Game Discussions Star Citizen Discussion Thread v12

Dumb people are dumb.

Indeed.

But that doesn’t change the fact that any company is accountable if they attempt to predate on them too heavily.

Which is why you are silly to state things like "gaming companies can have no consequences and zero accountability" (as part of your endless attempts to acknowledge only positives about SC).

The daft people who trusted CIG enough to spend big, while expecting them to honour product descriptions and deadlines, are one side of this.

CIG recently getting their wrist slapped thanks to UK consumer protections (regarding false advertising and refunds) is another.

You being wrong about all of this is just noise in the background ;)
 
Welcome to game development!
Things can drastically change over the course of the development of a singular feature that can change the very nature of said feature!

Hold on, let me look that one up.

Ah yes, that would be Chapter 3, paragraph 6, subsection c from the Faithful's Bumper Handbook of Excuses.

Yes, we know things can change over the lifetime of a project. Either through clients changing their minds or through discovering things during the process or other reasons.

But in this specific case we are talking about something that CIG for years said they would do, sold many ships based on this premise, generated lots of cash from, and now it turns out they can't do what they claimed.

But hey, if you are happy with this. If you were never looking forward to hundreds or thousands of player instances. If you always knew it was a load of baloney. If you never gave CIG based on the idea of of this, then that's fine.

You can be damn certain though that many people did give CIG money based on the things they told backers.

Always amazes me. Take almost any other game developer out there and if the devs said they would do something, hyped it, and then dumped it, the community would be up in arms. In CIG land though they get excused, they get special treatment, they get absolved.

Why? Because its ALPHA?

Bull. It doesn't get a free pass for that. If FD had said hundreds or thousands of player instances were coming on Odyssey, charged for it, released it with an alpha label, and then some time later said those hundreds or thousands of player instances were not happening, outside the odd white knight, they would get absoloutely shredded for it. And rightly so.

To coin Golgot's phrase here, why are you batting for CIG over this?
 
Was the separation clear to concierge Mole v1? ;)
I edited my initial reply a bit since it didn't make much sense...but yes. I was prepared to fund SC to my initial level to see where Ci¬G's devs (not the idiot Roberts) managed to push it...once it was more than obvious the space idiot Roberts was sticking to form, continually crippling the project and had nothing to show except fancy mocap studios for his pet vanity project of Sqn 42, I withdrew that support.

As much as I'm critical of the project, especially the mismanagement of it, Ci¬G have enough talented devs doing decent enough stuff with a really shyte game engine that I'm happy enough with the level I bought back in at.
 
I edited my initial reply a bit since it didn't make much sense...but yes. I was prepared to fund SC to my initial level to see where Ci¬G's devs (not the idiot Roberts) managed to push it...once it was more than obvious the space idiot Roberts was sticking to form, continually crippling the project and had nothing to show except fancy mocap studios for his pet vanity project of Sqn 42, I withdrew that support.

As much as I'm critical of the project, especially the mismanagement of it, Ci¬G have enough talented devs doing decent enough stuff with a really shyte game engine that I'm happy enough with the level I bought back in at.
Literally the best thing that can happen to any project CR is part of is them sending him home and changing all the locks.
I'd fully expect SC to launch in some kind of reasonable 1.0 state within 18 months of the first scoping meeting after such a decision was taken.
 
I edited my initial reply a bit since it didn't make much sense...but yes. I was prepared to fund SC to my initial level to see where Ci¬G's devs (not the idiot Roberts) managed to push it...once it was more than obvious the space idiot Roberts was sticking to form, continually crippling the project and had nothing to show except fancy mocap studios for his pet vanity project of Sqn 42, I withdrew that support.

As much as I'm critical of the project, especially the mismanagement of it, Ci¬G have enough talented devs doing decent enough stuff with a really shyte game engine that I'm happy enough with the level I bought back in at.

Cool.

But you’re now experienced at sifting CIG’s extensive marketing, and aware of what’s actually likely arrive in the PU instead.

8 years+ of contact with both will do that ;)

Most fresh faces coming to CIG will have to go on their own variant of that journey. That’s the point.

The PU is a shop floor. The marketing its adjunct. An alpha dressed up as prettily as possible, selling grandiose tomorrows. (Having seen the planetary tech, and the plans for 1000s in a single shard, I just can’t decide what to get first. Land claims, a repair ship, or some way of mobilising my tank ;))

You know that huge swathes of the promised land depicted is a load of old replace-me-balls. And beyond even the most dedicated and talented cohort of devs.

Loads of noobs don’t though. And if anything will see the current shop floor as proof that the fancier products will be delivered ¯\(ツ)/¯
 
Cool.

But you’re now experienced at sifting CIG’s extensive marketing, and aware of what’s actually likely arrive in the PU instead.

8 years+ of contact with both will do that ;)

Most fresh faces coming to CIG will have to go on their own variant of that journey. That’s the point.

The PU is a shop floor. The marketing its adjunct. An alpha dressed up as prettily as possible, selling grandiose tomorrows. (Having seen the planetary tech, and the plans for 1000s in a single shard, I just can’t decide what to get first. Land claims, a repair ship, or some way of mobilising my tank ;))

You know that huge swathes of the promised land depicted is a load of old replace-me-balls. And beyond even the most dedicated and talented cohort of devs.

Loads of noobs don’t though. And if anything will see the current shop floor as proof that the fancier products will be delivered ¯\(ツ)/¯
I dunno about experienced...or if that even makes a difference. I look and listen to what's being shown and said by Ci¬G, read between the lines whilst ignoring the blatant marketing nonsense (it's hardly subliminal), then judge the project purely by what's actually on my SSD or added by each successive patch, nothing else.

What is it with gamers these days that they feel the need to pre-imagine what they might eventually be playing... Is it from burying their noses into social media so much that they immediately fall for the latest trends in marketing rather than look at what's in front of them and then form a realistic impression or expectation? 🤷‍♂️

The main problem at Ci¬G is that the continuing development of the entire project is persistently obstructed or delayed due to the devs having their workflow constantly disrupted in order to produce pointless and irritating in game features for strictly out of game events driven by marketing...from the now practically monthly free-flys and ship sales to the online clusterfarce of Citcon this year.
 
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What is it with gamers these days that they feel the need to pre-imagine what they might eventually be playing...

Partially just because live games can be improved these days. So gamers naturally dream of more.

Partially because marketers (and excitable game makers) get carried away with the potential for later additions. (I’m looking at Braben as much as anyone here ;)).

But then someone stumbles onto the unvirtuous circle that occurs when you get those expectations going before the game has even launched ;). Oh my, the hopes and dreams that can inhabit that swirling future-space…

Who knows what the game will be. The options are endless. Maybe it’ll be this…

thousands concurrently in the same “instance”… This is when Star Citizen becomes a true Massively Multiplayer Game.

No idea. It’s probably entitled gamers’ fault for even thinking about it though ;)

Excuse me now, I’m just off to enjoy my Idris…
 
Partially just because live games can be improved these days. So gamers naturally dream of more.

Partially because marketers (and excitable game makers) get carried away with the potential for later additions. (I’m looking at Braben as much as anyone here ;)).

But then someone stumbles onto the unvirtuous circle that occurs when you get those expectations going before the game has even launched ;). Oh my, the hopes and dreams that can inhabit that swirling future-space…

Who knows what the game will be. The options are endless. Maybe it’ll be this…



No idea. It’s probably entitled gamers’ fault for even thinking about it though ;)

Excuse me now, I’m just off to enjoy my Idris…
I really dislike being quoted line by line entirely out of context...but OK, you made it seem like it fits your contentious narrative even though I was somewhat in agreement in the first place :D
 
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I really dislike being quoted line by line entirely out of context...but OK, you made it seem like it fits your narrative :D

Not my intent!

Just felt like you were putting a lot of blame on the player there, given the context. CIG’s invitations to daydream (and paydream ;)) are abnormal in their excess ¯\(ツ)/¯

I agree with your general point about 'play what’s there'. (Play a game for it’s state now, not it’s promise for tomorrow etc. If it’s not fun, play something else etc. Def what I do with ED ;))

EDIT:

No VR Legs? Ok, I’ll interfere with this golden globe instead ;)

Source: https://youtu.be/dOBcW-aDE1A
 
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Just another disclaimer. I mean, great in a way they do say "maybe", "hopefully", but at this point it seems more like they put the disclaimers to ensure they can't be done legally rather than an actual belief they can actually deliver on any of it.

And its not like they haven't for years hyped and led people to believe they will one day get those hundreds or even thousands of player battles. I'm sure there have been a few statements from Erin and Chris over the years about thousands of player battles. That's one of the things people gave them money for.

Turns out, it doesn't look likely its going to happen, ever.

This is the cycle CIG have got themselves into.

Hype features they don't know they can deliver on
Keep hyping it
Eventually start to deliver
Actual implementation is limited but "Tier 0"
CIG walk back on their earlier hype
Backers absolve CIG and retcon history to say CIG never promised it, it was just something they hoped to achieve.

Turns out you can be as ambitious as you want and hype things as much as you want even if you have no clue how to do it. Backers will absolve you anyway if you fail to deliver on it.
And if needed, blame Turbulent for server meshing and Firesprite for TOW. Illfonic all over again.
 
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