Ships Help with PvE Anaconda build with best TTK possible

Agree, the Vete can tank much more, a lot more.... but for those massacre staking missions ( 3 - 4 of 30 kills each ) FdL is much better, she does the job in half-time for real credits.
The limit on the time to complete stacked massacre missions is the mission target spawn rate, not the time to kill each one. If you use anything other than long-range A-rated sensors, the apparent spawn rate will be even lower as a large proportion of newly spawning targets drop in at 11 to 13km. The Corvette has an advantage here because its 8A sensors have a longer range than the FDL's 4A ones. This is taking all spawns into account, as there can be a lot of variation of spawn rates in different instances and different locations. The spawn rate is linked to the number of outstanding missions you have, and it can become very slow when you're down to the last mission.
 
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The limit on the time to complete stacked massacre missions is the mission target spawn rate, not the time to kill each one. If you use anything other than long-range A-rated sensors, the apparent spawn rate will be even lower as a large proportion of newly spawning targets drop in at 11 to 13km. The Corvette has an advantage here because its 8A sensors have a longer range than the FDL's 4A ones. This is taking all spawns into account, as there can be a lot of variation of spawn rates in different instances and different locations. The spawn rate is linked to the number of outstanding missions you have, and it can become very slow when you're down to the last mission.
I disagree. Because of the weight of the module 8a is made in lightness and 4a in range. And it turns out 4a sees further.
 
The limit on the time to complete stacked massacre missions is the mission target spawn rate, not the time to kill each one. If you use anything other than long-range A-rated sensors, the apparent spawn rate will be even lower as a large proportion of newly spawning targets drop in at 11 to 13km. The Corvette has an advantage here because its 8A sensors have a longer range than the FDL's 4A ones. This is taking all spawns into account, as there can be a lot of variation of spawn rates in different instances and different locations. The spawn rate is linked to the number of outstanding missions you have, and it can become very slow when you're down to the last missi
The limit on the time to complete stacked massacre missions is the mission target spawn rate, not the time to kill each one. If you use anything other than long-range A-rated sensors, the apparent spawn rate will be even lower as a large proportion of newly spawning targets drop in at 11 to 13km. The Corvette has an advantage here because its 8A sensors have a longer range than the FDL's 4A ones. This is taking all spawns into account, as there can be a lot of variation of spawn rates in different instances and different locations. The spawn rate is linked to the number of outstanding missions you have, and it can become very slow when you're down to the last
 
Lol, I never care about detection range ! My "detection module" is the flash of weapons discharge - visible far longer than any Sensor Module !
I just boost where I see flashes, and always will be there one, two or more "targets". :p
 
I'm looking to optimize my Anaconda for massacre stacking. Here is what I'm currently flying. It started out as a multi-purpose build that I refitted for massacre missions. It does pretty well but I'd like to optimize it even further. Link to the build.

I could probably switch to bi-weaves for faster shield regen but shields haven't been a problem. When I run out of banks and the shield is low, all I need to do is reboot/repair and I'm back to 50%. It's so much Mj that 50% is more than enough to finish out the stacked missions.

The main issue I'd like to address is the weapon loadout. TTK is way too long on small ships. Medium and large ships melt in 20 seconds at most (usually about 10 sec). But I could spend 2+ minutes on a single small ship. In a few (rarer) cases it's been as long as 5 minutes. I do sometimes melt small ships in a few seconds but I'm looking for more consistency.

At first I thought the issue was my aim but I've ruled that out. Fixed weapon convergence on the Anaconda is such that the target has to be right next to me to do maximum DPS. Most of the time I'm just wasting half my ammo on the nimble ships. Eventually I run out of materials for synthesis and need to do a lengthy SRV run to top up.

Any tips? I'm willing to make any changes as long as it optimizes farming these missions. Also willing to G5 engineer whatever I need to.

Thanks!
I am new but collecting... and am forgetful...

An Anaconda's weakness is small/medium ships...
um to change weapons loadout...might go for 4 gimballed...and a co-pilot or a irl human gunner and do 4 turrets...
also ... add one to two fighters... and deploy those also... it is in optional internals...
the Ai gunner or and or irl gunner is better... you wep group the gimballed... and then wep group the fixed...

as for ranges.... you can also engineer for rapid fire for wep groups for small ships....

idk much other tips...add one heat sink
 
Lol, I never care about detection range ! My "detection module" is the flash of weapons discharge - visible far longer than any Sensor Module !
I just boost where I see flashes, and always will be there one, two or more "targets". :p
That's right, but you won't know a lot of target ships are actually there until either they start shooting or they come to you. That takes a lot longer than seeing them as soon as they drop in and flying straight to them you can see them. That's the point.
 
That's right, but you won't know a lot of target ships are actually there until either they start shooting or they come to you. That takes a lot longer than seeing them as soon as they drop in and flying straight to them you can see them. That's the point.
Nop, are High Res sites where the drop rate is way bigger than Haz - I hunt in Maia and if I go on Haz I need to search for ships half of time, but if I drop on a High site, right next to Haz one, I must choose if I want to get a squad of 3 or 2 or an individual target ! I get scanned by Pirates non-stop, half of time target faction, and I confess the only moments I need to stop is when I synth/reload.
Is a non-stop slaughter between sys auth forces and pirates, and a fast, nimble ship will perform much better in such condition, and I have no real need for a long-range sensor module.
Is one of the richest target environment I know there.... no need to search for targets, they are literary almost crashing on you lol... I take on a squad of 3 pirates, mid-fight another 2-3 start scanning me ! With FdL you can easily achieve 1 kill / minute on average, or some 60--80 / h .
So yeah, I simply have no need for "seeing" them from far, once they are right on front of me, at 1-2 km !I do have mine modded but is light-weight, to help my speed and boost.
For me, much more important is to get to the fighting place as fast as possible, and the FdL boosting at 600 is a strong argument.
 
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8A long-range is 13.44km. = 320 T
4A long-range is 11.76km = 20 T
I don't use it myself and I don't know anyone who uses a 320T sensor.
I've been using them for years on my RES farming Corvettes. They're absolutely necessary for the fastest kill rates, which I found from killing 200,000 ships. How many have you killed?
 
Nop, are High Res sites where the drop rate is way bigger than Haz - I hunt in Maia and if I go on Haz I need to search for ships half of time, but if I drop on a High site, right next to Haz one, I must choose if I want to get a squad of 3 or 2 or an individual target ! I get scanned by Pirates non-stop, half of time target faction, and I confess the only moments I need to stop is when I synth/reload.
Is a non-stop slaughter between sys auth forces and pirates, and a fast, nimble ship will perform much better in such condition, and I have no real need for a long-range sensor module.
Is one of the richest target environment I know there.... no need to search for targets, they are literary almost crashing on you lol... I take on a squad of 3 pirates, mid-fight another 2-3 start scanning me ! With FdL you can easily achieve 1 kill / minute on average, or some 60--80 / h .
So yeah, I simply have no need for "seeing" them from far, once they are right on front of me, at 1-2 km !I do have mine modded but is light-weight, to help my speed and boost.
For me, much more important is to get to the fighting place as fast as possible, and the FdL boosting at 600 is a strong argument.
Yes, but what ships are they? You can can get that by forcing a spawn of small or mixed ships anywhere, but your earnings rate will be lower than big ships in a Haz RES. Did you ever get a billion credit bounty pay-out?
ihVR3Jo.jpeg

Source: https://i.imgur.com/ihVR3Jo.jpeg
 
Yes, but what ships are they? You can can get that by forcing a spawn of small or mixed ships anywhere, but your earnings rate will be lower than big ships in a Haz RES. Did you ever get a billion credit bounty pay-out?

Source: https://i.imgur.com/ihVR3Jo.jpeg
Quite true, but perhaps now we've lost sight of OP's original intent, which was to stack massacre missions. In that case, the bounty per ship is secondary to maximizing the rate at which mission targets can be found and terminated, as the stacked payout dominates the total earnings.
 
I've been using them for years on my RES farming Corvettes. They're absolutely necessary for the fastest kill rates, which I found from killing 200,000 ships. How many have you killed?
I never counted.
Do you play in an open game?
 
Yup, I get several times, in fact I got a TWO billions one - I am constant Hudson guy - but my main earning is not from bounty but yes from mission - 41 millions/30 kills and usually I stack 10-15 of them, for a total of 80-100 kills. So, you see, what I am interested is not loosing time searching for fat targets but instead making 80-100 kills/hour !

When I need "fat kills" I typically take 6-8 wing mining mission of 50 millions and almost always these will grant you some 9 Elite Condas / mission interdicting you - and those pays really well, on average half million each, and many times they drop double Tier V materials.

Is just a question to deliver the ore with my Vette instead of Cuttter - so each of those happy pirates will receive a warm welcome after interdiction.
A bit later tomorrow, I will upload a screenshot, if you want, with a REAL bounty, 2x bigger than yours, lol !

@
Maolagin
"Quite true, but perhaps now we've lost sight of OP's original intent, which was to stack massacre missions. In that case, the bounty per ship is secondary to maximizing the rate at which mission targets can be found and terminated, as the stacked payout dominates the total earnings."

Indeed, I was pointing that out - stacked massacre missions are focused in kills/h not in bounty values ! Reason why I use mainly FdL or Mamba for this kind of missions - the payout us far better than the bounty. I get 250-350 millions / hour from such missions, and are really great at fun factor :p
 
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Yup, I get several times, in fact I got a TWO billions one - I am constant Hudson guy - but my main earning is not from bounty but yes from mission - 41 millions/30 kills and usually I stack 10-15 of them, for a total of 80-100 kills. So, you see, what I am interested is not loosing time searching for fat targets but instead making 80-100 kills/hour !
For a compliment of 100 pirates for stacked pirate massacre missions, the average spawn rate of targets is around 40 to 50 per hour. It can be higher when you first arrive, but then settles down to the normal rate during the session. You get other wanted ships, but they don't count for the missions. The limit on the time to complete the missions is the target spawn rate and how quickly you can identify and get to them. An all laser FDL in a low RES completes the missions the fastest, if that's what you want.

Secondly, what you're saying about the stacking doesn't make sense. In order to get the best payouts, you need a good proportion of the 41mil/30 pirate missions, which would mean that your total for the session would be 90 or 120, not 80-100. How long does it take you get your full compliment of missions and how do you do it?
 
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I take 6-8 of 41 millions, 4-6 of 20 and a couple of 6-10 millions. Different factions, different systems - same target. Usually the 41 millions means 30 kills and that is some 20 - 30 minutes, on average. I target mainly SQUADS - and when I fight one, you know, other pirates bump in to scan you, and many times I tag one of them if he belongs to the target faction, so I end-up with 3 targets and other 1-2 secondary targets taking pot shots at me. That means in 3-4 minutes you can kill 4-6 targets.
I have a High Res spot where I work nice with the sys authority vessels ( up to a point, since AI is still badly bugged and sometimes 2-3 of them start shooting at you, for no reasons at all, or even worse, they start killing each-other lol ! ) .

Reason why I do not need long range scan module - mine is eng for lightweight ( class A, but lightweight) I follow the green spots on my map, especially if I see here weapons flashes. In Maia the spawn rate is way over 40-50 /h - I am absolute sure of that since I manage 40-50 kills / h easily, and that is JUST target faction, without counting with other pirates. You usually can stack 3-4 only at once, best case 5 ( but that is rare); Anyway, the payout is really great, 150-250 millions/h.
And no, I do NOT use beams on FdL lol, not in FdL not in Mamba . Beams are time-consuming, I typically put all OC MCs with autoload, and in one slot I stack a OC + Inertial Imp Cytoscrambler -that is hilarious, stronger than 2 class 4 burst lasers ! ( almost 70 dam/sec ! ).
That thing eats shields in just few seconds, then the MC will chew the hull fast.
Right now I have 12 of those - when I reach 15-16 I go hunting.
Elite-Dangerous-Screenshot-2021-11-24-20-22-36-29.png
 
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