I'm about 2500LY from sol and still seeing a lot of wrecks and distress beacons despite being in undiscovered/unmapped systems. Once I saw 7 distress beacons on a planet...
Yeah exactly, if there were less... like one every few systems I visit it would fit into my headcannon a bit better.At some distance from the Bubble they stop appearing, but until then, they are everywhere.
I guess those wrecks and crashed beacons are traces of not so lucky explorers who never made it back. At least that's what I'm telling myself to not get irritated too much. But I find it quite annoying.
I'm about 2500LY from sol and still seeing a lot of wrecks and distress beacons despite being in undiscovered/unmapped systems. Once I saw 7 distress beacons on a planet...
Yeah exactly, if there were less... like one every few systems I visit it would fit into my headcannon a bit better.
I keep getting distracted by shiny planets and exobiology2500 LY?
That's the point: the joy of discovery is completely gone for this aspect.Part of it is that you can actually detect them from orbit now.
In Horizons there was always a small chance of finding a wreck no matter where you were in the galaxy. But you could drive around for hours and not see a single one, once you got a little way clear of inhabited space.
In Odyssey, the two or three wrecks on each planet is probably actually less dense than the amount that would be generated in a complete SRV survey in Horizons ... but you can see them instantly from orbit, so it looks like there's suddenly millions of times more of them. And in practice, there is.
I'd buy that if they were actually worth getting excited about. Being able to pinpoint from orbit where the wreckage is (which will contain 2 cannisters of consumer electronics and one occupied escape pod) isn't any less "exciting" than driving an SRV for 30 minutes in a straight line waiting for the game procgen RNG to roll the number required in order spawn a wreckage for you to "discover" one of the same.Finding one in Horizons was actually exciting, now it's like peeking the ending of a book, knowing the punchline of a bad joke, or watching a poorly made magic trick that you know very well.
Something I've not seen a clear answer to, maybe you know - does Odyssey still generate those RNG salvage sites that you find by driving around in an SRV, or are the signals detected from space the ONLY such sites on a given planet now?In Odyssey, the two or three wrecks on each planet is probably actually less dense than the amount that would be generated in a complete SRV survey in Horizons
Well, to each their own, I guess.I'd buy that if they were actually worth getting excited about. Being able to pinpoint from orbit where the wreckage is (which will contain 2 cannisters of consumer electronics and one occupied escape pod) isn't any less "exciting" than driving an SRV for 30 minutes in a straight line waiting for the game procgen RNG to roll the number required in order spawn a wreckage for you to "discover" one of the same.
I've not found any RNG salvage sites even on fairly extended drives - if they do exist, they're considerably less common than they used to be.Something I've not seen a clear answer to, maybe you know - does Odyssey still generate those RNG salvage sites that you find by driving around in an SRV, or are the signals detected from space the ONLY such sites on a given planet now?
When Odyssey released, before they addressed the issue, you could find signals on every single planet (I was out in the black, thousands of lys away from Colonia, back then) and there were always 6 sites on bigger planets, and 4 on smaller ones, with very few exceptions (less than 4): your algorithm matches my observations.I've been exploring many hundreds of landable planets within 2kly of Sol. There seems to be very little RNG involved.
Based on quesswork and intuition I worked out the following algorithm:
if number_of_mapping_probes <= 4 then
number_of_crash_sites = 2
else
number_of_crash_sites = 6
endif
Imo random accidents should be modelled as a poisson process where zero occurrences is the most likely outcome.
I tried collecting a large sample of data to substantiate the above rules, but gave up because I decided the best method
of dealing with this monumental distortion of statistics was to ignore it.
So I also ignore the thousands of occupied escape pods because I don't have time to help them nor the space to carry them.
Yes, there is an outer condition now which isWhen Odyssey released, before they addressed the issue, you could find signals on every single planet (I was out in the black, thousands of lys away from Colonia, back then) and there were always 6 sites on bigger planets, and 4 on smaller ones, with very few exceptions (less than 4): your algorithm matches my observations.
There's a similar bubble around Colonia. Haven't checked how big yet.if distance from sol > 2500 then