Can't believe it's taken four pages and nobody posted it yet...
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Something something pride and accomplishment for unlocking different heroes.
Can't believe it's taken four pages and nobody posted it yet...
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I wonder if it was Frontiers intent all along to allow those who wanted a participation medal to buy the modules after the fact.Well, there are CG goal modules accessible to everyone, but for a much higher price. So not sure what you're getting at...
Hmmm I wanted to do it but like wasn't able to. I have no problem with that and don't feel penalised and besides they have already said that the modules will be made available again. which is also fine with meThey shouldn't penalise players because they were not able to compete in a community goal either.
If you start handing out OP stuff, make at least sure all have access to it. If not, asking for ideas about an engineering balance pass doesn't make much sense.
They did? Where? When? The double engineered rails I got are nowhere to be found, and I did the CG about a year ago...Hmmm I wanted to do it but like wasn't able to. I have no problem with that and don't feel penalised and besides they have already said that the modules will be made available again. which is also fine with me
Oops my bad, I assumed you were talking about the recent CG FSD'sThey did? Where? When? The double engineered rails I got are nowhere to be found, and I did the CG about a year ago...
Honest question, I have been looking for them, but for the life of me cant find them.
No, CG rewards in generalOops my bad, I assumed you were talking about the recent CG FSD's
Not sure what you are saying, because they didn't, or at least not all. Some were added, some not.Mind you with the way this community acts when they miss things it probably was their intent to add the modules to the broker.
Well, there have been some interesting historical examples. I could tell you more if you are interested, but going into detail would be quite off-topic in this thread.Makes you wonder how many things we as players "think" are intentional, yet fdev don't know are happening and would remove them if they found out.
Then there's also what I mentioned before, that nerfing jump ranges retroactively also runs the risk of stranding some Commanders. Suppose you had a maximum jump range of 52 ly, and you made a 101 ly jump (via the synthesized boost) to a system in a clump where you couldn't get out of other than the way you came... and then your maximum jump range was suddenly decreased to 50 ly. In that case, you'd have no way back and you'd be stranded on a tiny "island" of stars, through no fault of your own.FSD stats are really just QOL anyway so there isn't a reason to restrict this, so far as I know. Yes these are a big deal because it changes theoretical max jump ranges for a lot of ships but you already decided to do that when releasing the modules in the first place.
Or self destruct. Not an ideal option, but neither are the two you suggested.The only two options then would be to file a support ticket asking to be moved, or arranging for a carrier to come pick you up - a rather expensive option.
Not sure what you are saying, because they didn't, or at least not all. Some were added, some not.
There is an alternative method ... FSD InjectionThen there's also what I mentioned before, that nerfing jump ranges retroactively also runs the risk of stranding some Commanders. Suppose you had a jump range of 52 ly, and you made a 51 ly jump to a system in a clump where you couldn't get out of other than the way you came... and then your jump range was suddenly decreased to 50 ly. In that case, you'd have no way back and you'd be stranded on a tiny "island" of stars, through no fault of your own.
They didn't know it could be done in the first place, got confused and are now having a huddle to work out what to do.So are we definitely not getting to add experimentals? Or are FDEV in discussions about whether to add or not? (sry, I will read all the posts at some point).
fdev are currently discussingSo are we definitely not getting to add experimentals? Or are FDEV in discussions about whether to add or not? (sry, I will read all the posts at some point).
True, I should have written a 101 ly jump instead, to demonstrate that there are situations where an FSD injection would not save you either. (When you used an injection to get there in the first place.) Thanks for pointing that out, I've edited my post. My point that retroactively lowering jump ranges can strand some players still stands.There is an alternative method ... FSD Injection![]()