Colonia used to be very useful as a "Permanent Fleet Carrier" to explore central regions and beyond. It is not anymore because of the Fleet Carriers.
Why not a permanent taxi to go there? I know player do it, but I'm talking about an in-game facility. The point would be to keep Colona's relevance, because the way I see it, it has already lost most of it (most, not all) since the fleet-carriers update (there is much less traffic in Colonia that it used to, IMO) as you don't really need to get there, it actually became more of an annoyance to get there as it forces you to divert.
It should be properly designed to come with a real cost: few taxis (maybe once a week), limited slots with a wait-list, obligation to stay onboard for the whole trip so that there would still be a time cost, trip longer that a solo trip so that there would be a trade-off. The bridge is ok, but it dosen't change things much: it is still annoying to get there (it really is a mere jump-and-scoop-frenzy without any exploration vibe) and the benefits became slim.
Why not a permanent taxi to go there? I know player do it, but I'm talking about an in-game facility. The point would be to keep Colona's relevance, because the way I see it, it has already lost most of it (most, not all) since the fleet-carriers update (there is much less traffic in Colonia that it used to, IMO) as you don't really need to get there, it actually became more of an annoyance to get there as it forces you to divert.
It should be properly designed to come with a real cost: few taxis (maybe once a week), limited slots with a wait-list, obligation to stay onboard for the whole trip so that there would still be a time cost, trip longer that a solo trip so that there would be a trade-off. The bridge is ok, but it dosen't change things much: it is still annoying to get there (it really is a mere jump-and-scoop-frenzy without any exploration vibe) and the benefits became slim.
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