since it was announced and nothing happened or things got even worse or even taken away again without any logical reason or explenation given whatsoever.
I don't think anyone expected that, but you could at least expect that things that have been criticized all over since the release of JWE would be addressed. And oh yeah, that things which actually have been add to the first game due to very high demand by the players would be in and expanded on in the sequel...
Now what do we got instead? Something along the lines of:
You hated all the tedious, manual feeder filling in JWE? Here, now you can go refuel and supply everything in addition to that and while you're at it make sure to babysit your scientists and pay them to take a break every 5 min because they can't do that themselves like any other employe does...if you ever manage to catch a break yourself while constantly monitoring and refilling stuff that is.
And yeah, we know you all loved the scenery plants we finally added in an update due to high demand...well, guess you don't need them for a sequel anymore, five rocks and a handful of foliage brushes that can't even be combined with each other will have to do. Who needs customization and unique looking parks in a park builder anyway? c:
That's what happened and with more than these two examples, so I really get where people are coming from and why at some point it results in posts like this. There've just been endless topics about these things over the past years for JWE and JWE2 since it was announced and nothing happened or things got even worse or even taken away again without any logical reason or explenation given whatsoever. So yeah, I definitely get why people get tired of everything and simply wanna get their opinion out there in the end and not relist every single detail yet again.
I think most people forgot how long the campaign was with all the switching between islands, it not for load times alone.Its certainly a step forward from JWE, but in some ways its a step back. However, generally speaking I think people overblow the management of the sequel and much of it is due to an adjustment period
I think most people forgot how long the campaign was with all the switching between islands, it not for load times alone.
With one exception (and a half). Return to JP and Secrets of Dr Wu had an amazing campaign. And I kinda liked Claire Sanctuary too.I definitely think people are retroactively giving JWE's campaign too much credit. Its that honeymoon phase we are in weirdly, these forums used to be flooded with complaints about the first game's repetitive and gruelingly cheap mechanics. Load times took a while and you were just building a park every single time except they often made you breed species below their social threshold so they would get agitated very quickly and escape faster than their comfort would adjust to the rectified social/habit conditions.
JWE2's campaign is short, but its more interesting than the build a park every scenario, neither is ideal, but we are moving in the right direction.
With one exception (and a half). Return to JP and Secrets of Dr Wu had an amazing campaign. And I kinda liked Claire Sanctuary too.