Why is the water placement so damned picky

Idk what's going on here but I'm trying to make an indoor section for the gators and the water placement is a pain

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Alas, yes it is. You can't place the water because it works in 1 meter increments. You can try 'measuring' it more exactly by using a 1 or two meter wall and making your lake/ditch the right depth. Alternately, you can put a glass barrier right at the edge of the path that is 1 meter high and you should be able to place some water.
 
A quick trick to find where the water levels are is to turn n global vertical snapping and place a one meter wall and use shift to raise or lower it. Once you have that in place you can then set the terrain to accommodate the desired water level. This works because the global snap is the same as the water levels.
 
A quick trick to find where the water levels are is to turn n global vertical snapping and place a one meter wall and use shift to raise or lower it. Once you have that in place you can then set the terrain to accommodate the desired water level. This works because the global snap is the same as the water levels.
IIRC water levels don't align on the 'Temperate' map. Swimming animation height also seems to be off on that map.
 
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