Before I start, I must point out some things:
We should have an "Abolitionist Contact" at certain stations in the BGS, that we can bring slaves to for reputation, influence, and random engineering materials. The in-game explanation would be: "They are independently contracted social workers who try to reconnect families and send freed slaves to their system of choice. Charities and donors supply them with resources to aid the liberated, and the pilots who helped." The BGS could place the contact in systems that have a pro egalitarian/human rights government, with the economic stability to support short term refugees. Aisling Duval could have some of these contacts in her systems, allowing Imperial players to become extraordinarily civil abolitionists. It doesn't have to actually move population numbers around, it's just flavor text.
FAQ
1. Elite: Dangerous is a game set in a dark future, with a lot of real historical influences for it's setting.
-This is a game. We play this for fun. I am not asking Frontier to suddenly get rid of this element of the game's setting, because slavery makes Elite: Dangerous' story more interesting. You can even profit from slave trade in gameplay. In comparison, the gameplay features to oppose slavery are not as fleshed out as they should be.
2. As of 15-NOV-2021: Imperial Slaves are an item we can purchase by the ton. They are a literal commodity, not passengers. I assume this was done on purpose by the developer.
-We can also jettison them into a star; no one notices, cares, or even has a tracking device on the cargo.
-Interpol won't come; neither will Imps, Feds, or the Alliance. They have no realistic protections in-game. If they don't have someone from the imperial state protecting their "asset," they are just as helpless as independent/anarchy/pirate/human trafficker slaves. Instead of a class of people, they are reduced to being cattle/biowaste.
-I appreciate that the public figures of the empire seem to not treat their slaves as toys/tools, but I still have my doubts.
3. I think we can all agree we want the "Imperial mining slave and the homeless Federal citizen" to be okay.
-Bringing this up is not relevant to the topic. They are fallacious recruiting tools. I don't trust any of the superpowers, and neither should you.
-This is about people owning people, not which flavor of hegemony you prefer.
4. Frontier is allowed to do whatever they damn well please with their setting. They have been working on this game for years, and deserve more credit for sticking with this community for so long.
-However, that means they are ultimately responsible for implementation of the setting into gameplay. Simply adding slaves to the game without a way to free them feels wrong. Like evil for the sake of evil. The game is dark, but not grimdark like 40k.
-Due to the lack of in-game protections for Imperial slaves, I now assume it is designed on purpose to emulate how slavers throughout history have excused the practice, the propagandized assumption that slaves and indentured servants were protected and treated well.
We should have an "Abolitionist Contact" at certain stations in the BGS, that we can bring slaves to for reputation, influence, and random engineering materials. The in-game explanation would be: "They are independently contracted social workers who try to reconnect families and send freed slaves to their system of choice. Charities and donors supply them with resources to aid the liberated, and the pilots who helped." The BGS could place the contact in systems that have a pro egalitarian/human rights government, with the economic stability to support short term refugees. Aisling Duval could have some of these contacts in her systems, allowing Imperial players to become extraordinarily civil abolitionists. It doesn't have to actually move population numbers around, it's just flavor text.
FAQ
Why does the contact have to be independent?
-So we don't end up relocating people to the benefit of any specific superpower. Remember that the liberated pick their new start, not the contact. They are allowed to go back to the Empire as a freed person, if they wish.
Why do you hate the Empire?
-I don't. I hate slavery. The contact can also take in "illegal" slaves from the frontier and criminal underworld.
This seems like a boring and cheap kind of gameplay option.
-It isn't. You either had to buy slaves, or violently free them from slavers. Like a true abolitionist! If you were taking them from a ship, I'd advise using limpets instead of blowing them up with slaves still inside. Then bring them to the one spot in a high security system where you can be rewarded for bringing slaves. If you are scanned anywhere but at the abolitionist station, you will still be in trouble.
-Abolitionism can be risky, but the point is that you're doing the right thing. You should be rewarded, but only if you dedicate yourself to the cause. No one likes people who simply dip their toe into causes to feel good. Rare components could be limited to completing milestones for your grand total of freed people. Maybe you will be attacked by slavers who assume you always have escaped slaves on board.
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