ED on Geforce-Now cloud computing. Nice concept but incomplete.

The short version for those who haven't followed the latest in Cloud gaming. There "was" Google's Stadia which showed great promise but ran out of gas pretty quickly and shut down this past February when a major title(Cyberpunk 2077) had a failed launch and a critical developer(Typhoon Studios) collapsed. Then there is XBox Cloud Gaming(in beta). Now we have NVidia's Geforce-Now which holds out some hope.


The sales pitch here is that you get the benefit of a full 4K resolution RTX-3080 for just $200/yr. That seems like a good value proposition if you don't already have a decent gaming rig.

I tried out the free 1080i version on both chrome(in Beta) and the native windows client app. Here were my findings with ED Horizons.
  1. It does exactly what it says it does. It performs a PC environment in 1080 at a full 60 FPS without compromises - "so far", but I couldn't put it through full testing because the lack of HOTAS support. In-Game Video settings were set to Ultra. Overall, the experience was smooth. MY connection was direct cable to my modem and latency tests showed I was well within their higher end for performance specs. However, I was at the upper edge of bandwidth and latency so my tests were no proof for 4K performance which I could not test in the free version.
  2. The support for input devices is poor. They do not support a HOTAS but on the PC client they do support controllers such as the XBox controller.
  3. There does not appear to be any local files stored so no hope of using external 3rd party ED Enhancements such as EDDI etc. that rely on access to the local files.
  4. I could not find any mention of VR support at this time.
  5. It uses the Steam or Epic Launchers to execute the game(I tested Steam) and your experience is identical to playing on the desktop. Your commander and ship appears exactly as if you had moved to another PC to launch your game.
  6. Supposedly this will allow games to run under any of Nvidias supported OS. So Mac and Android users can get ED on their environments although I did not test this.
  7. There are three tiers of service.
    • Free version at 1080, 1 hour session max, which requires you to wait in a queue for an available server(20-30 minutes for me)
    • Priority version (includes RTX) up to six hours of continuous game play limited to 1080P - $50/6mo or $8.99/mo
    • RTX 3080 version - Preorder only as of today($99/6mo). supports only 1440 on a PC/Mac and will support 4K on their Shield TV streaming box(Hey... wasn't the whole point of this service was to eliminate an extra box?) 😲
  8. There is a considerable number of supported titles but it certainly is far from a complete library. One thing missing are all the Microsoft titles, no doubt because Microsoft is a competitor in this realm.
NVidia Geforce now - Screenshot 2021-11-13 120935.jpg

Posting screengrab solely to capture their current offer as it appears as of this posting.

My Conclusions

I only tested ED Horizons. I am biased here. As a PC user with a GTX 1080 TI running on a 8 year old ASUS motherboard with an i5 4690K CPU and my second rig which is an i7 3770 on a 4K TV, I get very decent performance that even drives my HP Reverb G2. So this service would only hold marginal video enhancements over what I already have. However, what is a deal breaker for me is the lack of HOTAS support and access to the external game files such as the Log files. To me that is too much of a sacrifice. The architecture of Elite was made to be "Hackable" in a positive way. The Geforce-Now service would be a downgrade for me given that I'd have to give up most my external utilities that have become a basic part of my gaming style. So in conclusion, for now, although well executed so far, there are too many caveats for me to seriously consider this as an option. However, I was impressed with what they achieved out of the box as a first release.

I suppose that if you were into certain titles such as Tomb Rader and perhaps certain First Person Shooters and wanted a high end gaming rig graphical experience, then yes, this might be for you. But if you aren't an XBox player and already have a decent gaming rig, the value proposition diminishes quickly given the limitations of the current library and service. What would fix this is if they included a limited emulated virtual PC environment that at least would give access to driver support and the game files.
 
As someone with no console or gaming rig, just a Works Laptop that runs Low Res at less than 60fps this looks quite interesting.
 
As someone with no console or gaming rig, just a Works Laptop that runs Low Res at less than 60fps this looks quite interesting.
Actually, people in your position I believe are truly in the sweet spot of who they are targeting. This service might be well worth it for you to try out.
 
Actually, people in your position I believe are truly in the sweet spot of who they are targeting. This service might be well worth it for you to try out.
It has the added bonus that IT's net nanny that blocks the steam website doesnt mind me downloading it at all.
 
I tried the free version of GFN shortly after it left closed beta and I so loved the experience that I immediately became a "Founding" subscriber. GFN proved to be a great service to me at the time I was making do with my nine-year-old PC. For example, while my 1050ti struggled to run NMS at "enhanced", GFN let me run it on Ultra. I was hooked. :) At the time, I only had a 50mb/s internet hookup but the lag, if any, was unnoticeable 90% of the time on WiFi via a Chrome browser, and never noticeable when using the Windows app on my PC with its Ethernet connection.

I have since upgraded my rig, but I am still keeping my GFN Founder's membership because I love the convenience of the service. While I don't need it any longer to make up for old hardware, I still get a lot of use out of it on my Chromebook. Being able to play Elite or NMS or MW5 (or any of the over 1000 games it hosts as of July 2021) on a Chromebook on high or ultra settings is an awesome experience! :cool:

As for EDO on GFN, the game runs fine except for planetary settlements. I get a steady 60fps (capped) in space and on barren planetary surfaces, 45-60 at space concourses (it can flutter up and down from station to station and session to session), all on High settings. The only place I found the GFN hardware to struggle was at - surprise surprise - planetary settlements. Here, the framerate usually struggles to maintain 30fps, with occasional dips into the mid-20s and spikes in the mid-40s. I was surprised because my new PC has maintained a steady 60fps at settlements (using a Ryzen 5 5600X and 3060 RTX), so I didn't think GFN would suffer so significantly seeing how nVidia's hardware is still respectable despite being a gen older (GFN uses an nVidia T10-8 GPU - the equivalent to a 2080 Ti Super).

I have nothing but praise for Geforce Now and heartily recommend it, especially if you have a laptop that isn't capable of gaming on the go, or a PC that is getting long in the tooth. It is a particularly good value when compared to paying the inflated cost of video cards and other hardware these days!


The short version for those who haven't followed the latest in Cloud gaming. There "was" Google's Stadia which showed great promise but ran out of gas pretty quickly and shut down this past February when a major title(Cyberpunk 2077) had a failed launch and a critical developer(Typhoon Studios) collapsed.

I might be misunderstanding you, but Stadia is still in operation. In fact, they recently announced free 30-minute trials of any game on their service (an idea OnLive pioneered back in the day). While it is true Google completely botched the rollout of this service, created a long-term roadmap and then promptly shredded it a few months later, and still seems to be chasing their collective tail, Stadia soldiers on. For the moment, anyway. Unlike GFN, which has corned the PC gaming market, Stadia seems to be going for the console market, something that is noticeable by the many popular console games they host. I think this is why I never subscribed to them for more than a month. The only game they had that interested me was PUBG (my old PC could never run it without stuttering for some reason). It ran great on that service, but I didn't care for the fact that you had to use a console controller (as is true with XBox Gaming Cloud, from what I understand). Also, while GFN ran near perfectly over my home WiFi network, Stadia struggled to do the same. All in all, Stadia failed to impress me.

I haven't tried Xbox Game Pass yet but probably will one day they have a game GFN doesn't!

All in all, I welcome our cloud gaming overlords. I truly believe it is the future of gaming. As someone who has spent a literal lifetime upgrading hardware for gaming, I am looking forward to a future where someone else has to carry that burden and I can just focus on playing the games I want to play on what I want to play them. As with the rise of mobile titles, I think it will also be a tremendous boon to gaming because it removes a costly entry fee to the hobby, something that should open it to a far larger audience than ever before.
 
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requires you to wait in a queue for an available server(20-30 minutes for me)
Just a tip that you can change your server location, and you can sometimes find a server which has space available for you already (note that this will mean additional latency, but in my experience, that wasn't an issue)
 
I don't pay for subscription games and I won't pay for subscription hardware.

Companies want to lock us into paying every month for services. I prefer to own things.

And with services like this, any internet problems leads to things being unplayable.
 
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