Can FDEV advise? Affects immediate plans --- thanksSo the CG double-engineered drives can't have experimentals (booo!)
Do we know if double-engineered drives purchased from Tech Brokers can have experimentals?
Can FDEV advise? Affects immediate plans --- thanksSo the CG double-engineered drives can't have experimentals (booo!)
Do we know if double-engineered drives purchased from Tech Brokers can have experimentals?
Can still do it.. checked as of this morningCan FDEV advise? Affects immediate plans --- thanks![]()
The developers are only accountable to their line managers and they are only accountable to the business. You, as a player, have no reason to expect anything from them.
So all is good!Can still do it.. checked as of this morning
Now I didn't say that!! Your question is still very valid going forward. Who actually knows if they plan to stop that happening.So all is good!
Pizza with dips?Imagine this:
On a table there are pizzas and dips.
For a long time you can get a slice and dip it in a dip of your choice.
And that continues for some long time, enough to get everyone used.
Then they add new pizza types, and the new pizza slices flies out of your hand back to the box when you try to dip it.
Then the kitchen chef says: you were never supposed to dip pizza in the dips.
This is just poor handling of the situation.
I know I'm risking a ban here right now but I have to confess.... I am a notorious double dipper.The ke
Pizza with dips?
You're doing it wrong to begin with!
If this simile is accurate, then down with experimentals! Double engineering is more than enough!
I think you've hit the nail on the headTinfoil Hat mode on:
1) Update 7, hitting the shelves September 22nd, introduced some really weird bugs to engineering modules, mostly weapons.
So some changes were performed that were affecting the engineering.
The bugs were fixed eventually - which may imply some other changes instead of a simple fix, since it took some time
2) The CG regarding the attempt to capture Yuri Grom, scheduled to end on October 9th, gave us double engineering seekers (high capacity and increased fire rate)
The interesting thing is those double engineering seekers threw an error when trying to add experimental
3) Here comes the new double engineered FSD, that also threw an error when trying to add experimentals
Before Update 7, all double engineered modules that could take experimentals, did it with no issues
After Update 7, both double engineered modules throw an UI error when trying to add experimentals
Could the events leading to the bugged engineered modules in U7 (or the way the bugs were solved) be the root cause we cannot apply experimentals to the last 2 sets of double engineered CG rewards?
/Tinfoil Hat mode off
I think you're a bit confused here. The server error is not true; it's a false error being thrown because there's no flavor text or UI in place to communicate that you can't apply experimentals to this new module.I understand the pressure on the devs and the coding efforts of allowing player freely adding exp effects, along with its verifying process could be quite heavy.
I think we can have a relatively easier option to just add mass manager effect on all these CG rewards.
No heavy work to figure out why server error, just add mass manager lines in the attributive codes of these 3 types of mission reward FDSs.
Was thinking it's the item definition caused the error. Server try to apply the effect to a var but somehow these new FSD got only a constant int there then rejected with the error.I think you're a bit confused here. The server error is not true; it's a false error being thrown because there's no flavor text or UI in place to communicate that you can't apply experimentals to this new module.
I know I'm risking a ban here right now but I have to confess.... I am a notorious double dipper.
I'd rather see a forum of people clamoring for a new update they want to play than a forum of people saying the game needs to be put back in the oven while questioning the chefs ability to cook.But then you get the whole 'I want it now, why are Frontier so slow' brigade piling in.
What you're suggesting would take even more effort than implementing an actual message stating that the module cannot be modified - what motivation would FDev have to put in that extra effort to do it the wrong way?I think you're a bit confused here. The server error is not true; it's a false error being thrown because there's no flavor text or UI in place to communicate that you can't apply experimentals to this new module.
I never felt in opposition to PC CMDRsOn the positive side, it looks like PC and console commanders are reunited. For a short time at least.
Not everyone, but the whole Odyssey thing has PC and Console commanders arguing back and forth for days.I never felt in opposition to PC CMDRs
Imagine dipping a pizza!Such diversity here.
I usually not dip my pizza. I'd rather have it neat, like my whiskey
All 8 of us?console commanders