Game Discussions Star Citizen Discussion Thread v12

Ach I'm fine with the principle of making death meaningful, and with the 'coming back as your own progeny' solution.

In classic CIG fashion though it's become a something of a bloated concept. There's all the medical staging to full death (which do seem profoundly unfun to me in most circumstances). Then there's the slightly silly 'DNA blending' tech they worked up for the character creation. Then there's just the slight silliness of potentially appearing as your own grandson within a few play sessions (when the whole idea seems to be to keep the old immersions intact ;))

And then there's just... the absurdity of trying to apply it to a live build where boxes kill you ;)

For some reason this has all reminded me of this old Scott Manly quote though (paywall):



The idea of racists being made to play as their own mixed race offspring is kinda hilarious ;)

He says he's not a hater. Therefore he must be a hater. Logic!
 
Just to continue the blast-from-the-past theme, here are all the 10 topics from that 2015 TftC...

2:07 - Starting wars between the different races.
3:52 - Using tractor beams defensively.
4:27 - Flying while docked to another ship.
5:26 - NPCs reaction to weapons.
6:04 - Historical battles in Arena Commander.
7:31 - Direct X 12 plans.
10:22 - Drop pods for soldiers.
10:57 - Flying ships while limbs are damaged.
12:07 - Using characters as crewmen.
14:19 - Bounty Hunters and known associates.
19:38 - Sneak Peek

1) No. No different races to have wars with.
2) Don't think so. They have hand beams, no ship beams? How would they use them defensively? I'm sure if i watched the video CR would explain it.
3) Nope. No ship to ship docking.
4) Yes? Do guards at bases react to weapons being out? In Odyssey guards will tell you to put weapons away and if you don't comply they will raise the alarm.
5) LOL, no.
6) Plans within plans... anyway, DX12 is now old hat, its all Vulkan now baby!
7) No
8) I think this is kind of in yes? You can be damaged, so presume you can and even fly your ship? Probably nothing like CR described though.
9) No
10) Erm... didn't watch, so no idea what this is about.
11) Didn't watch, no idea. Is it peeking while sneaking? Or just showing off what is coming?

Ignoring those that i have no idea about it gives us: 6 no's, 1 now irrelevant, 1 yes-ish?

After 6 years.

And that's just one of over 100 TftC where Chris said yes to over 1000 questions.

The stretch goals are even worse as that is where all the big ticket items are.
 
If I need to go in places with high environment risk, I need to get a ship able to store one armor for high T°, one for low T°, one for High pressure. One ship for exploration, one ship for combat, one ship for mining, etc give real reasons to buy and fly multiple ships. Constraints and choices do gameplays.
Why would any ship be big enough to walk around, but not big enough to store a couple of different armours? That's such an arbitrary and contrived limitation. But it's typical of CIG's subtractive approach to gameplay, because it's much easier to limit what players can do than to expand the options and implement new mechanics which might actually make sense.
 
Why would any ship be big enough to walk around, but not big enough to store a couple of different armours? That's such an arbitrary and contrived limitation. But it's typical of CIG's subtractive approach to gameplay, because it's much easier to limit what players can do than to expand the options and implement new mechanics which might actually make sense.

I'm more bemused by SC backers when they talk about exploration in the context of SC.
 
Exploration is a very different thing in SC - let OA tell you all about it ...

Source: https://youtu.be/fHXpHRrHUq4

Summary - planets look good so walking around or flying over them is a type of exploration.

Ok, i'll buy that to some extent (and OA was careful to say "this type of exploration" and add a few other disclaimers as well), but considering the planet's sizes and number of planets (or moons), that's very limited exploration to be done.

If exploration is defined as looking at pretty scenery, then ED has a bazillion more exploration in it, and i do find the new Odyssey planetary generation a lot nicer than the Horizons one, even though driving a SRV is a bit more of a challenge now with the increased rocks scatter.

 
Exploration is a very different thing in SC - let OA tell you all about it ...
Hmm. Watched it twice now. Not convinced.

"decent travel system, well designed vehicles, and high quality environments are the vital foundations for great exploration."
"other games that have got this right are GTA5, RDR2, and No Man's Sky."

And of course Star Citizen, in OA's opinion.

It's not my idea of exploration. No Man's Sky aside (I agree there), the exploration in GTA5 and RDR2 is more akin to that in Deathloop or Deus Ex, a function of the single player story content. A series of maps. Doom, on a larger scale.

Not that there's anything wrong with that.

But for me exploration in a space game implies finding new planets, new systems, and the feel of Interstellar (the movie) and places nobody else has been.
 
Ok, i'll buy that to some extent (and OA was careful to say "this type of exploration" and add a few other disclaimers as well), but considering the planet's sizes and number of planets (or moons), that's very limited exploration to be done.
I skipped some parts of the vid - not sure if he covered how SC Exploration ships map onto SC exploration ... my current impression is ... not very well.

I think I'd distinguish exploration from discovery maybe? The act of finding something new, that not even the devs have seen - and being able to share it with others. NMS / Valheim / ED can do that - the others .. not so much.
 
Exploration means (for me) different things depending on game genre. Trying to use the same definition for GTAV and a space game, imo, makes no sense. You can't discover anything no other other player has (or likely will) find in GTAV. Or SC.
 
Yeah, i wouldn't say you really can go exploring in GTA. Sure, you can find things you've not seen before close up, but hop in a jet and you can see the whole island at once. And even if you haven't seen something, others have. Every inch of Los Santos has been visited by people and that was pretty much true within the first few weeks after release. You can go sightseeing though. Which is more like what OA describes in his video.

And this is what i've said many times about SC as well. CIG add a new planet, and if there is anything interesting on that new planet, it will be discovered almost instantly as people go visit it and scour it looking for stuff.

As I remember, one of the early topics regarding exploration wasn't planet based but space based. Exploring space looking for jump points and being able to sell the data as useful to traders or whoever wanting quicker alternate routes to other systems.

I guess that is pretty much out of the window with fixed point to point QT and.. well, no other systems to jump to anyway.
 

Viajero

Volunteer Moderator
Exploration means (for me) different things depending on game genre. Trying to use the same definition for GTAV and a space game, imo, makes no sense. You can't discover anything no other other player has (or likely will) find in GTAV. Or SC.
Exploration in gaming can mean a lot of different things Indeed. None of them are really represented in SC, or at least not in any meaningful way especially when compared to the competition.
 
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