I am a huge fan of the Cheffy .
Is the kind of ship who can stay "glued" on any other NPC six at will, but, like any medium/small ships, with decisive advantage over any NPC, no matter the kind ( you will kill easily anything from eagles to vette) BUT non-optimal builds will struggle against squads of other medium or mix of medium/small/big . That is, 1 vs 1 will dominate any NPC, 1 vs 3 or 1 vs 5-6 - you may run in troubles.
To counter this, you must be fast, have good shields, ( 1500-1600) and, most important, be able to kill fast - your shields are at the lower end, so you cannot take much punishment.
You have 3 class I points: put in one of these a Cyto with OC AND Inertial Impact and you get a small class I weapon with damage on pair with 2 class IV burst lasers ( almost 70/s ! )
This little thing will strip shields in seconds, and ignore the jitter - at 1000 or 500m distance, the jitter will not trouble you at all ! Put that in second group.
In the other class one hard point, add a turreted MC with high ammo and corrosive, and in the last, a turreted frag OC and fast reload.
In all the other hard points - MCs ! ALL MCs! OC and autoloader. You will strip the shields in seconds, and the MCs will cut the hulls very fast, assuming you manage to stay close, glued to your target. In this build, the Cheffy is a very fast and effective killer - and that means you will take minimal damage in return - a thing you wish.
I use mine in this combination and is very effective, with tons of fun.
Works equally great as an ALL burst only - with all OC and II burst lasers - but that build seems to cook from inside easily...