You're one to talk.The Voice of Lave Radio says'-
SALLY! GO TO BED!
THE REST OF YOU! LET HER SLEEP!
Think she deserves a massive shoutout on the next episode, to be quite honest with you.
You're one to talk.The Voice of Lave Radio says'-
SALLY! GO TO BED!
THE REST OF YOU! LET HER SLEEP!
Or looking at is another way a 77% improvement.
83.90 ly: D2EAs Max jump range 'conda, with Grade 5 Long Range and mass manager
87.91 ly: Same ship with a double engineered FSD and no mass manager +4.01 ly
91.01 ly: Same ship with a double engineered FSD and mass manager +3.1 ly (+7.11 ly total)
Oh dear. I might have to annoy you for a coriolis link to your build. My dog doesn't get past 730 when boosting, and while I haven't slapped the new FSD in there yet, she's only hauling 40-ish ly.I got my Explorer Anaconda up to 81.16 and I'm perfectly happy with that. What I'm really happy with though is an Imperial Courier that jumps over 50LY whilst boosting at 848. Much bubble fun in my future.
You should be, because you missed the bigger picture.2/3 lys!
I’m outta this thread, I’m embarrassed to be here.
AFAIK, only enhanced thrusters seem to benefit from drive distributors.Are you using the Drag Drives or Drive Distributors experimental on the thrusters? Drive Distributers is way more lenient on the weight/speed balance for the Courier.
My iCourier is using drag drives because I didn't know at that time that drive distributors is better and I can't be arsed to change it.I’m assuming they’re using the Enhanced Performance Thrusters if they want a speed build Courier.
Ooh, I think I’ll be changing the experimental on my enhanced thrusters when I toddle off to get mass manager applied…Are you using the Drag Drives or Drive Distributors experimental on the thrusters? Drive Distributers is way more lenient on the weight/speed balance for the Courier.
I'm trying not to feel patronised, I'm sure you don't mean it in the way it reads and I have no doubt that you're saying this out of kindness, so thank you.Dear Sally. Please, try to play game as usual gamer. Try to develop your CMDR from zero and try gain some achievements.
You would be so surprised!
Try to be mindful that I have responded to this issue in several ways over the months - in both posts, comments and on livestream.Try to collect cristals of raw materials. They do not fall out.
Try to be mindful that we have mentioned codex entry inconsistencies as an issue which you may have missed in communication, as you might not see all of the things written here in the Forum.Try to pass the lore about Hyford. Or any other. The texts do not remain in codex. Or remain, but wrong ones.
Try to be mindful that I was the one trying to work out how to fix this issue, so what is your aim toward me with saying this, at this point?Try to collect CG goods in Colonia when all gamers dream to get longer range fsd, and then explain to yourself why this fsd should not be the one that you expected. And then change your mind. Twice.
Try to explain, what for the Colonia Bridge was created, knowing that the fastest way to get to Colonia is neutron highway, not Bridge. Why not to build two or four megaships only, which would course to Colonia and back every day on schedule? Or maybe it's better to repair ingame plotter in order to work as spansh plotter, from which we alt-tab-copy every star of highway? Why ingame plotter build the route to Colonia in 200 jumps, when https://spansh.co.uk make it in 100 jumps? We suppose, that the reason is the developers even do not know about Spansh plotter and never tried to get to Colonia as usual players do.
Thanks for the suggestions. Please try to be mindful that you can add and find many more like this over at the Suggestions section https://forums.frontier.co.uk/forums/elite-dangerous-suggestions/. You can also report issues either as constructively as able on here in an issue style format, via the issue tracker, or to customer service.Try to explain to yourself, why galactic police do not even interrogate, not speaking of arresting the persons, which are connected to the Black Flight, Oaken point, which are suspected in people disappearing and experiments on humans?
Please try to be mindful of the number of Commanders that I communicate with here on a daily basis who do NOT say good things about the game and get a resolve on their issues as efficiently as possible (it may not feel quick or good enough for many sometimes, but no one takes less priority intentionally and we will always keep doing our best for everyone.)We just need to be clear with who would say the truth to you, when all main youtube streamers are allowed to use your in game content only if they say good things without saying a word of criticism.
Hey...that's my line.Again, my apologies for the confusion and any frustration caused.
And here I was bragging about 87.99... PLEASE share build!
Unfortunately this advice came about 45 minutes too late to stop me and Felicity Farseer from trashing the size 6 engineered FSD that I specifically participated in the community goal to get. I tried to reapply increased range to fix it, but that obviously broke it. It's a regular partly engineered FSD now. I've raised a ticket with support, so hoping they can give me a replacement on my accountGreetings Commanders.
Following very recent discussions had around modification issues with the latest Community Goal FSD reward (https://forums.frontier.co.uk/threa...mentals-follow-up.593785/page-22#post-9613457), I'm here to share the following update on developments since issues arose and imminent action to follow this evening:
FSD modules from the Phase 2 Colonia Bridge Community Goal will allow Experimental Effects to be applied to them for both Odyssey & Horizons Commanders.
The deployment to enable this action comes with two caveats:
- Commanders currently online will need to log out to the main menu and back in again before a sudden game client error that will appear (reported as a station services server error) goes away, once this deployment has been made.
- Commanders who use engineering to apply a Experimental Effect will see in their UI that their level 5 double-engineered module gets reset down to level 1 or 2 of a normal engineering mod.
- This is a cosmetic issue and goes away when you relog to the main menu again for the game to read changes in the server's database.
- Please be careful to not try to use normal engineering on your frame shift drives, as you risk permanently losing their unique nature.
On hand to read continued thoughts and feedback.
Thank you all for the conversation previously on the matter and once again, apologies for frustration and inconveniences caused.
o7 Commanders.