You don't think of the potential of dividing the current crowds (or as I use to call us: "the ones who endure"): you could give two different kinds of game experiences to player, they could even take part to both.Your idea is split it more, thus guarenteeing your Open only server is going to have less people than the original, not more.
But by all means go for it, I don't mind.
One where PvP is completely optional and doesn't care that much, with the so much desired "Friendly Open Mode", where people can simply play the game in the friendliest way they want.
And one where PvP is a constant variable that the player should always consider.
We'd have back the MANY people that left the game in the years because of the lack of PvP encounters and the ones that left for the undesired PvP component, the Galaxy will seem much more crowded in both the cases because we'd have people playing in an Open Only environment knowing that they can always find people, and on the other Galaxy simply people would probably chose the Open Friendly mode to simply meet people.
This is by the way something I proposed since... forever, maybe.
Two Galaxies, two different CMDRs, then you simply chose in the launcher which one you want connect to (exactly as it happens during beta test periods so nothing new actually).
Honestly your opinion, of course I think it is biased because you are of the "solo party", but think about what I wrote just before: I do not want to force Solo Players to play the game differently, I never wanted to. But don't you think that you are maybe trying to force to Open Players a grindy way that maybe you like but couldn't be appreciated by everybody?Eve is, by all metrics, not even close to "All MMOs." In fact thats its selling point. Wanting more Eve is fine, trying to say most successful MMO games are like Eve however is demonstrabily false.
Diversification. We'd have more people because, most of times, it's the things that don't work that matter for a player to chose if sticking on a game.