The Hunt For Theta Seven - You Could Win 750,000,000 Cr!

In case some of you who helped and/or also worked on breaking the code may be interested, I received 750M credits and an in-game message from ACT entitled "Code Breaker Reward" with the following contents:
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CMDR Therion Cygni,

Thank you for your recent contribution to decoding the encrypted message. Your assistance is highly valuable and may save countless lives.

A substantial credit reward has been placed in your account as a sign of ACT's appreciation.

For your own safety, I suggest keeping your involvement in this matter to yourself. Theta Group are known to hold grudges.

Captain Milo Castile
Affiliated Counter-Terrorism Unit
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Clearly I'm not doing very well at keeping my involvement in the matter to myself. Hopefully Theta Group doesn't read this thread! I'm still interested in donating the proceeds to the scholarship charity if that's something FDev can help with. Or maybe I should just start saving up now if there are plans on the horizon (no pun intended) to add fleet carrier carriers to the game? :)

Also, ACT has kindly offered to place me in witness protection (jk), so I'll be off the grid for the next several days (for real).

See you in the black,
CMDR Therion Cygni
If you see a bright green T7 with enzyme missile racks........run.....
 
In case some of you who helped and/or also worked on breaking the code may be interested, I received 750M credits and an in-game message from ACT entitled "Code Breaker Reward" with the following contents:
-----
CMDR Therion Cygni,

Thank you for your recent contribution to decoding the encrypted message. Your assistance is highly valuable and may save countless lives.

A substantial credit reward has been placed in your account as a sign of ACT's appreciation.

For your own safety, I suggest keeping your involvement in this matter to yourself. Theta Group are known to hold grudges.

Captain Milo Castile
Affiliated Counter-Terrorism Unit
-----
Clearly I'm not doing very well at keeping my involvement in the matter to myself. Hopefully Theta Group doesn't read this thread! I'm still interested in donating the proceeds to the scholarship charity if that's something FDev can help with. Or maybe I should just start saving up now if there are plans on the horizon (no pun intended) to add fleet carrier carriers to the game? :)

Also, ACT has kindly offered to place me in witness protection (jk), so I'll be off the grid for the next several days (for real).

See you in the black,
CMDR Therion Cygni
If Theta group come knocking...
2qCZ3p5.jpeg
 
CMDRs,

Apologies for the delayed explanation of how I deciphered this. I had to high-tail it to Panjabell to look for anything unusual. There is nothing apparent there, but I haven't searched exhaustively yet. Please feel free to join in the hunt at Panjabell.

Like many, I tried a number of techniques to no avail until I stumbled upon the right one. The key was indeed the fake traffic logs. Using the incrementing Type-7 numbers to determine order, the other ship types spelled out a 7x7 matrix, namely:


0​
0​
1​
2​
1​
1​
2​
0​
2​
1​
0​
1​
3​
0​
2​
0​
0​
1​
2​
0​
2​
3​
0​
0​
2​
0​
0​
2​
0​
2​
3​
0​
1​
1​
0​
2​
2​
0​
1​
1​
0​
1​
0​
1​
2​
1​
1​
2​
0​

Assuming this to be the key, I arranged the numerical ciphertext provided in the Galnet article into a matrix 7 columns by 24 rows. I then multiplied it by the inverse of the key above. The result yielded a reasonable number of unique values, 27 (with 30 being an outlier). To me, this appeared to be the alphabet (single case) plus a space. I started with 1=A, 2=B, etc. I set the remaining values after Z to space. This deciphered to the message I posted, to my surprise.

Good luck recreating my results. I used Excel for all of this. Good luck to us all in tracking down Theta 7 from here, and I'll see you in the black!

o7,
CMDR Therion Cygni

To recreate those results quickly, one can use matrixes
X:
0 0 1 2 1 1 2
0 2 1 0 1 3 0
2 0 0 1 2 0 2
3 0 0 2 0 0 2
0 2 3 0 1 1 0
2 2 0 1 1 0 1
0 1 2 1 1 2 0
and
A:
61 76 126 67 99 74 71
113 81 41 96 103 51 117
55 103 91 69 104 117 84
114 141 134 90 108 90 79
115 95 102 102 98 76 91
57 83 104 92 99 96 78
79 83 132 115 80 106 91
150 114 105 148 144 93 163
83 138 123 94 108 115 81
128 147 162 131 140 150 129
29 98 99 59 74 125 55
123 107 112 98 108 82 91
124 71 75 111 109 95 129
89 155 135 98 131 149 97
151 105 152 152 144 128 155
64 81 123 89 90 87 96
59 116 127 52 94 103 51
89 51 47 98 88 61 112
112 111 129 147 124 153 134
109 87 114 121 80 90 113
111 153 131 84 104 131 84
151 113 129 130 117 105 123
73 99 126 106 118 144 97
83 123 104 75 78 90 49
on tools like https://matrixcalc.org/en/ as follows.

First invert X [result]. Let's call the result B.
1636992684760.png


Then multiply A (which is a 24x7 matrix) with B (which is a 7x7 matrix) [result].
1636992758119.png


The resulting 24x7 matrix
8 1 22 5 27 1 18
18 9 22 5 4 27 1
20 27 16 1 14 10 1
2 5 12 12 27 27 23
5 1 16 15 14 19 27
18 5 13 1 9 14 27
19 5 3 21 18 5 27
27 9 27 14 15 27 12
15 14 7 5 18 27 20
18 21 19 20 27 15 21
18 27 2 5 14 5 6
1 3 20 15 18 19 27
15 18 27 20 8 5 9
18 27 14 5 20 23 15
18 11 30 27 23 5 27
23 9 12 12 27 2 5
3 15 13 5 27 9 14
22 9 19 9 2 12 5
27 21 14 20 9 12 27
20 8 5 27 20 9 13
5 27 9 19 27 18 9
7 8 20 27 20 15 27
19 20 18 9 11 5 27
1 7 1 9 14 27 27
can now be translated such that a number x means the x-th letter in the English alphabet, e.g. 1 means 'A', 2 means 'B', etc., and 27 is a special character for a whitespace (we use '_').
One can do so by hand, but here is a simple C++ program to do that automated: http://cpp.sh/6tddj

As you can see after executing the program, the result is:
HAVE_ARRIVED_AT_PANJABELL__WEAPONS_REMAIN_SECURE__I_NO_LONGER_TRUST_OUR_BENEFACTORS_OR_THEIR_NETWORK^WE_WILL_BECOME_INVISIBLE_UNTIL_THE_TIME_IS_RIGHT_TO_STRIKE_AGAIN__
 
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To recreate those results quickly, one can use matrixes
X:
Code:
0 0 1 2 1 1 2
0 2 1 0 1 3 0
2 0 0 1 2 0 2
3 0 0 2 0 0 2
0 2 3 0 1 1 0
2 2 0 1 1 0 1
0 1 2 1 1 2 0
and
A:
Code:
61 76 126 67 99 74 71
113 81 41 96 103 51 117
55 103 91 69 104 117 84
114 141 134 90 108 90 79
115 95 102 102 98 76 91
57 83 104 92 99 96 78
79 83 132 115 80 106 91
150 114 105 148 144 93 163
83 138 123 94 108 115 81
128 147 162 131 140 150 129
29 98 99 59 74 125 55
123 107 112 98 108 82 91
124 71 75 111 109 95 129
89 155 135 98 131 149 97
151 105 152 152 144 128 155
64 81 123 89 90 87 96
59 116 127 52 94 103 51
89 51 47 98 88 61 112
112 111 129 147 124 153 134
109 87 114 121 80 90 113
111 153 131 84 104 131 84
151 113 129 130 117 105 123
73 99 126 106 118 144 97
83 123 104 75 78 90 49
on tools like https://matrixcalc.org/en/ as follows.

First invert X [result]. Let's call the result B.
View attachment 275272

Then multiply A (which is a 24x7 matrix) with B (which is a 7x7 matrix) [result].
View attachment 275273

The resulting 24x7 matrix
Code:
8 1 22 5 27 1 18
18 9 22 5 4 27 1
20 27 16 1 14 10 1
2 5 12 12 27 27 23
5 1 16 15 14 19 27
18 5 13 1 9 14 27
19 5 3 21 18 5 27
27 9 27 14 15 27 12
15 14 7 5 18 27 20
18 21 19 20 27 15 21
18 27 2 5 14 5 6
1 3 20 15 18 19 27
15 18 27 20 8 5 9
18 27 14 5 20 23 15
18 11 30 27 23 5 27
23 9 12 12 27 2 5
3 15 13 5 27 9 14
22 9 19 9 2 12 5
27 21 14 20 9 12 27
20 8 5 27 20 9 13
5 27 9 19 27 18 9
7 8 20 27 20 15 27
19 20 18 9 11 5 27
1 7 1 9 14 27 27
can now be translated such that a number x means the x-th letter in the English alphabet, e.g. 1 means 'A', 2 means 'B', etc., and 27 is a special character for a whitespace (we use '_').
One can do so by hand, but here is a simple C++ program to do that automated: http://cpp.sh/6tddj

As you can see after executing the program, the result is:
Impressive in many ways, feeling motivated to share a full decoding app? in Cpp or other.
 

OH God... I forgot.
They guy who participate and published a book about elite now play NMS because of the elite issues.
:/

Yeah... Let's go back to the eternal grind without story and new things.
You must be a journalist taking stuff out of context for your own agenda.
 
Impressive in many ways, feeling motivated to share a full decoding app? in Cpp or other.
At first I wanted to do it all in C++, but then noticed it lacks matrix operations, i.e. would need a library, which is not nicely sharable as a code snippet. Could implement it myself, of course, but too lazy.
I shared it to support others as lazy as me that still want to verify the result.
 
Can anyone tell me how to find the traffic reports found near Ballard’s Destiny in Hyades Sector VP-N b7-4 and near Hartog Settlement in Hyades Sector SU-C a14-1?
Are they like within the station grounds? SRV travel distance? Or do I have to search like 100km range from the station?
 
Can anyone tell me how to find the traffic reports found near Ballard’s Destiny in Hyades Sector VP-N b7-4 and near Hartog Settlement in Hyades Sector SU-C a14-1?
Are they like within the station grounds? SRV travel distance? Or do I have to search like 100km range from the station?
I guess you can get all info here :
Hello fellow CMDRs,
I'm not sure if it still matters but I managed to get the two missing traffic-logs.
They are "hidden" near the two settlements "Ballard's Destiny" and "Hartog Settlement".
Hopefully you code cracking experts can make any progress with that.
Guten Flug! o7
theta7trafficlogs-jpg.275033
 
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