The error occurs in both Odyssey and Horizons.I do wonder if the ability to add special effects to already engineered modules worked fine in Horizons but just isn't an available feature in Odyssey.
Perhaps the different code bases explains it?
I've only played Odyssey since release (apart from moving FC from bubble / Colonia - I use horizons as that I do on my laptop) and bought the G5 FSD & Seeker racks and added experimentals to all. So it certainly did work.I do wonder if the ability to add special effects to already engineered modules worked fine in Horizons but just isn't an available feature in Odyssey.
Perhaps the different code bases explains it?
I added an experimental to a double engineered 5A FSD in Odyssey during the CG. It is an "available feature" .I do wonder if the ability to add special effects to already engineered modules worked fine in Horizons but just isn't an available feature in Odyssey.
Perhaps the different code bases explains it?
Yeah I know ... just checked myself.The error occurs in both Odyssey and Horizons.
I have as well, but not recently and it may only be available to the C5 FSD ... as trying to add an effect to the C6 FSD from the last CG fails regardless of being in Horizons or Odyssey.I added an experimental to a double engineered 5A FSD in Odyssey during the CG. It is an "available feature" .
I still have several thousand tons of Thermal Cooling Units on my FC, that I wasn't quick enough to hand in before it finished. My Type 9 Nellie D'Elephant was loaded and ready with its first load. Still if anyone's interested Pre-loved TCU's going cheapLiterally would not have bothered to do the CG if there wasn't a chance of an Uber-module at the end of it.
Literally would not have bothered to do the CG if there wasn't a chance of an Uber-module at the end of it.
Sorry but this is incorrect information based on the class 5 double-engineered.This isn't a new design decision. It's been this way for...ages right? We're addressing the issue now
Every single double-modded CG reward has been able to have secondary effects added or modified (assuming the base module has secondaries available to it), without exception up until this point. You can see why under such circumstances people might be confused by the sudden change of implementation.Right...It's like, you flip over a stone and then there's a stone under the stone.
Commanders, I've grabbed all your comments on experiences with double engineering on 5As and all sorts of things like that and I'm discussing with the team.
If anyone pings or comments with more experiences of having done this please, can you direct them to this comment of mine?
Going to get my head down with the team on more info.
Thanks o7
Like this?Makes you wonder how many things we as players "think" are intentional, yet fdev don't know are happening and would remove them if they found out.